I hope this doesn't become a trend where because you don't have any unpaid beta testers on this platform we get to see how things get released without those checks and balances. It seems that we are getting builds from earlier in the development process that have bugs that were fixed on other platforms. A few examples I've noticed so far: * Vorarlberg released with spelling mistakes that were fixed on other platforms (Edit: fixed today) * ECML is missing platinum trophies that are available on other platforms (Edit: Also fixed today but low volume on AWS remains) * Antelope Valley initially released with some bugs that were quickly fixed in an update on EA day. (The one I noticed right away was the reverser was really slow using d-pad up) There are probably others I haven't noticed because I only own it on PS5 and can't compare directly to other platforms. I'm also wondering if adding Playstation exclusive features like HD Haptics, speaker, and light bar have caused it to be treated as a separate branch to the other platforms.
The release date for this has been known by them AND us for several months and wasn't changed. I just want reassurances from the team that this won't become a trend where PS users are reporting bugs that are fixed or don't exist in other versions merely because they can't properly maintain parity across platforms.
Sorry don't own it on multiple platforms but I read the feedback and noticed they fixed the spelling of a word on another platform but not PS5. I think it's the first service in journey mode, so not some obscure service. https://forums.dovetailgames.com/threads/s-bahn-vorarlberg-feedback-thread.73269/page-2#post-721213 https://forums.dovetailgames.com/threads/tsw-4-feedback.73828/#post-721585