Well if it were an official DTG add-on, then it could be totally independent of the CalTrain Baby Bullet one. And until then, the current CalTrain...
I gave it a try and extracted some files. Going to try starting off with a few texture replacements to see what I can play with. So after I...
Damn, must have been a fun afternoon, lol.
No, as I said, I was talking about making a Go Transit mod that doesn't replace the original CalTrain one. But because relying on mods would not...
No, I'm talking about mods. TheShotte has already made a CSX MP15DC mod based on the CalTrain shunter, and it's a standalone locomotive, not just...
I suppose it's the same answer. Technically should be possible, but much more work than a single locomotive - which already takes a lot of time.
Not if they make them separate trains like the CSX shunter mod made from the CalTrain one. But that would still only help PC and console users...
People actually use the markers? It would annoy the hell out of me, the simple distance to next limit display on the upper right corner is much...
The patch notes says that different platforms might get the updates later. So maybe these are the old textures, not yet updated?
I think it's because of the motion blur. As you pan the camera, the bright dials have some small motion blur to them, which makes them seem to...
I believe in one of the streams Matt said technically it's possible to quicky mount and unmount add-ons in the game. So I suppose they could...
Maybe one day, would be a nice improvement.
Maybe they're thinking/hoping about making a GO Transit add-on in the future (either as a train add-on for Oakville, or as a new separate route),...
Maybe the upcoming preservation update of the route will fix it? Fingers crossed, it wouldn't be bad.
Oh, well that's a bit of a bummer then. But I do agree, it's much better than nothing. At worst case scenario, modders can take care of it on PC....
Nice. But how? It will get correct livery to go with it as well?
What? The preservation update will make the Baby Bullet layer into Oakville?
Man, you make wonders. You give routes much more variety by doing these, it's just awesome.
This. There is a reason bug fixes and patches are a thing in the software market.
Well the HST we have now wouldn't be prototypical there either. If HST ever comes for the route, it's going to be a separate add-on, you can't...
Nice to see progress going regarding steam, same for the G6 and the two US freight routes. Though a bit bummed that Peninsula Corridor's...
Personally I would prefer the extension of the "main" branch, by continuing at Hicksville, or any branch that would increase traffic on the areas...
Fair enough. Though that wheel slip thing still seems to be a regular issue. As for the headlights, I suppose the real solution would be if the...
Wow, that's... interesting, to say the least. So the funky Rivet physics are at it again. The overall quality of Rivet add-ons seem to increasy,...
Does the DLC still show up as owned in your Steam library, or only in the game?
It would definitely be a nice addition to the route, and give it more retro vibes compared to the modern ACS-64.
Or any other japanese commuter route. Yamanote would be difficult to do due to all the other rail lines around it, but there are plenty of...
Did a test run myself and I can confirm, it is indeed the case. The Amtrak train gets stuck on a red light before Route 128, then the other MBTA...
I think the problem with nights in TSW is mostly up to badly lit assets and such. Like on many routes the stations are not lit up properly at all...
Yeah, apparently it:s broken since the unreal engine update. According to other players it was working before it.
Well, we already did? And so would potential future customers. The better your product is, the more people will get it, ideally.
Forgot to include these pictures in the original post, which shows the first time I encountered it and it's like the worst offender out of all my...
I think that's up to personal preference. The desert scenery is pretty well done (if you ignore the occasional floating rocks, ugly road...
So this is something I originally noticed at the release of the Isle of Wight route, but at the time I believed it's only an issue with Rivet's...
Love the lighting on this one! Amazing.
Oh damn, I forgot about that rule. But thanks.
Yeah, I believe running sounds and wind noise was much better in the original TSW. As it is now in TSW2, it pretty much differs from locomotive to...
Would the 101 be prototypical on RSN?
Your new content wont sell well if you keep releasing broken products, though. Being a smaller team really isn't an excuse, just fix your product...
I probably didn't. I remember seeing the switch for it, but the tutorial never mentioned it. But thanks for the tip, it's good to now, I will...
Got myself the 155 today with the ongoing say. It's pretty cool, I really like the retro feel to it. [IMG] [IMG] I mean just look at this cab....
W You probably had traffic in front of you. Crawling along slowly and being a few minutes late is not unusual in real life either on american...
Interestingly, there was an update today, yet I didn't have to log in again.
No problem about that, it's understandable - but I like the concept of sharing ideas like this with the playerbase. Anyway, if it were to happen,...
[IMG] Route: Rush Hour - Boston Sprinter Train: MBTA F40PH-3C
That would be pretty cool, and probably the best option to make as many people have access to the service as possible. If this happens, it's...
Black Five was amongst the first steam locomotives in Rail Simulator as well, if I remember correctly. So I would place my bets on it as well....
This sounds awesome. I really hope you guys can get to it, as it would be a nice addition. But does the BR 204 currently have layers on RSN? I...
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