As Fawx said, if it walks like a duck, quacks like a duck etc. DTG built San Bernardino and the quality shows. WCMLS, on the other hand, bears...
It’s not your PC, lossless scaling doesn’t like overlays (which Shadowplay is). Think of it as a tool for enhancing your game, if your mission is...
Sadly not. Firstly, we’ve now found out it only affects the track and not the track bed, so the bed pop-in is even more jarring. Secondly, for...
DTG Alex DTG JD Apologies if this puts you on the spot, but are you able to tell us who built the route? Was WCMLS built by DTG or was it built...
How To Set Up Lossless Scaling's Frame Generation Feature (https://store.steampowered.com/app/993090/Lossless_Scaling/) 1) I set up Nvidia...
I’ll post something today
With the default lighting I’d agree, but with my ini setup it’s fine. In fact probably one of my most used setups to be honest.
There you go again. You make that as a statement of fact when it’s simply an opinion.
Think about that statement for a second. If that’s the case (and I don’t think it is, which is my opinion) then dare I say DTG’s costs are too...
That’s not even remotely the case. The issues are largely nothing to do with it being a UK route.
I like journey mode and often play it. Two gripes though; 1) I don’t like them being locked because inevitably some services are broken which...
In a word, yes.
Just for those saying night lighting in this game always looks rubbish, I’d implore you to drive a night service in Maintalbahn and using GodMode...
Without wanting to sound like a broken record, the night lighting is the night lighting and is the same on EVERY ToDv4 route in the game. The...
I would say this. I don’t have any formal training in this sort of thing, everything I’ve learnt is from reading literature on UE4 then trying to...
The lighting as it is is just a set of variables that, as far as I’m aware, can be changed for zero performance impact. The same goes for...
Yeah, you’re right, that’s solution. Make the game daytime only. Much easier than bothering to create a workable night scene. If there was a...
Sorry, I wasn’t replying to you. I’ll edit my post to make that clear.
Again, night time lighting in this game is in a better state than the day time setup. At least it’s consistent. The biggest issue is that they...
Regarding the lighting, sadly it’s not that simple. In my humble opinion DTG need to set a standard for the lighting setup that works in all...
Just to reiterate again there’s some confusion about the issue with the night ‘lighting’. Unlike daytime there is nothing wrong with the lighting...
Erm…great, I guess?
I can’t imagine you’re annoying anyone, but if it makes you feel better to think you are then more power to you. We all have different standards....
This route was very obviously built by Rivet. It would go a long way to helping TSW5’s launch if DTG acknowledged that fact. DTG’s content from...
The night lighting is entirely down to the fact that they simply haven’t placed any light emitting assets across huge swathes of the route. That...
Me too. Missing environmental lighting which makes the twilight hours and night playable is as fundamental as the daytime. The difference is the...
If it were you giving the first example of your annual flagship release would you use a month old broken build, or would you use the best you had...
I disagree mate. The lack of night lighting is fundamental, and means playing at night, dawn, dusk or in poor weather is effectively not possible....
That is just insulting to people paying money for this. There’s no other way to describe it.
Absolutely agree. But then nor should the horrendous lighting, the broken tunnel flares (I mean, seriously?!), the non-working GSM-R, the empty...
I would guess that it’s likely something to do with the creation of Great British Rail, assuming that might ever happen. I can’t understand the...
Barring the tweaks to track shadows (which I believe to be a fudge with shaders but who cares if the result is good) almost nothing, if anything...
There are options that could be explored in the existing engine, like running a shader compilation from the menu or during game load. I believe...
1) Who built the route? Was it DTG or another studio? 2) Who made the timetable? 3) Have the sections that we have seen before been lifted exactly...
I’m not sure Aran’s thing is modding the same stuff, so will still load in behind yours. I think that’s the case, I haven’t had chance to double...
This is a VERY rough approximation of something that would work on EastCoast Way and GWE which uses an approximation of my Ultra settings. As you...
Just to note though that my mod is set up to alter routes on a per route basis so the TOD3 routes are TOD3 in the mod, as they are TOD3 by...
That’s the one!
One of the ways to improve the blue in the sky is pretty much kill the very low resolution high cloud that is there by default. There’s a line in...
We’ll have to see on release, but if the game is no longer using cascaded shadows for the track it could be quite a substantial performance win....
It was well hidden to be fair!
Spikee1975 This mod already exists on trainsim.cz. It’s been there since not long after TSW3 released....
That’s fair, but then Matt has said a lot of things that haven’t been entirely correct. I’d imagine his role is quite a dynamic one, in that plans...
That’s always been a problem around this game for some reason. People repeat a myth so often it starts to become the truth, which it often isn’t...
I think we all do. It’s all anyone has ever said since this game first came out, but DTG don’t seem to want to deliver it, at least not...
FWIW it’s worth, since I started using that ‘Lossless Scaling’ program the game is as smooth as silk. Shock horror! I mean, it’s kinda obvious but...
FYI rain effects are also missing on what I believe is Cab 2 of the 101 itself, it’s not just the cab car. There is also a loud noise appearing...
It’s a secret and very very difficult
You’re not the first person to say that. Very strange, maybe it was just me!
Separate names with a comma.