Also, Rather than put out another version for 1 change I highly recommend you make the following alteration in all your ini's. Change...
If anyone uses my other loco LOD and lighting mod I’ve just updated it with improvements for the Pendolino and the WCMLS 72 Stock....
Not at all. One route isn’t where it should be but is still playable and enjoyable (but that is still no excuse for, you know) and the other 2 are...
With that card I would suggest Ultra or High in-game settings and High or Medium for the mod. Ultra is certainly too much.
UE4 needs more than that to make it work. I’ve only scratched the surface of what’s involved, and it’s not something that can be done in public...
It isn’t. This provides no direct light, it simply brightens the sky itself. The ambient / light pollution is more complex but not insurmountable.
Come on now, be serious! The ToDv4 lighting could do with some changes but it is night and day better than the lighting prior to TSW3.
Glad you said that. Be careful with that setting as it can cause some really funky effects, making clouds look really odd at night.
Just to confirm, you’ve enabled DX12? If it isn’t already set your screen percentage to 100%
It’s quite common in a lot of games but is probably more obvious in TSW due to the nature of the gameplay. It’s most definitely an issue with UE4....
Anything in the individual route ini that mentions Ambient Occlusion or GTAO. You’ll have to do it on a route-by-route basis I’m afraid.
I’ve never dealt with a monitor with that kind of refresh rate before, but believe you can actually alter the monitor refresh rate so that might...
Do you have any ini changes?
I get that absolutely, but dare I say it that’s an issue for console players. As a PC player you know there will be mods, console players don’t...
Just FYI DX12 has to be enabled as the mod is specifically designed to work with it. It doesn’t work properly with DX11 unless you use the low preset.
Is DX12 enabled? Frankfurt is CPU heavy which is exactly what DX12 alleviates
To anyone holding off… I get why you’re doing so, I really do. However, Fulda and San Bernardino are really excellent and there’s a lot of...
It varies dependent on resolution, but I would suggest you wouldn’t want less than a 3080 for Ultra, maybe a 3070/2080ti or equivalent for high,...
This should help you;...
Thank goodness! Brilliant news.
The mod is designed to work with DX12. Your processor would certainly benefit from its use, in other words your GPU is stronger than your CPU....
I honestly don’t mean to be rude, but I’ve spent most of the last 3 hours replying to people with better machines than mine saying the mod is...
Your shader cache will then be recompiling and overwriting what was there before. I would suggest deleting your direct x cache and letting it...
Ok. I’ve clearly made an incorrect assumption here that people will have read the small manual that comes with Lossless Scaling and/or done a bit...
Have you played the route with default lighting before installing the mod? It is jerky to start with, they all are. You just have to stick with...
I have to agree. But for a couple of niggles (all tied to the roads, cars and crossings) it’s a belter, as is Fulda. Why WCMLS is so short and...
Yeah, I think Ultra would be far too much of a stretch for a 1080. I would have said medium, but if you're finding High works then great news. The...
You're a star, I had indeed made a mistake on the medium pre-set. I've sorted it now and uploaded the fix to TSC. Thanks for the report TSW 5 |...
I’m really struggling to see why people are having issue here, particularly with machines of such capability. I’m on a machine with a spec lower...
Thanks for the report. I’ll take a look at it tomorrow, it’s possible I made a mistake.
Yes, that’s a very good point. As in the example, if I set a cap of the 30fps then the game needs to be able to output that for frame gen to work...
Thanks! Have you been able to record ok with it? It can be a bit picky but there is some info in the other thread on how to get it to work. 120fps...
Understood. That’s a useful heads up though, thanks.
Just to confirm 100%, your game is running in Windowed Fullscreen? If it isn’t then it simply won’t work.
It sounds then like you’re taxing your laptop too hard. The low setting is simply the lighting changes only, there are no graphic enhancements in...
You’re more than welcome! That looks really good That’s interesting what you’re saying about fluid frames. Is that the FSR3 that I’m guessing...
Hi. What results? As I said above, I included a low version that only includes lighting parameter changes. It will have no effect at all on fps...
I’m not saying you’re making it up but that literally isn’t possible. Low will have no impact at all on frame rates.
If you’re having issues with lossless scaling, have you set it up exactly as per my guide in the manual, including making sure your game is...
The two shots I didn’t take, which is absolutely correct :)
I've created a new thread for the TSW5 version of this mod. It can be found here; PC - Tsw 5 Enhancement | Lighting & Graphic Ep V1.0 | Dovetail...
I've decided to create a new thread for the TSW5 version as the other one had got very long (24 pages & 90,000 views) and a lot of what is in it...
The base package (Ultra) is complete. I'll start this morning compiling the various other pre-sets, editing the manual etc which is the bit I'm...
I hope to have the TSW5 version out in the next couple of days. In my opinion it’s a vast improvement and probably about as far as I can go with...
Thanks ;) ps I should add that was taken on a 3070 using lossless scaling’s frame generation. With a capped 30fps they were doubling that and...
A shot of the TSW5 version that I've just been sent by one of the group; [ATTACH] Hopefully I'll have it all compiled etc by Monday at the latest
A shot that I've just been sent by one of the group; [ATTACH] Hopefully I'll have it all compiled etc by Monday at the latest
Honestly, given the state of the route I’d be better off asking a dog than Rivet :| Edited to add that I *think* I’ve cracked it. Fingers crossed.
I’ve tried that and it’s not working. I’m gonna take a break from it and come back because I don’t understand what’s going on here.
I would say it’s almost done except I’m having an issue on WCMLS. Rivet insist on using this crappy procedural foliage that pops up in front of...
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