Literally 15 minutes ago, I derailed on horseshoe curve at 20mph when I reduced my dynamic brake from 1.9 to 1.8. Restored the save and finished...
Over no save? yes. One that works 50% of the time is better than having it 0% of the time.
Surely if you own a game, you can play it via cloud even if it's not a game included in Game Pass, as long as you have access to cloud streaming...
I would remind you that Asobo have actually lowered cloud quality with MSFS updates, it's the subject of similar levels of complaints to many of...
At the end of the day I still have TSW2, with all the ups and downs, and I still enjoy TSW2. And TSW3 needs to compete with that, or it doesn't,...
I still think with save, the smarter move would have been to leave it in, but add telemetry to it. Give the player a menu option next to save game...
And the worst part is that they seem to be who this is aimed at, because if they were wanting to wow existing players, there's a list of...
It's more like we're complaining on the forum for a cat shelter that they do not have a no-kill policy.
This. Without even a semi-functioning save (Just flag it as "Alpha" in the menu and include the TSW2 save?) the game's basically unusable to me,...
Can't wait to see the forum inundated by posts from first time players asking why the game has no save function after they just got a crash 90...
There are actually a few very impressive games made in Unity which showcase what it's capable of when someone isn't relying on the accessibility...
Given the ditching of the "Preserved collection" name for older routes, I likewise see no reason to drop the Preservation team name. There's no...
Yeah, ditching TSW2 is the last thing I'd want to do. Better to keep playing the version I know I enjoy and has features like save, while they...
On XBox I'd been pondering the possibility of a little electronics project to wire up a raildriver to the XBox adaptive controller, just for fun.
[ATTACH]
As an aside, I continue to cry out for a dedicated 1440p performance mode on XBox, for basically every game. But it'd sure be nice in TSW.
Anyway, it clearly seems like DTG have recognised that bad PR can torpedo a re-launch of a franchise, and the importance in this day and age of...
I mean, can't and won't are two different things. The reason we don't have decent quality versions of classic sci-fi series Babylon 5 available...
[ATTACH] What could possibly go wrong?
If they start it now, dedicate half the company's resources to it, and somehow don't go bankrupt, it can be ready in time for TSW6, and then we...
Well that clinches me not preordering TSW3 then. I have a VRR monitor and even with that, it takes at least 50 to have a solidly smooth...
What kind of graphics hardware is that running on? Nvidia? AMD? or CASIO? XD
It's definitely somewhat immersion breaking and just generally disconcerting to bring a train into service, pull up at the platform to load...
I use a pad for all my VR gaming. I have zero ability to coordinate my limbs at a larger scale so motion controls are an alien impossibility to...
It comes down to how you use it. It's not a bad choice of engine. But you need plans in place to mitigate the known stuttering issues....
It was an absolute game-changer the first time I visited a friend's house and tried Elite: Dangerous on a Vive, with the exact model of HOTAS the...
They'd have nothing really to gain from faking such a screenshot since people can literally toggle it off as soon as TSW3 is available in a couple...
Auto Exposure CAN however interact negatively with your emissives, if for example, let's say for the sake of argument, totally randomly plucked...
Unreal Engine feature with extensive documentation on how to adjust every variable within its functionality....
Aw, not quite the right kind of strobing for me to make the joke about DTG promising to deliver moire weather effects in TSW3. Oof though....
It's pretty variable, depends where you're driving, in what. I've locked the throttle open on WSR, gone to make a cup of tea, and never derailed....
Hence why a lot of games have a slider for tweaking it, in order to make it less noticeable/intrusive by adjusting the rate at which the...
Whatever is going on with the physics right now basically rendered me incapable of playing services on Tharandter Rampe, because when I start one...
It's a shame VR is so low on the list of desired features, because a basic stereoscopic rendering solution requires light years less development...
A significant number of games, even UE4 games, have it as a toggle. However some of those that don't do so, tend to incorporate a slider for...
I imagine with weather, it's a bit of a faff to find a live solution which works with TSW, given how we select our services from a timetable, and...
If you own SEHS for TSW2 and buy one of the editions of TSW3 which does not include SEHS, you automatically get the TSW3 version too. For...
Indeed, and it can serve to confuse and put off new people who might be interested, but see the multiple versions listed rather than it all under...
XD
This is always fundamentally a problem when you have something that as far as most people are concerned might as well be magic. The understanding...
Indeed, and on Series S a 1080p screen is all you need since that's the highest resolution it can handle at 60fps.
And plenty of us prefer much higher framerates. Which until HDMI 2.1 wasn't even possible at 4k, and again, now it is, is SUPER expensive.
It'd take less time to input this even on a console!
Yeah, this would severely impact on-foot spawning, since we already often have four minute waits for trains we want to catch.
I'd also note several of those games you listed working on as being widely considered the best instalments in their respective franchises before...
Most of the game devs I know, a bucketload of whom now have their own indie studios, used to work for Ubisoft. which makes sense when you consider...
I absolutely cannot understand the devs who refuse to implement a 1440p mode on Series X, when it is one of the best ways to play most current-gen...
I am all for transition speed sliders for lighting being a standard in games' UIs. But the massive white hole a few yards behind the tunnel...
Exactly. Smooth performance wins out over fancy graphics any day, in my book.
Shadows in general are always pretty heavy to render in any game.
Separate names with a comma.