Of course, what this actually shows is that Zusi has a clever system where routes are split up into different modules that can be swapped out...
You make two incorrect assumptions; that such a line would be unchangeable, and that the level of detail from the average piece of content will...
So?
But of course you have to remember that the complexity of the prototype differs as well. And I say you can draw a line with regards to what stuff...
Grand Central has the impressive "honour" of having the highest number of platforms of any station while definitely not having anywhere near the...
Saying you "thought" it would improve is being too kind to DTG - DTG said manual firing would be implemented.
Well that's as blatant a confirmation of TSW5 as I could imagine!
I would pay more if it meant routes came out with less bugs, yes. Your comment about being upset about there still being bugs is a strawman.
Please revert this change, it creates issues with things like XP tracking.
I didn't say it wasn't busy.
The point is that the number of services in the 2021 LIRR timetable is the only relevant number here. It's irrelevant because the new LIRR route...
I thought we already had the discussion on AI-generated times, which was that we didn't like them?
"As of 2024". 2024 is irrelevant to the current topic.
That how busy services are is irrelevant from a TSW standpoint. What matters is how many there are.
Congratulations for ignoring my point...
By this logic you should pay for every patch.
The timetable is 2021, so post-pandemic... And ridership numbers =/= services...
People are fine with paying money for new routes and trains. What they are not fine with is paying money for a few features that apply to all...
Oh now that is exciting. I think working Solari boards is a first for Simrail.
I don't really see how freight in TSC is different than in TSW...
What are you on about?
This doesn't really explain what you consider the line is...
I'm sorry, waiting on basic Editor fixes because DTG is waiting to hire someone to work on it is frankly a sign of poor management. These are...
The point is that DTG has the choice of not including the cab car or picking rolling stock that doesn't use cab cars.
Yet you're quite happy to do business with companies that engage in such practice. Why has every new cab car come with a loco then? Except of...
Correction: Railfan was not developed by the same team as Densha de GO, though it had a licensing deal with them. Railfan was developed by...
So OpenRails has "toy physics" now?
Well, there are some things DTG is happy to explain and some things DTG isn't...
Yes, which is why I said "though I don't know that's accurate in this specific case".
But this is completely opposite to what you've said in the past. If what you say is true then crash videos etc. aren't a problem at all. Also, it...
Then why have you brought up crashes at all (which you have done, multiple times, over several years)?
But they already do that with SPADs and a ton of other stuff.
I heavily doubt that it starts the fadeout the instant it detects a derailment - that could only happen if there was a time delay on it...
Is that a yes?
So are you saying that the simulation is such that trains are kept on the track by the same physics that do so in real life? And in any case,...
So cwf.green and chirimu are the main devs on this project?
You absolutely can in real life, though I don't know that's accurate in this specific case. It's Rule 39a again.
How do you think the game decides whether or you crash at the moment?
Not everyone has time to watch the streams, can you elaborate?
But you can just say via text "Overturned due to high speed" or whatever. It's not like the service failure messages don't have a tendency to be...
I suspect there are concerns other than actual safety/security ones involved - certain sections of the media love to report on crime on public...
I'm not disputing that. I'm saying that DTG's words and DTG's actions don't line up, because if crashes etc. were an issue they would be removed....
But the game is already checking if a crash or derailment should happen. It's not like it's impossible to have all those checks still be present...
My point is that if crashes are an issue, why are they in the game at all instead of ending the game the moment you hit another train at too high...
I don't get what your point is.
I still don't buy the explanation that licensors are concerned about crashes when DTG hasn't removed crashes from the game.
It's not going to cost more than a route. Don't be silly. Remember DTG sets the prices.
I see a lot of demand here for steam - although most of that is contingent on steam being finished.
All depends on the signals and timetable. Hopefully cactusjoe' involvement is a good sign.
Third-party devs always price stuff higher than DTG, and some of those are only base TSW levels of detail. I highly doubt it'll be above 30 Euros.
Separate names with a comma.