Liking what I see so far on this route and the catenary doesn’t seem so chunky as on ECML. Done a quick run in the Talent which was okay but now picked up a Vectron night freight run which so far is great. Only downer so far, is this route doesn’t appear to have received the reverb etc. sounds for bridges that ECML and AVL have, which is rather a shame.
Not able to complete Vorarlberg route intro on XBOX Series S. Tells me to sit down but seems not to recognize when I sit.
Same for me except I could not get it going again whatever I did, I was at zero power as I went through the neutral markers just in case.
Platform: Playstation 5 Locomotives: All locos on route Issue: Immersion Control: The O (circle) button doesn't actuate the PZB Acknowledge button. Interacting with the camera cursor works but I can't point and click on the PZB Acknowledge fast enough to answer it with a controller. However, PZB Release and Override work fine. Current Result: Cannot play with safety systems turned on. And I LOVE, unironically, paying with PZB/LZB activated (not to mention platinum bonuses). I know these are early release bugs. Hopefully the feedback helps, and the DTG team can get back to normal working hours soon
Talent 1: Control + R turns cruise control on but does not toggle cruise control on/off as it usually does. You can still use Control + Shift + R to turn cruise control off, but that key combo is not convenient at all while driving.
How do I obtain signal location codes? I have a screenshot of the signal that doesn't make sense but I cannot post images. How is anyone else not stuck on the southbound line?
You can't right now. Best thing you can do at this time is giving the closest line distance marker board number. You will probably be able to get coordinates using the PC Editor when DTG releases it.
I don't have access to the data but one is on Nuzides, what are these signals with the lines? I have driven 90KM on this route and no completed journeys because these signals mess it up every single time.
That looks like it but it still doesn't make much sense. Why does it stop the train when between two clear signals? Do you have to pass these at 40 or less?
While playing the International Rescue scenario I lose power the stretch of track along side the highway. I figured out to close the main circuit breaker again. Is this a glitch or is that when you cross the border. Now that I'm thinking of it as I'm writing this
You probably passed thru a neutral section. Watch out for these signals. You should open the circuit breaker before you reach the "Power off main switch" signal (but the game will not punish you if you dont) and close it after you pass the "Power on main switch" signal. You always need to do this last step after you leave the neutral section to be able to apply power again.
Thanks. I was able to get the power back on. Now that I'm thinking it I think Matt mentioned this in the preview stream
I would strongly recommend that the people who place the platform roofs coordinate better with the people who place the signals, so that you can actually see from your starting position whether you are allowed to start your train or not (starting your train against a red signal without special permission is typically a no-go). Especially the placement of the signal repeater (Signalnachahmer) here in Bregenz seems ludicrous: Also hiding the signals behind bridge pillars (exit station Lindau) is not really improving visibility: Looking at this place on google street view (picture source) reveals that in real life the signals are placed in front of the bridge, not behind it (what increases visibility a lot): In Bregenz (picture source: Wikipedia), the repeater seems in about that position, but with a bit more room in between (on the other side of the walkway, not immediately behind the roof on the platform), so that the driver can see it from the starting position: This, together with the unreadable PZB indicators, makes me believe that driving without the HUD according to indicators and signals is not really a thing in testing.
The neutral sections are catching me out a bit. Even though I’m powered off on the Vectron it still knocks out the MCB. Surely that’s not correct behaviour. Another slight bug (possibly), doing a normal timetable freight run arrived at my destination but then got an instruction to uncouple the loco then move it. However no objective marker appeared in front of me (still got the lollipop switched on). Luckily I was able to move forward just before the signal and it triggered ending the run. But got to ask why an A to B timetable run is working like a scenario giving extra tasks at the end? Never come across that with freight runs on other routes to date.
Just moving power handle to off position is not enough, there is an isolated section (it is even simulated, you can see the voltage disappearing on left MFD for a short time). This trips the undervoltage protection which in return turns the main switch off automatically.
I got this too. It won't recognise that you are sitting unless in the upper front part of the train. Hope that helps.
Used to driving the AC electrics (Class 86 and 87) in TSC where so long as you shut off power you don’t lose the line light. SimRail well I don’t think neutral sections are simulated (yet). Guess I need to memorise the keyboard shortcut to reclose the MCB!
Narrator volume during the introduction is way too low and, when onboard the train, there are no subtitles, so you have no clue what is being said.
No. Those only have the standard 1000Hz magnets attached and follow the same rules to trigger them as any other PZB related signal. If you had stopped recently you probably were under restricted monitoring but did not notice it because the PZB indicators are currently not bright enough in the Talent.
Scenario "Just like the movies" is broken and has poor wording. It works ok up until the emergency brake sequence. Here the first part is poorly worded as it tells you to prepare to speed up when you should be speeding up, the actual marker that tells you to speed up when safe is actually on a hill so steep that you loose speed a max power. The only way to not fail the 140Kph speed objective is to overspeed in the preparation area. After that and it tells you to apply the emergency brake the scenario just fails for no given reason regardless of what you do.
This scenario is indeed badly scripted. It had to give it several runs before I managed to complete it. As you said, don’t wait to accelerate until the instruction is given, because if you do, it is too late and the scenario fails. Regarding the emergency brake, you have to use the emergency button on your left. If you use the brake handle, the scenario fails.
Ah yes that would explain a lot :/ I too ran through the red light there, kicking myself, but I think you’re right about the poor placement.
and to open as well. Letting the protection systems blow the MCB is a fallback, not the norm. When you see El 1 (the one that looks like a smiley), you have to manually open the MCB according to the rules. At least in Germany, don’t know about Austria.
Have played my first three services for Vorarlberg so far. Initially, I was a bit worried about stutters/micropauses, but thankfully this has not been an issue for me on Series X currently and I'm very much enjoying the route thus far. Anyway, a few things of feedback for DTG (some might have already been mentioned in the thread already): - SIFA instrument light is impossible to see in the daytime - PZB instrument light hard to see, although not completely impossible - Mountains and distant scenery appear very late to load into view which is super annoying - Some stations have PIS boards which show info for the wrong platform; for example, my service to Bludenz was showing departing from the opposite platform etc
Some screenshots about the stations on the route where the people are stuck when they left the train. I don't know whether this is a general problem or station related, I just thought that it might be helpful for the devs.
I don't know whether it makes significant performance problem, but under Lustenau a whole ocean is rendered.
Same in Austria, according to the rules. Only difference is that it is not called "El 1", but "Signal – HAUPTSCHALTER AUS –"
1) The landscaping and textures are just about the best DTG ever has done- it looks fabulous! (a shame LRS wasn't made to this standard) 2) Anyone see a problem here? The stopping points really, really need to be corrected to match the stop boards. 3) This is GREAT: I am so glad DTG have finally worked out consolidated departure boards. However, Why wasn't it done consistently?
Im not sure if anyone mentioned it already, but the low horn is not bound to any key. The high horn is bound to the space bar. The low horn which is normally bound to the n key does not work; has to be done by clicking on it. My platform in pc (steam). Another piece of feedback is for the cruise control. When pressing r and f on the keyboard, the text box only says cruise control speed set proxy but the actual set speed does not show. It is only available on the speedometer hud. I don't know if this is accurate or not. When cruise control is set, decreasing throttle in any way (not idle or braking like seen with the german talent 2) causes a traction lock to occur. Let's say i set cruise control at 80% power. If I were to lower the power to anything lower like 79%, it causes a traction lock. If I increase power to anything above 80% or just use the r and f keybindings, it does not cause a traction lock. It's not letting me upload any screenshots for some reason
The consolidated departure boards are a great introduction (we first saw them in TVL) but like with TVL, trains from the middle of the night start creeping onto the top of the boards way too early (from early afternoon onwards). Additionally, all Austrian PIS boards are of really low resolution and need to be increased (particularly for the consolidated boards where they are practically unreadable at the moment) even though I have screen percentage set to 120.
I am fairly certain that noone from DTG drives with the HUD off. On many routes the signal are barely visible, track signage is missing or incorrect, and so on.
The scenario, Night Change, seems very finicky. (This is for Vorarlberg + Vectron. So Deluxe edition on PC/Steam.) The first time I tried it, when dropping off the original wagons, I stopped too soon but still triggered the quest marker, which meant the last 2 wagons were blocking a switch. Unfortunately that switch is needed to pick up the second consist, which left me endlessly being denied passage by the dispatcher. The next try, I coupled to the second consist, but immediately the throttle indicator went red (like it does when you pass a neutral zone of electrification). Now maybe 8 kmh is too fast for coupling safely, but the result was when I changed cabs, the throttle was not working. Then I went back to the last checkpoint and tried it again with auto-coupling disabled, but no matter how slowly I approached (ie 1 kmh), the wagons just bounced off, so I couldn't manually couple. Then I tried auto-coupling, but then left the cab and manually decoupled and then manually recoupled. This is also possible from inside the cab. I discovered that the red box on the speedometer immediately appears and vanishes when coupled and uncoupled, respectively. Eventually, I was able to use the throttle in the second cab, but I don't know what I did to fix it. Also, where's the tutorial for the electrification issues on this route? And finally, the route intro tutorial tells you to grab any seat on the train, but the quest marker only triggers for certain seats (which aren't marked or indicated).
Maybe it is just me because I can’t see any one else has mentioned it. When paying Die Grosse Tour scenario, I have slowed down because of a red signal ahead and from around 3.5km from Bergenz I can’t apply power and have to just coast into Bergenz. This has happened on multiple attempts. Xbox Series X
I just had TSW 4 crash to desktop while riding on the Vorarlberg route. I drove the 6:19 S1 service from Lindau Hbf to Blüdenz (25803) with the 4024. I don't know the exact location of the crash, but I can describe what happened. About an hour into the service there is a neutral section (not the one on the border, another one). I was braking at about 70% at that point to stop in the station ahead, flipped the circuit breaker off and then back on, after which I got an emergency brake that made my wheels lock up. I slid past the station and got an 'objective failed' warning, after which the next destination was set as the new objective (nice addition!). I stopped at that station uneventful, set off for the station after that and while approaching that second station I got a crash to desktop: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address My system: Windows 10, i5 8600k @ 4,5GHz, 32 GB DDR4 @ 3000MHz, 2TB NVMe Drive. I have TSW 4 Deluxe via Steam. On a side note: I guess I got an emergency brake because my throttle handle was not neutral when I re-enabled the circuit breaker? I would 've missed my stop anyway if I had stopped braking though, so should I wait to re-enable the circuit breaker until after I 've come to a stop in the future?
There isn't the effect light made by lights at Lochau station during the night. It is very very dark even if the lights seem to be switched on.
Just completed scenario: Just Like In The Movies Some feedback relevant to PS5 (at least): I was earning 65 points even without safety systems turned on. Platinum medal score is 3,500 points, I earned 5,705 points. Two tone horn doesn’t work on the PS5 controller. Square and left stick click doesn’t do anything. The sneaky neutral section just as you’re required to speed up before applying the emergency brake caused me to fail the scenario the first time. I played the scenario three times in total (I failed it the first two times). In my opinion stuttering on the route got worse the more I played the scenario - not better as it was suggested it should (after the game cached the textures etc). The diorama on the station was kind of fun, as was being buzzed by the light aircraft after the emergency brake.
The S1 from Bergenz Hafen to Bludenz at 6:11 breaks the timetable. When it arrives at Bergenz Hafen and driven by the a.i. it stops to soon, leaving the back of the train outside of the platform. It should stop at the very end of the platform past the signal so it can get a clear aspect to depart the same way it came in. This keeps the main line blocked and all trains get stuck further up the line. I'm on PC. IMG_2023.09.24-11.34.51 by ps4belbar posted Sep 24, 2023 at 12:08 PM IMG_2023.09.23-20.04.10 by ps4belbar posted Sep 24, 2023 at 12:08 PM
Hey there, thank you for flagging this. I've tried to reproduce this and can confirm that this happens. Looks like the train spawns in double traction, but stops as if in single traction. I can also confirm that this will not happen if you spawn on foot at 06:00 or later, the train will either arrive in single traction or be already spawned in single traction, resolving this issue. I will still log this and forward to our team. All the best, Jan
The introductory text to the S-Bahn Vorarlberg journey mode is grammatically wrong, as attached. It should be "it's a good way to..." 20230924150857_1 by fceschmidt posted Sep 24, 2023 at 4:34 PM
Also I found some funky clipping scenery at the end of the passenger underpass in Feldkirch 20230921222425_1 by fceschmidt posted Sep 24, 2023 at 4:37 PM
Haven't seen this mentioned so far: There is a typo on a sticker on the Talent's doors: "Zustieg nur mit gültiger Fahkarte" -> has to be "Fahrkarte"