Ts18: The Dawn Of A New Era

Discussion in 'Dovetail Live Article Discussion' started by TrainSim-James, Aug 13, 2018.

  1. GibbseyNZ

    GibbseyNZ Member

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    https://www.facebook.com/NZTSWorkshops/?ref=bookmarks

    It is hoped we can release it through the TS partner program once its done but that isnt confirmed yet. Its getting closer to being done but still a while away. Hopefully this year, but there is only 2 people working on it.
     
  2. Cat

    Cat Well-Known Member

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    No one is getting cockie? and defensive, just stating facts. DTG would be daft to publish an exact time and date until they are ready. Patience you must learn the Jedi way.
     
  3. Pendolino1987

    Pendolino1987 Member

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    Thank you for the reply appreciated
     
  4. Pendolino1987

    Pendolino1987 Member

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    I do wait patiently and i know DTG don't release times or dates what i mean with my question was meant to say if was gone be a release in the next month and not asked exactly a exact time or day of the release ;)
     
  5. Cat

    Cat Well-Known Member

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    Soon we hope. ;)
     
  6. TrainSim-Steve

    TrainSim-Steve Senior Producer Staff Member

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    Hi All,

    Answering some more questions received since I was last here:

    So a PIS system relies entirely on how the internal train routing and dispatch system (we call it the dispatcher) can communicate and work with the various other components, such as signalling and train position information. To make this work, it would effectively need everything to be internal to the dispatcher component. Based on how Train Simulator was designed, how signalling works and the trains themselves, it is not going to be possible to make this work. Signalling in Train Simulator is effectively an add-on, it's external to the core code and the dispatcher has no idea what signals are. All it knows is how to dispatch trains and route them, and trains themselves look for specific underlying messages which tell them how to react - which is the crux of the issue. Making signalling part of the core is a monumental job and, when we first looked at it, we realised it was actually easier to start again. So long story short, no, a proper PIS system is very unlikely.

    As for changing trains and such during career and standard scenarios - I think we all have this wish. However, again, it's all down to how the dispatcher works. It needs a pre-defined set of rules to work properly and when we first tackled the dispatcher back in 2010/2011-ish, it pretty much broke everything. All the scenarios stopped working and needed to be remade using the new dispatcher system. So you can understand why we don't like messing with it - any changes at all to the dispatcher will fundamentally break every piece of content out there (unless it's scenery of course :P). I don't think anyone would be at all happy with that. So that's the reason it currently only works in freeroam - because the dispatcher is not operational in that mode of play.

    I don't see why not but I think there's already a way around what you're attempting to accomplish - I'll look into this and get back to you via DM.

    Ok so integrated graphics have never been officially supported but that has never meant it doesn't work - I've seen many such examples where people have got it to work. All this really means is that we can't help you if you run into stability or performance issues - Train Simulator was never designed to run on them. What you're essentially attempting to do is run a high performance and load intensive 3D application through a component that was never designed for such a purpose - at most integrated graphics chips were designed for simple 3D graphics only such as presentations and basic animation. So, given the kinds of intrinsic loads and performance requirements for Train Simulator, it will always need a high performance discreet graphics processor and integrated graphics processors will remain unsupported.

    New Era refers to the 64-bit era which we all hailed and rejoiced at it's introduction back in the day - if any of you remember these coming to market then you'll get what I mean :)

    Ah so what you're referring to is the exploration boundary not camera tethering. There is a way around that but the boundary is not going to go away for numerous technical reasons (most are about ensuring players are not needing to be presented with loading screens mid-scenario and ensuring the player is always shown rendered objects). To get around it, follow these instructions:

    When you've reached the point where you want to go outside the exploration boundary, press Ctrl + E to enter the editor. Press the 9 key to go to the 2D map and then scroll the map to find the place you wish to jump to. Press and hold Ctrl and left-click on the map at the point you wish to move to. Exit from the 2D map and press the small play button on the centre panel at the top of the screen (where it shows the lat and long). You'll be instantly transported to the location you clicked and now all you need to do is make sure you're above ground level and press the big play button in the bottom right and the scenario will resume at the location you wanted to be.

    Hope this helps.

    Best, Steve
     
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  7. Broomwagon

    Broomwagon Member

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    TrainSim - thanks again for responding - but no that doesn't work - or rather it does, but doing what you've discussed resets the scenario to how it was when you started. In my example, you've driven your train to Kingwear where you've terminated it, but now want to drive a train at Exeter. Doing what you suggest gets you back to Exeter, but the train at Kingswear is now back to where it started. As someone who runs layout style, carrying out rail operations, moving wagons and trains around the line, reseting all those movements whenever I want to drive a train in a different location rather defeats the point of freeroam.
     
  8. ARuscoe

    ARuscoe Well-Known Member

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    Are you talking about the 1970s supercomputers, 1990s consoles or the early 2000s home PC chips? 64 bit has been around for ages... just not in train sim
    As an old git who had every Nintendo since the NES I remember the hype about 64 bit gaming when the N64 came out...
     
  9. Broomwagon

    Broomwagon Member

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    What I tend to do in practice - I carry out train movements and remember what I've done. I then go into the editor, manually replicate the movements in the editor and then press the play button - this saves the movements. Another option which works quite well on branch lines is every 2km I hide a small loco in sheds and that way I can jump loco to loco to get me anywhere on the line within scenario - I made a youtube clip showing the issue and my solution in action.
     
    Last edited: Aug 23, 2018
  10. Broomwagon

    Broomwagon Member

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    By the way - hopefully my clip also shows - how powerful freeroam is and why I'm such a TS fanboy......for a rail enthusiast there real is nothing like TS.
     
  11. TrainSim-Steve

    TrainSim-Steve Senior Producer Staff Member

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    Are you sure? I just tried it so I could work out the instructions to give to you - my scenario didn't reset so unless you're actually changing something with the scenario itself, it should work. The only reason it resets is if you change something in the scenario. I'll do some further investigation on this and get back to you.

    Well no-one really cared about supercomputers except those who were actually working with them. I was more thinking consumer-facing stuff, consoles and PCs :)

    Best, Steve
     
  12. TrainSim-Steve

    TrainSim-Steve Senior Producer Staff Member

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    Nice video :)

    Edit, actually you just gave me an idea. So we know the boundary is there for technical reasons and as good as those reasons are they are annoying when you want to explore outside of those areas. What if we implemented something like the camera views in the train cab. For example you press the left or right arrow keys and it jumps you down the route to the next 4 km zone?

    Best, Steve
     
    Last edited: Aug 23, 2018
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  13. ARuscoe

    ARuscoe Well-Known Member

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    So that's only 25 years ago then (1993 the N64 was released...)
     
  14. Pendolino1987

    Pendolino1987 Member

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    Hi Steve thanks to take the time to answer always appreciated yes of course i do remember it well excited day's head to see the actual improvement it bring using the Core game on 64bit :)
     
  15. Broomwagon

    Broomwagon Member

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    'Are you sure? I just tried it so I could work out the instructions to give to you - my scenario didn't reset so unless you're actually changing something with the scenario itself, it should work. The only reason it resets is if you change something in the scenario. I'll do some further investigation on this and get back to you.'

    TrainSim Steve - thanks for taking the time to discuss this with me - it is much appreciated. I've tried your solution a few times over the years and again at your suggestion (quite a lot because
    I so much want it to work:)) but....it doesn't. You go through the steps but when you press the final big play button it takes you back to your original position - (hence still with the original loco). No -ne would be more delighted than me to be doing something wrong and it to work but no matter how often and how carefully I follow your suggestion it doesn't work.

    Re - having arrow keys that would take you to the next 4km section, - well if it would allow you to then jump into the next 4km and the next and so on and jump into any loco and drive it in any of those sections without resetting the scenario.....well other than winning the national lottery and having Charlize Theron ring me up and announce she'd fallen madly in love with me, and how soon could we get together...…..I can't think of anything I'd like better.
     
  16. Broomwagon

    Broomwagon Member

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    'Are you sure? I just tried it so I could work out the instructions to give to you - my scenario didn't reset so unless you're actually changing something with the scenario itself, it should work. The only reason it resets is if you change something in the scenario. I'll do some further investigation on this and get back to you.'

    TrainSim Steve - thanks for taking the time to discuss this with me - it is much appreciated. I've tried your solution a few times over the years and again at your suggestion (quite a lot because I so much want it to work:)) but....it doesn't. You go through the steps but when you press the final big play button it takes you back to your original position - (hence still with the original loco). No -one would be more delighted than me to be doing something wrong and it to work but no matter how often and how carefully I follow your suggestion it doesn't work.

    Re - having arrow keys that would take you to the next 4km section, - well if it would allow you to then jump into the next 4km and the next and so on and jump into any loco and drive it in any of those sections without resetting the scenario.....well other than winning the national lottery and having Charlize Theron ring me up and announce she'd fallen madly in love with me, and how soon could we get together...…..I can't think of anything I'd like better.
     
    Last edited: Aug 23, 2018
  17. Medellinexpat

    Medellinexpat Well-Known Member

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    LamaMond that benchmarking is pretty selective. On speed ranking the HD 630 comes in at 253rd out of 593 whereas the 1060 (6gb) in my $1,000 laptop comes in at 27th. And a 1060 is around $300. In every category the 1060 - a not unreasonable choice for gamers building a new machine - out performs the 630.

    On the idea that electricity will become expensive (or at least in the life of TS or your next computer purchase) I’m not sure that is true. Where electricity comes from may be changing (massive hydro projects where I am) but I’m not sure that pricing - even with the new auto demand - is going to be significantly higher.

    I do agree technology changes can happen quickly and up end previous standards (SSDs overtaking Hard Drives) and that expanded chipset capability is a promising trend.
     
  18. ARuscoe

    ARuscoe Well-Known Member

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    No it's not. The future is likely to be a spectrum of low power low intensity units as well as high powered dedicated units.
    This has been the case since way before I started in computer management in 1994 and continues today.
    Personally if I want to run anything above youtube and basic browsing I would have a dedicated offboard GPU with dedicated memory.
    Yes, in your setup you're able to split the memory and so on, but that still takes from the core system, which a dedicated GPU would do less of
     
  19. Medellinexpat

    Medellinexpat Well-Known Member

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    LamaMond I never claimed to be a ‘smart computer guy’ although my background is in tech.

    Other than your opinion where’s the evidence that DTG will ‘face low sales in the future’ if they don’t follow this trend? There are other trends which are contrary to your view. Take eGPUs for example. Personally I don’t know if that’s a long term trend or a response to existing cooling and space issues but there’s clearly a move towards bigger, better and more power hungry GPUs. VR is where the gaming industry is going and although it currently seems to be delayed that’s in part due to affordable hardware. DLC for games is going to get bigger (look at some of the download sizes for newer flight sim scenery) as the gaming industry moves towards greater immersion. As internet speeds improve perhaps your route scenery will be held centrally and you’ll consume it as you need it. Those are equal, if not larger threats to the current TS business model.

    Power efficiency will improve, or catch up, with hardware but if DTG are facing financial issues over power availability and cost what does that suggest for the auto, the TV, the kitchen appliance markets and a hundred other industries?

    As for power interruptions tell me about them. I live in a rural area of a not very wealthy emerging country that lies directly in the intertropical convergence zone (therefore big storms literally every night). The area is being developed rapidly with increased power demands. There are power fluctuations every day and outages at least once a week. But it’s being managed.
     
  20. LeadCatcher

    LeadCatcher Well-Known Member

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    As a horse breeder - I never bet on the younger horse - it is immature, more likely to bolt from being startled while the old horse knows the drill and has enough experience to know when to put out and when to conserve... but that is horses.. of course that is cattle horses — go fast horses that only know how to turn to the left are not very good for anything on the ranch :).

    with ts2019 going to 64bit - I don’t see it regressing to lower powered devices and as I have stated in other threads - simulator aficionados view it as a hobby and are not adverse to spending money on their hobby for peripherals such as TracIR, raildriver, SSDs and the like to eek out a bit more realism or performance. And i use both TSW and TS2018 - with all the money I have spent over the years on the TS franchise doubtfully I will ever leave it behind. And the great improvements that TSW is showing, will be with it for the long haul with it as well.
     
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  21. Cat

    Cat Well-Known Member

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    So it's horses for courses. For those that want better graphics the it's TSW. For those who want more choice it's TSxx. I'll not be investing in TSW until it produces the route/s that I want.
     
  22. raptorengineer

    raptorengineer Active Member

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    i hope in the future there a way. so TSX graphics engine your using now was that made by DTG or no?
    who know maybe there be graphic engine upgrade for this game that has DX 11/12 & ray turning capability for the use of new RTX cards like 2080. that be so so cool
     
    Last edited by a moderator: Aug 29, 2018
  23. TrainSim-Steve

    TrainSim-Steve Senior Producer Staff Member

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    Great, I've added it to the wishlist Broomwagon, finger's crossed :)

    Best, Steve
     
  24. Bartdude

    Bartdude New Member

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    The English spelling is "cocky". In Oz and some other countries,a "cockie" is a cockroach,so surely more offensive ?? lol
     
  25. Broomwagon

    Broomwagon Member

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    Steve, really? What can I say, other than you've got yourself, a very grateful fan......what a hero. I think there must be thousands out there who will be absolutely delighted if you can do this. I do hope it happens - how wonderful.
     
  26. LeadCatcher

    LeadCatcher Well-Known Member

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    Man - I am happy for you Broomwagen -- it just shows that polite persistence pays off.. Good show... Hope they can accommodate your feature.
     
  27. Wivenswold

    Wivenswold Well-Known Member

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    I like the new-look DTG, it's nice to have a say and be listened to.
     
  28. kiski

    kiski Member

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    Never happened to me, to be honest.

    One suggestion I have in my mind for a New Era 64-bit release - would it be possibe to implement newer LUA executable? The one in actual version is pretty obsolete.
     
  29. GT46PAC

    GT46PAC Active Member

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    Can you explain a little bit more to a non IT Background person like myself about the statement you made regarding Lua?
     
  30. kiski

    kiski Member

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    I don´t understand what statement you mean. Obsolete mean obsolete, no more, no less. New LUA from 5.2 forward support many new things and DTG knows it. Or you meant my post I posted in other section?
     
  31. GT46PAC

    GT46PAC Active Member

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    Ok, I am afraid, you did not got what I was asking.
    Let me say again.
    How do we can see which version of Lua is being used in the game?
    The Lua website also says -
    The current version is Lua 5.3 and its current release is Lua 5.3.5.
    What you posted in other section, I don't know but I will be thankful of you point out the link.
     
  32. kiski

    kiski Member

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    TS2018 uses LUA 5.1 I guess. Or even 5.0.x . You can see it if you open any compiled .out script in any texteditor and find the very first line. If it says LuaP, it is very old and obsolete compiled LUA code, belonging to 5.0 or 5.1, can´t remember right now...
     
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  33. TrainSim-Steve

    TrainSim-Steve Senior Producer Staff Member

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    Just to drop into the conversation - the version of Lua used by TS is 5.0.2.

    Best, Steve
     
  34. ARuscoe

    ARuscoe Well-Known Member

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    And presumably there's a reason why this cannot be brought into the new version...?
    I know as someone who dabbles in MySQL coding that it can be a pig to move across major versions (transactional vs procedural etc)
     
  35. Wolf

    Wolf Member

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    Well the question is if there is a 64-bit version of that Lua version. I mean that was the problem that Laminar research had when they moved X-Plane 10 onto 64-bit...........on Mac that is.
    Because the MAC OS did not have that language in a 64-bit version.

    The Lua version history gives as 5.3 as the one where the new feature is the support of a 64-bit plattform.
    https://www.lua.org/versions.html
    Although could that not also be done with a wrapper?
     
  36. Canis_Lupus

    Canis_Lupus Member

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    Is there an open beta or such a thing?
     
  37. JFH

    JFH Member

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    Not that I'm aware of.

    It's a nice idea, but I don't think an open beta would be a good idea for this sort of update.
     
  38. Medellinexpat

    Medellinexpat Well-Known Member

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    Canis_Lupus certainly access to a Beta would be good but I wonder if the DTG delivery via Steam might get in the way of that?
     
  39. ex_railwayman

    ex_railwayman Active Member

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    Can Train_Sim Steve, or, someone else, please explain why on certain routes we still start underground, old routes and current ones, after 11 years this has got beyond a giggle, and in the yearly upgrades it never gets resolved.

    Thank you.
     
  40. Railfan722

    Railfan722 Well-Known Member

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    Do you mean in the scenario editor? In the actual game, I've never started underground, unless of course the tracks go there.
     
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  41. JFH

    JFH Member

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    It wouldn't. Unturned used a 'beta code' or something before version 3 of the game was released. Players opted in by typing that beta code and it would overwrite version 2 of the game.
     
  42. Medellinexpat

    Medellinexpat Well-Known Member

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    JFH interesting, but isn’t ‘Unturned’ for the most part a free to play game, which is certainly different to TS?
     
  43. JFH

    JFH Member

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    That's true. I'm just talking about how Nelson accomplished allowing people to 'test' version 3 of the game. There's nothing to say that DTG couldn't do this but I still think they need to consider if an open beta would really help them. IMHO, I don't think it would. it's probably going to be released in the next few weeks, so there's not really a lot of time to 'test' it.

    For all we know some popular YouTubers (no names) in the community may have access to it already, but who knows? I'm really not too bothered about having an open beta for the game. I'm already busy making up lists of things I want to do in TS2019. Full run of the Night Riveria anyone?
     
  44. LoganTMT

    LoganTMT Active Member

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    I have a question, now that TS2019 will be in 64 bit, will there be a chance for 3Ds Max 2019 Exporters for those who are building content with this since the student version of 2015 is no longer available to the 3D modeling community? I would be nice to be able to keep building content for Railworks with newer improved versions of 3Ds Max.
     
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  45. GT46PAC

    GT46PAC Active Member

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    Look here - https://forums.dovetailgames.com/threads/new-3ds-max-plugins.12424/

    Still no answer!!
     
  46. Kim Olesen

    Kim Olesen Well-Known Member

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    Awesome to see developer/user interaction on this level. Kudos, i hope we don’t burn you out with feature requests.

    Editor:

    1; Placing and viewing AI spawn points in the 2d editor when making quick drives. Would make it faster when i am doing Real Drives.

    2; Making portals insertion on scenario level when making quick drives. Like the way you can put in extra destinations. Some routes are well equipped with portals but others are very sparse.

    3; The most important change to me: When making a Quick Drive: The ability to assemble a train in the editor and then making it an AI train. Why: well firstly some routes do not have any trains in their blueprint so that means they can have no AI traffic in quick drives. And other developers have very funky tags on the trains that they do have in their blueprints. And after all, why the blueprint limitation for qd scenarios when a train assemblef of any asset can be an AI train in other scenario types?
    How this could be done in the editor? First assemble a train, place a driver icon on it, doubleclick the icon and then the ai menu that is in quick drive spawnpoints could appear. The most important thing that menu ofcourse being the route and stops of the train and the probability that it will spawn. Elegant and easy solution.

    Gameplay:

    The distance at which assets appear. Sometimes an empty landscape gets filled with trees etc in front of you. If the range could be expanded with a few km it would greatly improve realism.
    It would ofcourse come at a price in cpu cycles so it could be a slider option.

    The distance at which shadows are drawn. For the same reasons as above.

    Computing: Support for more than two cores.

    And a little wish for existing content. Some German routes have grave pzb/signalling errors that are quite grave. If i provide you with a video so you can see exactly what the errors are will it be in vain (since it would take some working days out of my shedule, and i can’t “afford” that unless i know it is something that’ll actually be used by you)
     
    Last edited: Sep 7, 2018
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  47. VION

    VION Active Member

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    If possible the ability to use multi screen monitors and if not possible at least the ability to move around the HUD's either driver aid (F3 key) or drive joke levers (F4 key) or if not possible a reworked HUD which will be not so invasive and masking the 3D driver view. Please XD !!!

    Cheers
    Gerard
     
  48. Wolf

    Wolf Member

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    I'd have a small addition to that that would probably be minor work, but have a great impact. I would recommend a different or chooseable font colour for the F5 Hud, as the white currently used is good at night or against dark backgrounds, but If there is sunlight or a very light background there are times when you can hardly read it.
     
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  49. DeanO55

    DeanO55 Member

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    How big will this update be and how much space will I need on my hard drive?
    My TS drive is getting pretty full as I also have TSW on it too.
    Will I have to move TSW to another disk to make space?
    I know i have to move it eventually but it's knowing how to tell STEAM that I've moved it.
     
  50. GibbseyNZ

    GibbseyNZ Member

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    Has their been any more info on what TS19 will include or when its released? This article talking about the 64 bit upgrade seems to be all I can find, nothing about roughly when its going to be released.
     

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