Hi, i have a 34" 21:9 ultrawide screen and you guys really need to add an adjustable FOV.... with a 16:9 at full HD you see way more from the cab then on a 3440x1440 21:9 screen. It should be the opposite!! Here are some screens to compare it, its the standard view after spawning in the class 166. 16:9 @ 1920x1080: 21:9 @ 3440x1440 ultrawide: :-/
Before we get a proper solution for ultrawide screens, you can modify the following files: .....\Documents\my games\TS2Prototype\Saved\Config\WindowsNoEditor\engine.ini [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV to get wider horizontal FOV, without sacrificing the vertical FOV compared to 16:9 aspect ratio and .....\Documents\my games\TS2Prototype\Saved\Config\WindowsNoEditor\input.ini: AxisMappings=(AxisName="Camera_Zoom",Key=MouseWheelAxis,Scale=-0.020000) to add more intermediate steps for the mouse wheel zoom than the 2-3 provided by default.
Thx for that tipp Buck Norris, but with that I get a strange fisheye vision. I think we have to wait until DTG fixes it.
...that's why you modify the second file and zoom back in with the mouse wheel to get the FOV you feel is best for you. With the default zoom stepping, even one notch of zoom in would be negating the bigger FOV. The only downside with the zoom in method is that you need to re-zoom every time you change the view e.g. inside->outside->inside.
A bit of a heads-up: in this stream there was a mention that 21:9 and even wider configs should have been fixed in this patch and should be natively supported now. Can't check this myself as am quite far from my gaming PC for now.
Yes it looks like it finaly got fixed. Here how it looks before and now on my 21:9 screen, you see now way more on the left and right: before NEC: with NEC:
Yes, it is now playable on 3 monitors (5760x1200 or 3x 1920x1200) for me. I have to use nVidia Surround mode of course, and either windowed or full screen windowed in TSW. Can't use full screen (non-windowed) (edit: fixed). In non-windowed full screen, for me, it pops back out to my desktop, and if I ALT-Tab back to TSW, it pops back to desktop again (edit: turns out this is due to the Multi-Taskbar feature of DisplayFusion which I use to manage multi-monitor configs - all is OK with TSW if I disable this). Can't use bezel correction in these modes either, just standard resolution (edit: in full screen mode, I am able to use bezel correction). But, the FOV is now correct for wider than average monitors. Yey! But of course the UI elements are spread across the entire 3 screens (everything on the far left or far right). So menus span across all 3 screens instead of being centered or concentrated on the center screen, and HUD elements are at the far reaches of the left and right screen. It would be nice if TSW had settings to move these elements around (ideally), or would concentrate or center them on the center monitor for multi-monitor situations. This is always the bane of multi-monitor gaming.
When I do this, my input.ini get's overwritten to a blank file. I guess I'm doing something wrong? Any help would be appreciated as I'd like extra zoom options.
I currently have AxisMappings=(AxisName="Camera_Zoom",Key=MouseWheelAxis,Scale=-0.010000) in .....\Documents\my games\TS2Prototype\Saved\Config\WindowsNoEditor\input.ini without any problems. Did you just change the numerical value (Scale=-0.020000) on the existing entry of AxisName="Camera_Zoom" in the file? If you added the whole line as a duplicate, the game could consider the file corrupted and "reset" it?
Sorry for the delay in replying! The file is actually empty for me, which based on what you've mentioned, suggests there's something weird going on! Is it supposed to have content?
Tried the line AxisMappings=(AxisName="Camera_Zoom",Key=MouseWheelAxis,Scale=-0.020000) to get a finer zoom stepping. While this works, I´m no longer able to look around via the mouse, the cab view is now fixed. Is there any workaround?
to avoid the file "Input.ini" to be clear .. just make it READ ONLY from file properties [/script/engine.inputsettings] AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.03,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.03,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=0.05,Exponent=1.000000,bInvert=False)) -------------------------- 1 line control the mouse move X ... Sensitivity is what you can change here to make move more or less 2 line control the mouse move Y ... Sensitivity is what you can change here to make move more or less 3 line control the Camera zoom and remove the 2 step by default ... Sensitivity is what you can change here to make zoom fast or slower