You’ve misunderstood my point re MSFS (I wasn’t clear enough) but I can’t respond properly right now sadly. Just quickly though, I’m not talking...
I can’t say I’ve personally encountered very much, if anything, wrong with anything ATS have done as pay-ware. Just Trains released some very...
Forgive me, but you’re completely missing the point. I can only speak for myself, but I have never expected things to be 100% perfect. We all buy...
Why do people keep apologising on DTG’s behalf for this rubbish? Really, why?
The problem is this has been the way DTG have worked since the Railworks days. It’s always been an incessant release schedule of content that is...
Unless you specifically add the -DX12 launch parameter to Steam then it’s running in DX11 which is a much worse option, particularly with a system...
Have you not figured it out yet? It’s never going to happen!
Mate, I love your optimism, I really do! When they literally leave a chunk of the route unfinished, even after ‘patching’ it, I think we have to...
Also, remember how TSC had AC neutral sections? Interesting that they were deemed necessary in the ‘old’ essentially defunct sim but not in the...
Ain’t that the truth!
Depressingly it’s actually 5. 1 - TSW CSX:HH 2 - TSW2020 3 - TSW 2 4 - TSW Rush Hour 5 - TSW 3
Because one of those groups of people cares, the other on the other hand….
DTG Alex & DTG JD I’m mystified. Referencing londonmidland ’s post a couple up from this, are you absolutely certain that the scenery ‘fixes’ on...
Whilst the shots that Sharon E has posted are not as overblown and washed out as others (which, as has already been explained, is down to the...
The point I’ve made repeatedly is that if they had time to put cats on the route then they had time to finish the scenery on the Redditch branch....
Someone else completely and utterly missing the point.
I’d do it myself but don’t know where to start :)
londonmidland, Just wondered, are you able to adjust the lumin values of the 323’s taillights? As with the 465 they seem to be far too dim, much...
The cab in both images you’ve posted is far too light and bright. Not as bright as the shot LM has posted, granted, but still a million miles from...
Both of them, but that second one though. Good Lord :-(
I went over it with green signals ahead (i.e. no approach control) well within the speed limit and at a perfectly appropriate speed for the...
It’s not just the cab lighting. The first shot is inside the ‘showpiece’ station on the route. I’m trying to find a word other than ‘LOVE’ to...
I’d imagine the leaves are a plug-in / feature of the engine that can only be enabled using the editor. I’m sure you could place a static cow or a...
I wouldn’t have said so. Every unit / loco in the game suffers from the same problem. Yes, it’s about as bad as it can be on the 323 but is...
Little things like that make all the difference but DTG just don’t have an appetite for it. The world still feels utterly dead. Every now and...
Regarding the speed of the light change from light to dark and visa versa it looks like it’s literally just changing some values but, as always,...
Don’t get me wrong, it’s a pretty good route, but is still blighted by really quite painfully obvious errors and bugs that should never have made...
Is it being tested in the same way, by the same people, that ‘tested’ it the first time around? If so, eek.
Talk about missing the point, this is clearly going straight over your head. I’m glad you enjoy cats and they make you happy.
The issue is that yet again the DLC is full of bugs and parts of the scenery are not finished. If you have time to model, texture, name and place...
If they’re going down this road then they ought to state on their store page then that you are effectively purchasing a beta, or an incomplete,...
Figured as much. I wonder if reducing the brightness of the whole cab texture image would help? I might have a go and see.
bescot & londonmidland, Epic work as always gents, thank you. Londonmid, as always if you want to lift any textures out of anything I’ve done...
When a DLC releases with a section of the route lacking any trackside scenery at all but at the same time someone has taken dev time to model,...
This is always DTG’s stock response but I just don’t buy it. As I’ve said before, either UE4 is absolute junk as an engine or something else is...
The point is getting ‘gold’ means nothing, it does nothing. It’s absolutely pointless!
…and ask yourself, does it really matter in any way at all? Really?
A quick review of priorities… 1) Building a complete, properly lit and largely bug free route 2) 3) 4) ….. 500) Cats & Donkey’s.
It’s almost unbearable and ruins the immersion. It’s not just the cab though, the whole unit inside and out is far lighter than it should be and...
....continued due to screenshot limit... - There is track missing approx 2.5 miles North of Bromsgrove (although possibly intentional)? [ATTACH]...
I’ll add to this as I play the route and intentionally keep it to bugs / errors only (and try not to repeat already reported bugs), the good...
All, I’m basing my point on the fact that in response to my poll/question of roughly 18 months ago requesting a price rise for a concurrent...
Inflation in the UK is ~10% at the moment, which is the highest it’s been for a long long time (40 years?). It is expected to start falling in the...
I was just about to throw my toys about this yet again. I really thought/hoped we were actually finally past this sort of thing but it appears no...
It’s a bit disconcerting that with a significant percentage of the pre-release screenshots really quite significant errors are immediately obvious...
Accepting that, that doesn’t seem like ‘polish’. Unless it’s a LOD issue the fundamental structure of a bridge seems like a pretty glaring...
That’s good to hear. Are you able to shed any light on how it ever got into the route without them in the first place? What other omissions can we...
DTG’s QA / Beta Testers look like they’re knocking it out of the park yet again. Did they not get the memo about the ‘new era?’ How in God’s name...
It’s such a longstanding issue with the visuals in the game that, either way, it’s really good news it’s being addressed.
Is that something that can be simply turned on on all routes, or is it a painstaking route by route (tree by tree?) process again?
Separate names with a comma.