But the new features (scenario editor, livery editor, adhesion physics, dynamic skies) will not work on them. That's what David was asking about.
Well for the livery editor I could believe it to be the case, considering the old models probebly weren't made with this livery editor system in...
Yes, even after the release of TSW2 you can still buy them. I believe they said you will be able to buy them for both TSW and TSW2, but if you buy...
Yeah I highly doubt they would purposely hold back the public editor. I mean they must be aware of the fact that the editor and user made content...
While it may be a possibility, I highly doubt they didn't think and consult about these type of things when they got the engine. Also if this was...
Wait did that actually happened? If so I really want to see a video of it. Anyway I believe it should be possible. The only thing they said is...
I wonder exactly what went wrong that caused the editor to still not be out almost 2 years later. I mean he seems quite optimistic in this stream,...
Well kind of like a real life timetable? I mean that's the whole point. One definite advantage of service mode to me is that the AI trains...
Well sadly often that's what I feel as well, but I can't decide if it's simple greediness or they're just really low on money and don't know...
I believe in one of the streams Matt said this could be done relatively easily (the route files would just require a single data variable telling...
To answer two of the three: 11) - Money, most likely. This way you must buy the "new" TSW to get the new features, even if you don't care about...
That's pretty clever actually, lol
Good question. Hopefully it works like it's supposed, but well we will see.
Alright then sorry for the lazy part, but at the end the problem is still that we're only getting 5 scenarios per route, and you go through them...
That's pretty much a point, actually. You can fix your car up yourself even if the manufacturer is not supporting it anymore. In the case of TSW...
From what we know so far it's a "select starting point -> select ending point -> select stops inbetween" system. You can do this to your train and...
Well yeah, at least one bug less.
It shouldn't be difficult, yes. Yet for some reason they're still lazy to do more than "five detailed and engaging scenarios" for any route.
My only problem with the scenario editor is that it won't work on the old routes, so there is no chance to make new scenarios for the routes we...
Maybe they took the screenshot in the editor or something, so with no real simulation running. So I suppose we can let that one slide, but it's...
Yeah but that would require them to make more scenarios than 4 or 5 per route, lol.
Well I don't really know about these trophies thing, I suppose they are similar to Steam achievements? Well I don't know if they will duplicate...
Yeah just tell your consumer base to walk away, what a great marketing strategy! Looks like you're forgetting the fact that at the end this is a...
Well there are already Community Projects and Community Submissions sections, so what new exactly do you want?
Guys, the reason they do this whole Preserved Collection thing is so you can play the old TSW addons in TSW2, therefore you don't have to keep...
Except that's exactly what's going to happen. Duplicate DLCs, not a TSW engine copy inside TSW2. That's what I've been telling you for a while...
Dude, no. Go watch the stream again. If it would work the way you say, then every TSW addon would work straight away at launch in TSW2. But they...
No, that's not how it works. TSW2 play the old TSW addons, straight from TSW2. You don't launch the game from an another game. At this point I...
That's exactly everyones problem, lol. Looks like we finally agree?
You can play your TSW addons from TSW. You will also be able to play your old TSW addons in TSW2. Wow, almost like they're exactly the same game, no?
My dude you seem to be really left behind if you don't know about the whole "preserved collection" thing. TSW content WILL run in TSW2. It won't...
That's why anyone who has a little brain buys a PC. There are no marketing gimicks, no PC2 announced, or PC Pro just one year after the release of...
Almost. Except TSW and TSW2 are not different in any significant way, from what they showed us so far. It's proven by the fact that TSW content...
I think they kinda expected it going this way, I mean even they themselves said things like "onto the next disappointing question" in the stream....
DTGProtagonist has a few posts here since the Q&A stream I believe, but not much.
Uhh, doing research on what the potential buyers actually want is one of the most importent steps in creating a product to make it successful, you...
As long as TSW2 actually delivers, yes. But currently it pretty much just looks like a lame money grab. Maybe in the future it will get better,...
This wouldn't be that much of a problem if they actually released content in good enough quantity and quality. But currently that's not happening....
So as Sumit said, RIP editor.
Yes. It's a great feature, but sometimes it's barealy more than trains going from one end of the route to the other end in every hour or so, even...
Lol is this dude okay?
So? If a random group of a few asian dudes can do it, then I'd suppose the creators of the game should be able to as well.
TSW2 is about as much of a new game as Railworks was compared Rail Simulator. The base is exactly the same, except upgraded with new features. The...
What about the chinese high speed route for Train Simulator that is 570kms long in total?
Hell yeah, either New York subway or Chicago L train.
I wanted to post the exact same video after reading that post. It's funny how since the announcement of TSW2 this video is unlisted. I wonder why..
Because many PC players are still sticking to Train Simulator because TSW still doesn't have an editor, is lacking good content and full of bugs....
They actually removed the working level crossings from Sand Patch Grade for TSW2, so there is that, lol. Sure it's a small thing, but it...
Well yes, it's not that hard to make different simulation levels to make it accessible for more players while also keeping it realistic. Look at...
The game being more casual wouldn't be a problem if it was advertised ad such. But it is advertised as a new level of authentic and realistic...
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