I said earlier that the Austrian route was for TSW3 but that was a mistake. The U.S and Austrian routes are both TSW4 only.
Still harbouring a secret hope that Microsoft bounce back on the scene with an all-new MSTS 2024, that would really light a fire under competitors’ backsides! Then we may at last start seeing some meaningful core improvements to TSW.
Even if they did just transfer the Loco's there is no guarantee they will not transfer bugs as well. Personally I just hope it is a TSW3 core update because it will be very expensive for some people but TSW4 does look likely. One thing worries me (for others) is that when DTG say they are looking forward to this AUG 22nd announcement you can almost be assured it will cost us dear.
You was correct on both. I’m not going to lie I didn’t want to believe you on the US route mainly because it didn’t make sense to me . But at the end was correct. Kudos for finding this stuff.
Is this statement based on facts? Not arguing it isn't as I don't know but it sounds so farfetched that switching to UE5 means everything made in UE4 becomes obsolete. I really don't know any production tool that makes your content obsolete if you switch to a new version. I don't understand why developers would even keep using such an engine after UE2 was introduced.
Depends on what you are using from the toolset. In terms of switching from UE4 to UE5 there are some significant changes that break everything in your game. But you are right, you don't have to scrap everything to switch. You 'just' need to put your hands on it again what can cause massive costs. Example and what would count for TSW is the world composition that is not existing anymore in UE5 (i mean the tile based world streaming). That would scrap every route completely. So, routes probably have to be rebuild completely for UE5. You can imagine what a pile of work that is. Meshes, textures, audio and such sources can be reused of course. But that does not help much when your entire game world does not.
I honestly wish DTG would pick a route and expand out from it with extra layers until it becomes more complete, instead of just cherry picking some short line from end to end and then zooming out from the map and going somewhere completely different and doing the same thing. Feels so unfinished. For example London Commuter, a great idea and the bit that has been done is cool, but what about linking it up with SW Railway at Clapham Jct? Then slowly you could build up an area, perhaps adding more destinations from Victoria like West Croydon, Dorking etc. Then you would be able to live the life of a real Southern 377 driver. Then maybe bring in the Overground from Clapham Jct to Stratford and so on. Stratford gives you greater Anglia to Liverpool St. Over time a whole network could be built.
Because that would limit the British routes to the South east and modern era for another year or more. No thank you.
They are doing it if you have noticed with Birmingham and Glossop. It is happening. You need patience.
Except nothing has happened... yet. Maybe there will be more information in a future roadmap, but IMHO anyone dreaming that a Birmingham or Manchester suburban network or even the line between the two cities will evolve from these two essays, might be in for disappointment.
Sorry to bother you with one of my newly cooked up stupid ideas but ain't that a task you can train AI for? I just can't get over the fact that UE5 would mean we would loose our collection
It would seem that DTG have summoned DadRail and Potentially other Ambassadors to their HQ for what I imagine is testing or a PR thing.
Why is that ominous? There's nothing negative about Ambassadors going to the studio before a big reveal is there?
I do agree. TSW3 introduced more problems than what we had. Remember BML had the AI train that would get stuck right before three bridges. That was like than until it was finally fixed 5 months later. To be honest in my opinion the lighting was to bright. night lighting to a step back. Besides dusk and dawn lighting which I'll give TSW3 that. SEHS,BCC, Scotrail, and NTY, PIS on AI haven't work since day one. Peninsular Baby bullet and cab car service are still missing...... I can go on and on with issues.........
Matt was fixing the Baby bullet cab car services last night at 3am, and said they should have it fixed now.
I would assume he couldn't sleep for some reason, and used what is probably a passion project to distract himself. I suffer from insomnia, and it's what I do lol.
I haven't seen any evidence of this anywhere and I'm very patient. I sometimes wonder if you're playing the same game as the rest of us!
I had a stack of things to do and some times I have a bunch of "hurry up and wait for builds" tasks, so I like to fill my time with clearing out bugs. Plus, this one has just been driving me insane for ages, so at some point you just have to say "well, fix it yourself then!". I think many of the last round of updates were result of chill sessions (I find fixing bugs to be quite therapeutic ). I'm only really any good with gameplay issues though, I still haven't mastered how train setup works, but I want to fiddle there at some point see what damage I can cause. Once i've got this caltrain stuff out of the way, i'll take a run at Clinchfield. Matt.
I can definitely see bug fixing as therapeutic/rewarding. Especially when you solve a particularly hard to fix one. Any chance you could take a look at the bug where when you select a route, it actually links to the wrong one? Makes it quite frustrating selecting what you want to use. I've had this on several different trains. Class 20 - Glossp and TVL are switched. Class 31 - EC, TVL and CCL are all mixed. Class 37/7 EPX - SEHS and MML are switched. Class 37/5 RF - All are mixed other than CCL which connects properly. Class 40 - NTP and EC are switched. Class 45 - All are mixed. Class 47 - All are mixed. Class 66 - All are mixed.
My eyes dont deceive me, and I really see Matt in the thread of the speculation about the TSW4 release?
Think that comes under the heading of admit nothing, deny everything. Also good to hear Clinchfield not forgotten, main issue being banking comms for trains with helpers on the rear.
Once you’ve mastered train set up, and you’re looking for something to do, you could always take a look at that AI PIS bug
don't forget the KWG ICE 3 PIS' that you can't turn on anyhow because there are no location/destination names saved in the menus in TSW
Not long now only 3 days left and then we will find out what DTG are working on let's hope we are azumaing to watch the stream lol. Edit: if we get a azuma in the game this will be the best train they have ever added ,forgot about the 700 jk.
That, and the busted Dosto's on Rapid Transit, are my two starter candidates for learning this stuff, yes. Matt.
Hey Matt - not to add unduly to your workload, but speaking of Dostos, the Sifa button (Q on PC) doesn't work when you take over a Dosto on foot on either of the Dresden routes (thereby meaning those of us who play by starting on foot can't ever use Sifa on these units which is quite annoying). It would be good to get this one resolved if at all possible Cheers
You don't need to do that Matt. The rest of the guys at DTG manage that perfectly well without your help (Just Kidding !) Thanks for your dedication.
Well there's lots of type's but the worst is the class 700 or ironing board seats. We consider a good train to have good train seats clean carpet/floors ect. That's the basics pretty much.
I find Dad-Rail pretty honest about many things that are not right or missing and not trying to hide/ignore problems. One of the few channels I like to watch.