One thing, I’d actually forgotten just how very poor this game looks in it’s vanilla state
They've nerfed all the core mods, and this relied on GodMode which was one of them. They've also killed LondonMidlands signals mod which I refuse...
Load up the game and see what it looks like without these mods. I can't even tell you how many hours work I put into this and as of now it was all...
Guys, DTG have just killed GodMode with that patch so taken this mod and many others with it. I just give up.
DTG have just killed all core mods, so GodMode is dead (which takes my lighting mod with it), LM's signal mod is gone and so on. Thanks DTG.
I’m only using the ones in the lighting mod but am literally seeing next to zero hitching or pausing. There is a tiny tiny bit on first run...
That’s a good point, but then surely people aren’t sim gaming (or any gaming for that matter) on an HDD these days are they? If so then it goes...
I have to say, I’m not seeing any noticeable hitching at all on any route with DX12. DX11 is a dogs dinner though
For what it’s worth, my two cents; - DTG’s sounds in TSC were generally pretty terrible. Third party sounds were generally excellent, although...
Show me another sim, any sim, where on a paid DLC there is a disclaimer that effectively says ‘the sounds are LOVE’ in the manual. Isn’t it...
This little phrase is at the front of most of the manuals for train DLC in TSC and this one is a direct quote from the manual for the Pendalino. I...
I wish you could just disable this points nonsense full stop. If it actually meant something it wouldn’t be so bad, but the whole shooting match...
It’s just marketing blah in the same vain of Rivet going back to record a new sound set for the 385. There’s absolutely no chance of it happening....
I said elsewhere that TSW seems to be in a constant identity crisis and is trying to be all things to all people, which just isn’t possible. It...
Totally agree, none of this stuff has any place in a simulator. The worst part is that it’s all also completely meaningless and can’t be turned off.
I’ve still got issue with the signals constantly being a double yellow aspect then changing as you get close to them. Supposedly this is down to...
To be fair, that’s only the tip of the iceberg when it comes to things that are wrong with ECML. Glaring bugs and errors showing now signs at all...
Have you guys gone a different direction with the lighting set up on this route, or are you just good at taking screenshots? :) It looks more...
These forums are a mirror of the mess society has become. Two distinct sides completely entrenched in their views with many people unwilling or...
It’s an opinion, and he’s just as entitled to it as you are to yours. ‘Smear others’? Have a word with yourself.
That comes down to one party caring, and the other just content to release any old thing as long as it’s a rough approximation of what it’s...
That’s epic! Fantastic video :cool:
Updated version, including updated manual now available; TSW4 - Lighting & Graphic Enhancement Version 3.2 - Train Sim Community
All, Hold my hands up here, I’m a plonker. I missed a step in the manual to clear the DX cache (which is needed for the shader compilation to...
Case in point, I’m just playing SEHS. How many cracks at this route have DTG had? 4? 5? It’s still a bug-ridden mess and almost every time I play...
I don’t believe you ‘complete’ a simulator. In TSW’s case, there is very little gameplay beyond the back and forth, and many services are nigh on...
Those issues are as to close to removed with this as it’s possible to be. You’re right, this is on DTG to fix but they’re clearly not going to,...
r.SkylightIntensityMultiplier= :cool:
And thanks for your valuable feedback during testing it. I’d never have known about the AMD GPU thing without it! :)
Version 3 is now live on TSC. Please read the accompanying manual as a lot has changed. Enjoy!...
This isn’t adding foliage. It’s swapping older, less visually pleasing foliage across a number of routes for the foliage that is native to ECML in...
Just in case you weren’t aware, thanks to some epic work by Bescot, we’re happy to say there is now a TSW4 version of this mod that not only...
You forgot ‘justified’. He’s calling out someone who is clearly and deliberately trying to wind people up. There’s nothing wrong with doing so.
I reckon you’re talking to two sides of the same person.
That’s absolutely fair. I wasn’t pointing the finger at anyone individually, but ultimately people do have to take responsibility for their own...
I’m not convinced the developers are quite as innocent in this as some would believe.
Altogether now - “It’s never gonna happen, it’s never gonna happen”
Please don’t take this the wrong way, but no no no! We don’t need fake lighting, the game needs realistic lighting. It needs proper lighting on...
Just to be clear, the reason it’s not out yet is because I strongly suggest people use the dynamic ini feature in GodMode. I have set up a...
There is something wrong with displaying links to YouTube on this forum. Very frustrating but there’s nothing I can do about it. Could you try a...
I think the issue is DTG promised a patch for TSW2 then doubled down on the promise time and again for a whole year before finally admitting they...
A short gameplay video on Voralburg to show the finalised (probably) version in action :cool: Voralburg Gameplay Demo [MEDIA]
Lighting full stop but yeah, it was a rhetorical question. It’s LOVE.
A flagship TSW4 route. It’s a joke.
It’s pretty much ready to go but I need to write a manual to go with it and finding time to do that is challenging. At best it’ll be next week.
Well yes, it would do. Both of those systems have very weak GPUs so enabling DX12 (which takes load off the CPU and puts the calculations on the...
ps Also Voralburg - night lighting on a flagship launch route. I can’t figure it out. Is it meant to be some sort of sick joke? People pay...
Same issue on service 9P08 Rainham to Luton in the class 700 at Chatham. No passengers and blocked out PIS. Also, again on this route lighting is...
From what I’ve seen as a complete laymen UE4 is just a total pig to set up properly. It seems that every single light needs setting up with...
Really? I’m not so sure
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