No, that would be hitching but with a largely stable fps. Ordinarily, even with mods and demanding ini changes my GPU usage is 50-75% and fps a...
No issues with crashing. The major issue I’m having is that the performance of the route with no mods of any description in the DLC folder, no ini...
I can say that as a result of the changes I made to that route today I think you’ll find it more to your liking. I just hope it hasn’t knackered...
In a nutshell, you can’t do it. The choice is either fix the route for daylight and accept a degree of compromise at night, or have dark night...
Fife will be text only, assuming I buy it of course! 4.2 is a GodMode update that grew out of the conversation on this thread regarding shadows...
Judging by the 5 minutes I’ve just had to play with it it’s going to take a lot of tweaking. How can the graphics and the performance both be so...
FYI aiming to release 4.2 (with Goblin Line included) tomorrow all being well
I have another (final, final if you like) version coming out shortly in which I’ve made many changes, one of which is the Voralberg lighting. I’ve...
And fantastic it is too!
What are the characteristics? Is it overly bright or ok. Is there a lot of foliage pop-in or not much by way of foliage? I’d say don’t necessarily...
Figured there would be, particularly in the Rhine Valley.
Thanks for the info. I’m going to leave that one as something people can change if they feel it necessary as it’s not something I mind all that...
I think you can have them, the issue is what DTG (or indeed UE4) uses to define winter. They use the Astrological system rather than...
If you click on ‘Help’ then ‘Steam Support’ inside the steam client you can follow a flow pattern to the actual DLC you have a problem with. It...
Moral of the story, don’t use PayPal incorrectly! I’ve always used it with Steam and never once had an issue with it. It would probably have...
Hopefully you’ll see them moving and changing shape too. It’s only in the current Ultra preset but when I put up 4.2.X it’s in all them.
They are indeed. There’s quite a lot of tweaks to them to improve the look and detail. Glad you like it!
Kids eh? The argument being made regarding consoles is a bit like buying a bag of frozen chips then complaining that you can’t use them to style...
Make sure there aren’t two versions in your DLC folder. Foobian changes the file name each update (so it won’t override the old version) and I...
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Thanks guys :)
Is that something that we can alter do you think? I’ve never looked in to it, but it’s definitely off. Had a go on SEHS last night and it was the...
Morning all. v4.1.4 now on TSC with updated pre-sets for Rosenheim - Salzburg. I hope this is now at a satisfactory point! solicitr Hope this...
The lighting at 18:00 in Spring looks fine to me. If you’re talking about the fact that it’s dark at 18:30 in April that’s nothing to do with this...
That’s odd, it should be the exact opposite. I made the changes because the previous version was too dark, and what is above is brighter than the...
It’s a great feature but just be mindful that those settings still dim the external PIS boards and headlights too (in the case of the headlights...
It’s there, just not visible with default settings. If you increase the grass cull distance (which is a perfectly normal thing to do, and which...
Hey all. I'm really not happy with my setup of this Salzburg route, it's proving to be a tricky nut to crack. I'm out of time for today but this...
What’s the darkness got to do with it? Doesn’t affect the tiles in the sky!
And floating tiles in the sky. What’s that about?! [ATTACH] [ATTACH] [ATTACH]
TL: DR but I assume I’m not the only one missing SiFA and PZB audio after resuming a save? I’m also seeing a lot of this annoying shadow...
I’m aware that, in the rush to get this out, the balancing act that needs performing is perhaps not 100% there. The very latest version (which is,...
Hi all, Please accept my apologies. I thought it was nailed but in certain lighting it was still far too bright. I have updated the Rosenheim...
v4.1.2 is now on TSC with text only pre-sets for Rosenheim to Salzburg. TSW 4 | Lighting & Graphic Enhancement v4.1.2 - Train Sim Community
Hey all, I’ve bought Salzburg so will have a preset for it today. The Voralberg one was alright but it needed a lot of changing.
Do you know of a nighttime cab-ride video that shows how it looks in real life? Thx
I have a 3090 and followed this video. The card is obviously different but the principle and methodology the same; [MEDIA] Absolutely worth it.
That’s very kind of you to offer but it’s fine, honestly. I do appreciate the gesture though, thankyou :)
It's also easy to forget what this mod does when you use it all the time. These pictures are taken in exactly the same place, the start of the...
GodMode has had roughly 32,500 separate downloads. The TSW4 version of this ‘mod’ (or whatever the heck we call it) is currently at 16,500...
Hi. Is the route worth buying? I don’t get anything at all from DTG so I have to buy all these DLC myself (and at full price to have them shortly...
The videos are all made with the same version of this mod, which will be 4.2. This has only really come about because of the recent conversation...
Thankyou. Hopefully I’ll get round to Bakerloo. It’s fairly linear so shouldn’t need to many variations in service pattern hopefully.
Not strictly connected to this, but I’ve uploaded the WIP Birmingham Cross City announcements to TSC;...
That’s the best it can be sadly. Absolutely nothing will change it, it needs to be done in the core game and given it’s been that way for 7 years...
As alluded to above here’s a look at the (as yet unreleased) version 4.2 of this Graphics and Lighting EP mod for TSW4. Four videos, recorded ‘as...
By the time DTG drop Gen8, Gen9 will be last gen.
It was a worthwhile discussion though as it may have opened up another avenue to save some performance overhead. It often happens that way :) I...
When it looks good though….wow [ATTACH] [ATTACH] [ATTACH]
The conversation last night got me thinking and I found some more documentation on shadows and how they work. As always with TSW it doesn’t seem...
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