Stream in to the livestream tomorrow guys. Get your questions in and hopefully we’ll get some proper answers. We’ve already let DTG take the...
Unfortunately this is something I can’t fix. It’ll be a DTG inside job to fix that.
Let’s not take this out on Nat, as she is only the messenger. As ever, it’s the failures and incompetences of the internal management within...
DTG Natster Thanks for the response. As you’ve mentioned, some of the latest releases really aren’t acceptable and shouldn’t have passed quality...
Unfortunately it seems changing it via the ini document does not affect it. The only way to change it is to download Unreal Engine Unlocker and...
No problem. The motion sway now feels a lot more realistic, as the default values felt for too ridged and stiff for a natural head movement feeling.
Speaking of this, I wouldn't mind if they wanted to use my mod and officially make it available for all players to enjoy. As long as they credit...
I think us PC players are lucky to benefit from such fine mods, such as this one. I don't think I could play TSW vanilla, as to me the vanilla...
Thanks for the feedback :) I've always wanted better looking clouds in TSW, and choosing anything but clear weather always made me put off playing...
I play on a 970 with decent FPS at full graphics so yours should offer more than enough power for decent game play.
Hello, my ini tweaks are as following: r.ViewDistanceScale=4.0 foliage.LODDistanceScale=5 r.BloomQuality=5 r.GenerateMeshDistanceFields=1...
I just hope DTG respond to at least one of the various threads highlighting their issues and failures tomorrow, instead of pretending everything...
Thanks :) Unfortunately with the sea, I believe it is the way DTG initially set up the way textures are displayed, so I cannot fix this...
Hi. Even I’m not sure how or why it works. It simply just ‘works’. I just experimented with a few cloud perlin noise patterns (I still don’t know...
Thanks for the comments. As to why DTG still haven’t done it themselves, I have no idea. Initially I thought it was going to be a really hard...
Hi there. I’m not aiming to be in direct competition with DTG or anything like that. All my mods are simply done out of passion, as well as...
Hi, I’m not at home for a few days however I’ll get back to you on this when I can. Also, I do not use Reshade.
Thanks for the comments. Anything to make the game look and feel more realistic is always a good thing. Previously I would never choose cloud...
Has anyone else noticed that since release of SEHS, post updates(s), the colour of the 'new' amber aspect colour on the LED signals has reverted...
Almost certainly not, because they’ll just use performance as an excuse to not implement better looking visuals and assets. I managed to create...
Ever heard the saying of 'First impressions are everything'? Well this really shows how much quality control has gone into their latest route,...
Given the quality of outputs regarding DLCs recently, I really hope this won’t turn into: Train Sim World: Rush Hour - Rushed Content
This is what is needed. Adam’s skeleton team in particular gets all the work piled on them thanks to the failings of others within the company. I...
Thanks for the comment. I look forward to future routes utilising my skybox mod.
DTG should really let the community help them, as it seems something/someone internally is really struggling to maintain basic QA checks when it...
Interesting. Although we’ll see how many features of 4.26 DTG will actually use, as the upgrade to 4.23 didn’t see many new features being...
DTG didn’t mention any visual upgrades coming with 4.26, so all should be okay. Even then, I’d just have to update this mod which shouldn’t be too...
It shouldn’t break it. I was happy to see that a route which was released after I made this mod still retained it. So it looks like it...
Thanks for your comments. I’d happily let DTG use this officially, so that all players could benefit from it, as long as the credit me :)
I have no idea. Perhaps it isn’t a priority to them and/or they don’t know how to improve the look of them?
Thanks again and I agree, it transforms the look and feel whilst playing the game. The worlds actually ‘feel’ bigger now as the clouds seem a lot...
Things like this, I’m glad to bring a more realistic experience to the community. It isn’t a burden to me, I simply do it out of passion. Why...
Hi, I simply made a new cloud ‘noise’ pattern in Paint.NET. Ironically, the smaller the size, the better the quality. I think the smaller size...
Another benefit of using my mod is that it vastly improves dynamic range. In difficult lighting, such as facing directly into the sun, scenes are...
It seems DTG no longer care about authenticity. They'll just stick whatever stock they already have onto it. I hope this wakes a few people at DTG...
Hi, place the .pak file in your DLC folder, located at: ...steamapps\common\Train Sim World 2\WindowsNoEditor\TS2Prototype\Content\DLC If you...
Hi, it’s any route made for TSW 2 and/or preserved any route which has received a skybox update.
At least they have sort of have an excuse for it missing, being preserved content. However the Class 395, which was made for TSW 2, is still...
Hi, I’ve not experimented with it yet. Seeing as there’s a fine line with it either being too light or too dark, I don’t think I have much...
HeyYoPaulie! I find that by default, rain setting looks very off anyway, so I'd personally avoid choosing a rain setting. It makes everything look...
Hi, 1.) For some reason the session will always start with the clear blue hole if under a certain threshold of cloud, however it should cloud...
Hi, 1.) This is complete as I think this is the 'best' I can get it to look. 2.) This would be down to DTG to implement the newer skybox on...
Any route which utilises the new skybox, it should work.
Try one of the partially cloudy pre-sets for the full effect :)
Hello all, I've replaced DTG's default dynamic cloud visuals, which in my opinion looked horrible, as they were very flat looking, as well as...
If I remember correctly, the delay for the LIRR PIS was because they needed an artist to design and render the information appropriately for...
Well I would’ve thought some modifications would’ve took place to suit the route it is placed on, and more globally the country. Also...
I think the issue with the LIRR PIS is that it’s an exact carbon copy of SEHS PIS in both format and information provided, which is obvious wrong...
This was a big fail on the people responsible for quality control (separate to quality assurance) as they were the people that approved the route...
We all know who their real target audience is (unfortunately)...
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