This argument would make sense if DTG was acting in a way that suggested they didn't care about crash videos.
No, I'm criticizing the method you use to determine the colour's "accuracy". There are building reskins though, and route builders may have used...
Then why was it never mentioned before it was brought up that DTG's actions don't make sense if crashes were a major issue? Before that it was all...
Expect it literally does have support for crashing. You see the train leave the rails. I have to presume that at that point some internal flag is...
This is dodging the point made about crashes.
Then why code the ability for trains to crash into the game? I'm sorry, I can see it being plausible that companies might not want that to be...
Again, I am not defending the Kuju models.
I'm not defending the Kuju models. I'm criticising your position of "if it deviates from the official colour regulations, it's inaccurate".
The photo is of five newly painted locomotives lined up outside the factory for a publicity shot. Yet even in this case the shades clearly differ....
And? There's more to paint colour than mixing. [ATTACH] And I have no idea what your rant about RGB values is about.
I see you have completely ignored triznya.andras's post. From doing research in places like modelling forums it is clear that "that's what the hex...
Compared to TSC, replacing some textures and sounds is definitely minor.
Going from three to six is not an especially impressive number. Only for minor things.
Is there a setting you have to turn on to have Locoswap rename the scenarios you edit with it?
Yeah, I checked and that does seem to be it.
Except they do do derailments.
I am fairly certain that the way Unreal works means that having access to the editor doesn't just mean you can edit existing files, because they...
Again, there are plenty of general game modding sites that would be happy to host train sim files.
Technically new routes, but they were modified versions of Oxford-Paddington and New York-Philadelphia.
I don't care who is responsible for the poor quality of DTG's content. What I care about is that since their beginning DTG have embraced a...
I presume doing stuff like scenarios though is not part of standard UE4 tutorials.
Yes, Project Platform is Phorum Peninsula.
No problem, but I do have some corrections to make: This pack contains scenarios not included in the marketplace version. The Settle Carlisle...
Oh wait, the 111. Sorry, I confused it with the 117.
But this is completely incorrect. You can't buy the Class 111 from Steam and if you buy it from Amazon you don't get Granfield.
[removed by Protagonist - argument]
I'm assuming it's metres, but what's 0 then? Sea level? For clarity, I'm talking about the circled number: [ATTACH]
You know as well as I do that telling people how to commit piracy in a official forum is not a good idea.
[removed by Protagonist - unhelpful]
Where did I mention Hatchet Hill? Exactly, I wasn't talking to you there, hence why I put it above your quote.
[removed by Protagonist - discussion of piracy on the official forum is a fast way to stop being invited to use said forum]
[removed by Protagonist - that's not helpful]
It would probably be useful if you put where the delisted DLC that is still available can be found in the OP. For instance, where is Granfield...
No, but they could withdraw permission for future TSC DLC. And that's not even counting cases like Avanti which were licensed for TSC after the...
The problem seems to have been fixed now.
But DTG have gotten licenses for new TSC content post-TSW launch, and as we know from BNSF licenses can be revoked.
Wasn't TS2016 the one with the whole " #wearerailfans " marketing campaign?
The site is down for me - I get an "Error 1040 - Too many connections".
Yes, we know TSC and TSW *may* be covered by different licensing agreements (though I suspect that DTG tries to cover both TSC and TSW with the...
And, of course, if issue with TOCs were the cause, they could just restrict the ability to use DTG DLC in the editor.
But that's not his claim at all.
As far as I'm aware I did everything correctly, but when I select it in the editor it's invisible. I've attached both the Source and Assets folders.
Separate names with a comma.