I too have been swapping between 6 and 7 yesterday and today, trying different routes and runs where I’ve observed problems. I don’t see any degradation in 6’s behaviour (PC/Steam) from recent patches - it plays how it’s been playing for ages. Applying the same settings as my 6 setup has to 7 gives me the same behaviour, as long as I select DX11 in 7. So I think this “deliberately borked 6” idea is nonsense, at least on PC/Steam.
I take my comments about TSW 6 back. TSW 7 is crashing just as frequently. Hopefully the constant error posting is getting noticed. Nothing has changed re my PS5 setup. The only things I've purchased is official TSW DLC through the playstation store. Recently bought nuclear cargo line 20s that's it. Obviously won't get a refund though as I have no proof it's them causing it.
I have no crashes with TSW on Xbox at all, so I don't think they sabotage anything. When I was playing in the past on PS4, I had many more crashes then I have now on Xbox. And I'm not talking about 1 game, but in general. I called it the Crash Station.
Just a shame that you spend hundreds on DLC and something like this happens, you've gotta buy it all again on another platform. I first used Xbox as that was what TSW first came out on. I had clinchfield and several other early routes, like Tees and Trans Pennine. Didn't like them much, wouldn't buy them again. Can't afford to buy it all again on steam
Steam do have regular sales and sometimes big discounts. Lugwigsbahn is often well under £10 for example. Maybe start slowly and build it up over time. Personally if you can do it I would change, it you use TSW a lot. However with price of hardware it's not cheap.
I think TSW7 (PS5) has brought some great features over, but a few things are not great such as UI & menus etc. I’ve been enjoying the new UK route & no small part of that has been thanks to FOV & AI guard. The problem is what it’s done to some of the older content. I can’t play anything that has a TFW 150 layer since the model has been completely broken. MVL’s 375 has once again lost its traction audio and there are a few routes which have definitely taken a performance hit. Free roam seems to be useless now as routes that I would previously use it in just won’t let you spawn trains anymore, that also includes the new Leeds line. Considering I actually like the new additions, as well as the new UK route, I should be saying that overall TSW7 is a good upgrade, but how can I say that when it just breaks my content library? That’s before you get on to the distasteful decision to release a new iteration of TSW that’s dragged forward the huge console issue of texture blurring. As an FYI though, if you’ve got stability issues then try clearing your cache. I know it’s one of those troubleshooting steps that people like to pretend solves everything, but generally it’s good practice when you’re deleting potentially 100’s of gigabytes & replacing it with another 100+gb.
Out of curiosity, what route or routes are crashing for you? There are certain routes on PS5 that have known crashing issues. Outside of these, I find the game to be reliably stable: Brighton Main Line East Coastway London Overground Mildmay Metro North New York-Stamford WCML Trent Valley WCML Birmingham-Crewe (100% crash rate when attempting to resume a saved game) With the exception of Birmingham-Crewe, you can workaround most of these crashes by saving frequently and reloading the save following a crash. While not ideal, the crashes don’t really disrupt me too much since I’m typically able to reload the save and finish the service.
East Coastway and Brighton Mainline, the crashes were happening prior to buying the Nuclear 20s, but they're more happening frequently when using the 20s. But I've got the crashes using class 700 free roam, 66s on east Coastway, it's mainly those routes. Those are the only routes I really play, as they're my local lines. 18:00, another crash, at Haywards Heath, this time with flying Scotsman. Very disappointed
It makes me wonder how many people just turn the music off, I do it as my first settings change because it’s frankly mid at best and personally I don’t want menu music unless it’s something really special.
I’m not trying to attack you or start another whole argument, but an RTX 3050 isn’t suitable for 4K gaming. This card can barely handle 1440p, so I think your monitor is a bit too demanding in terms of the resolution you can actually run. An RTX 3050 also has very limited DLSS support, let alone DLAA. I would recommend getting a monitor with a lower resolution and using 1440p as the maximum, but honestly, 1080p would be the best choice here.
Not had any crashing problems with the PS5 at all so far, though rather annoyingly the menu seems to slow down quite badly when ive finished a scenario/timetable and then exit into the menu screen.
I had TSW on PS4, luckily not that many routes, but some routes I bought again on Xbox. Switching from Xbox to PC and keeping your TSW collection is possible, however a lot of other games are not play anywhere.
As I said in the other thread, it was pumping out 30 FPS at 4K in TSW6 fine. So the problem isn't my hardware though yes it could be better, it's TSW7.
As a PS5 player I’m really not seeing any demand to move to TSW7 and these comments are only cementing this view. The Leeds-Skipton route is just a little underwhelming to me compared to the Riviera on TSW6. With the major improvements made for PC players, console users appear to be getting left further behind. I’m shocked DTG didn’t at least implement the new lighting for PS5/XBOX to try and bridge the gap, but once again we must wait for another ‘core update’. I’m looking forward to JT’s new route and the NTP remaster, but my interest in TSW has sadly been diminished with this latest iteration.
I've downloaded the free version on PS5 but have no intention of transfering everything over yet. There isn't any of the announced DLC that interests me bar the NTP remaster. If that requires TSW7 then i'll probably sort it all then.
I'll tinfoil hat that they held Tadami back for TSW7 and it was fine all along, but I don't think they deliberately bork their old content to try and shift the new one, would they? Seems a bit far fetched and I'm pretty sure Microsoft and Sony would take a dim view of such practices. TSW7 is far from perfect though. I've run into some random problems with the AI conductor in scenarios on older routes. I can't say how it is in the new ones as I only went for the free update, and SIFA will be the death of me on the German stuff now that I can automatically activate safety systems from the main menu. I have spotted some nice reflections and the like in windows and things, and as long as I keep the graphics on HD as opposed to 4k it runs well enough. That menu brightness is horrendous though, and I hope they can give us a dark, or even a darker, mode. Loading back to the main menu faster is irrelevant when the menu doesn't work properly for a couple of seconds after it's loaded. It's still fun to play, but there's a lot that still needs fixing.
TSW has never been perfect and I've never claimed otherwise. I don't think any game is. As far as I'm concerned it's in the best place it's ever been with this new version, and I'm clearly not the only one. I agree about the new conductor. I had to open the doors and close them whilst using the class 86/4 yesterday evening.
Agreed. They do improve it, even if it's only a little, iteration by iteration. It looks magnificent in 4k mode on XBox, but I still can't help but worry it'd be too much for my Series S so stick to HD. They just need to address the bugs. I don't think there are many if any, other games where the player base complain about issues from five years ago without them being properly addressed. Yeah, there will always be "buff this character, nerd this feature" from people, but the stuff with the AI passengers etc can still be the most frustrating thing in the world at times. If you're new to the game, see the traffic behaviour on the level crossing in tri-rail then come to these forums and see people have been complaining about similar AI problems for years it's not the best look.
What do you fix first though: passenger behaviour, cars on level crossings, or the AI conductor? These new features all introduce more bugs to fix and I wouldn't be surprised if it's getting to a point where there's a little concern about whether fixing older bugs is going to end up creating new ones because they've spent so much time building TSW's features around them in order to reach a release deadline rather than trying to fix them. The fixes may be bigger jobs than anticipated because of the knock-on effects and consequences of those very fixes, but how time consuming and costly would it be to rebuild the whole thing now in order to fix it all? There are probably so many plates to keep spinning, especially when you're on the stock market. It's Hobson's Catch 22.
TSW7 is an absolute hot mess on Playstation 5!!!! WTF???? I started off on foot at Reading to board a train........ I haven't managed to even get as far as a train before TSW7 crashes? Walking or running only works when you are pointing straight ahead, turn your head at all and you grind to a crawl? The award for the worse soundtrack of any game, goes to TSW7. It's like someone running their nails down a blackboard while being booted down the stairs, TURNED OFF RIGHT AWAY!!!!!!! Funny, DTG usually make a big deal about their wonderful TSW soundtrack, not this time, Mmmmm wonder why?
Matt described the controller behaviour on the console live stream. He said the engineers had “nailed it”. Players have found out that is not the case. The engineers have completely messed it up. It’s like the rejected applicants for amateur hour at DTG. They really can’t get anything right. I wouldn’t be surprised if the controller changes never went near a single console player while in development, just Matt testing it the way he plays and shouting “nailed it, mate” to the engineer. The controller issue needs fixing before I go anywhere near TSW7. It’s always the same. The new Freight Hauler mode relies on three existing elements to work perfectly. Those elements are the live map, free roam and the save game. All three of them are still very buggy so the new freight mode has no chance of ever working well unless they are fixed, plus it has bugs of its own to add, like spawning wagons on buffers and the labels not toggling on and off properly. Then it only appears on the new core routes because it can’t work at all on older routes unlike how it was first advertised. It’s cascading problems all the time and an ever growing list of things to fix, with not enough time to allocate to fixing them before having to move on to making the next broken feature. It makes me mad sometimes.
The controller feels like it is broken, you can't run sideways, it is clunky, you honestly think your younger brother has broken your controller and said nothing. DTG pick and choose their beta testers, I think they need to choose again or get more beta testers, oh hang they have, us the paying public. Did none of the brand ambassadors pick this up? Did they highlight this to DTG? Matt claimed that they have fixed or improved the passengers???? They have???? Did the passengers get this memo??? What exactly does TSW7 have over the other TSW's other than more bugs and stability issues? AGAIN I have to download the whole of my collection, half of which is now behind a paywall AS IT WAS FOR TSW6??? TSW7 improvements Better lighting for PC and GAVE BACK THE FAST CAMERA TO CONSOLES DTG ORIGIALLY REMOVED IN FIRST PLACE!?!?! MORE BUGS!!!! AND A LOAD OF SALES FLUFF. STAY WELL AWAY FROM TSW7!!!! MIND THE GAP!!!
I agree, but that's only from a PC perspective....the console versions aren't keeping up and that north/south divide is getting a whole lot wider than it used to be.
There's definitely a requirement to get some people in dedicated to actually porting the game so it runs well on console. A Team to make sure upcoming stuff is optimised, and another working on legacy content, even if it's route by route/loco by loco.
I’m on XBox and having no issues with the controller. Are you guys using a difference setup or am I missing something?
Meaning with the RS in the cab? Yes all the time. Is the issue that it’s slightly slower than when you move it in the other straight directions? It’s not the best but it’s hardly a showstopper for me compared to all of the other issues I’ve had in the past with the previous TSW releases.
Back to the original context of the thread, the first payware DLC for TSW7 just previewed, Tadami Line - they certainly couldn’t give that away - ha!
I don’t know why, but I just can’t get back into TSW at the moment. Part of it isn’t helped by Steam going into a validation loop when I decided to tick the remaining DLC to download. Used to say this about Trainz with its biannual rebranding, but this time TSW7 really does feel like the emperor’s new clothes, or a coat of cheap B&Q paint on a tired old surface. I have actually found myself back in the bus and truck sims, particularly OMSI 2 where in addition to my existing content I just grabbed the Berlin X10 route and the classic O305 and O405 German buses for the sim. All three, despite their age and that of the host sim, are excellent. DTG tell us that they (or TSG) can’t do anything in Berlin because of the complex scenery, yet a 15 year old bus game manages quite nicely. As does the more contemporary The Bus. Then there’s thrashing the Masterbus Veilings on the superb and detailed Lincolnshire 5.0 freeware map that runs all the way from Lincoln to Scunthorpe and points in between. Just seems so much more immersive than the same old A to B and back again of a TSW one handled modern route. You have traffic to contend with plus dealing with passenger tickets and change. Perhaps I’m just more into buses than trains at the moment and I really can’t wait for the ETS2 Coaches add on to land.
I checked out The Bus and OMSI2 yesterday - they look like fun! I’m not bothered about buses particularly, but I do love Berlin, so anything that simulates driving around in Berlin is immediately interesting. The screenshots and gameplay vids are very tempting … trying to resist at the moment, as it look like there are several Berlin routes to buy OMSI2 looks like TSC in terms of graphics - I don’t think my PC could handle The Bus, but it’s one I’ll be watching closely from here on in. Thanks for the heads-up, I’d never heard of either of these. Talking of TSC, I fired up WCML North last night - still amazes me how much of the Glasgow suburban routes are in that one. I’d love to see more of Glasgow in TSW…
Good old omsi, still being developed on now even with its issues. Literally got thousands of hours on it, the original berlin map that comes with the base game was always good, them buses , the en92, d86,87 etc were so immersion to drive. It just fails to die and will probably outlive tsw.