This Bug happen always at the same Place when you’re driving near New York Penn on LIRR and NEC since 1 year
Oh still doing it? Haven’t tried again since the update but I’m sure I saw that was fixed in the release notes
Yep, unfortunately the bug persists. At the exact same spot (2 spots btw) It's not something happening randomly or hard to be fixed
Did anybody submit a ticket for this? I just submitted one. I love this game, but is not acceptable that such a big issue is still unfixed after months. It totally kills the experience. That's why I put LIRR and NEC on hold, despite my love for urban sceneries...
TrainSim-Matt TrainSim-Dmitri please fix this Bug in the Next weeks, it’s disappointed to see a One Year Bug still included, it makes no fun to play in the New York Tunnel, because there two parts, the second is when you drive on NEC New York in Destination to Newark.
I completed the scenario Maintenance Maneuver last night and everything was fine. Maybe the tunnel disappears just in timetable mode...
Oh wow..... I had just posted...waxing lyrical about how wonderful TSW is on the PS4: https://forums.dovetailgames.com/threads/lirr-jamaica-journey-fails-at-start.17742/#post-93051 Then I thought I would test out this Penn Tunnel issue - expecting to have no problem. But there is a problem here. If you head down the tunnel at over 50mph, the sim can't draw the wall textures fast enough. Even if you are pinned to the driver's seat. This is weird, because the sim design for the tunnel could have been done with quite few resources - the wall textures are mostly duplicated, so they can be ready in memory for recall and display, faster than the swish of a cat's tail (and even faster....). So I stopped the train and had a look at the build, expecting to see outrageously high definition wall textures. Nope - actually, they are really low definition. Poor quality even (and this is not a big problem for me - as they don't really need to be high quality). These textures really should not be lagging when loading. Especially since outside the tunnel there is absolutely nothing to draw to soak up resources. Then I saw the construction of the prims. Oh wow. This was done in some hurry, in a totally slap-dash way. The concrete blocks actually massively overlap each other, which would make drawing them over and over again extremely resource intensive (the structure becomes overly complex to render). To fix this issue the entire tunnel would need to be rebuilt, from scratch, by someone capable of building and joining prims with some precision, without overlaps or misaligned seams. It would probably take about ten to fifteen hours, maybe a bit more to clean up the ends. Then you could upgrade the textures and also have a really nice looking wall, that didn't lag. The thing that disappointed me the most, however, is that the tunnel doesn't have a floor, or a continuous floor. (Yes, you fall into the nether world....). It's really incredibly bad design - because it is possible to stop the LIRR train, open the front door, and drop down to the tracks. This is foreseeable. It might even be desirable. So - the world, in the tunnel, must be designed with a physical floor. It isn't. Truly shocking. EDITED TO NOTE: In this post I said "outside the tunnel there is absolutely nothing to draw to soak up resources". This is potentially incorrect. After the "Change at Jamaica" scenario was fixed, I realised that Long Island City (LIC) is built above these tunnels, and these LIC artefacts are being drawn (but hidden from normal view), while you are in the tunnel, soaking up processing resources - I will revisit this. There is a problem with just one of the four tunnels - so this is fixable.
The other tunnels stream correctly, I don't think it's a memory issue or something like this. So basically they forgot to render this particular tunnel correctly IMO.