I think it depends which team is working on a route, which would explain the inconsistencies.
I think he meant more sunset variety colours, based on location and season, as opposed to the only blue and yellowish variant. That pink looking...
In a way I wish we had more of a choice. I like how things are currently priced at however I wouldn't mind paying a bit more if it guarantees...
The railway is a loud place, even with a relatively lightweight EMU. So many varying and alternating sounds whilst driving, such as tunnel reverb,...
Quite simply it’s the lower end consoles limiting everything else. They’re very much underpowered for modern gaming, so this is why we don’t have...
Fixed it for you - Now that UE4 has superior shading, shadow and lighting capabilities. To my knowledge TSW barely makes use of these three...
I should’ve noted, this time lapse was taken on SEHS - a native TSW 2 route.
I’ve watched several of his 66 cab rides and it just highlights how quiet things are in TSW. Both the 66 itself as well as the track joint sounds....
If true, then this is where they are going wrong. Even with moonlight, it definitely shouldn’t be that bright. Just look at how bright the house...
One of the things I've always wanted to do, but can never fully get through a session, is play during dusk in TSW. This video explains perfectly...
Hi, this was a mod I made. The vanilla version is very plain in comparison. (Just seen you said could)
If that's true, then with all due respect, that's quite frankly a ridiculous decision on behalf of DTG and they need their priorities sorting out....
There really is no need for that yellow circle to be there, as it should be up to the driver as to when is the appropriate time to shut the doors....
I’m not currently working on anything at the moment. Apologies.
Come to think of it, Paddington had a reverberation effect too, although I think it was a bit OTT. Though with some tweaking, it could sound...
That just shows you how ridiculously poor TSW’s sounds are when there’s no change at all going through a tunnel at speed. I’m pretty sure TS1 had...
It begs the question as to why DTG still haven’t done anything regarding the track and tunnel sounds? They’ve been working on TSW for over 4...
Something I’ve noticed is that whenever I choose and select the Class 375 from the services menu and drive it, there will barely be any AI Class...
As the title says, does anyone else find that the wheel flange noises of the 465 is way too loud? Compared to other trains, at the same volume...
I'd like older AC stuff, such as the Class 86, but on modern routes. So double-header 86s on container services would be great to see in TSW. The...
You do realise that the NSE livery is completely inappropriate for the era IOW is set in? An unbranded red livery would've fit in much better.
Regardless of era, I'm extremely sceptical that Rivet can make this route look good, given how naturally scenic it is. This photo, from the St....
Its the fact that as soon as its known that the route will be made by Rivet, expectations immediately drop through the floor. Rivet have a...
Given that DTG got away with incorrect liveries for the GWB pack as well as Rivet using the NSE livery for IOW, anything is possible. Which isn’t...
This is the same issues I am having. ECW ambient sounds have seemed to completely disappear since it was ported over to TSW 2. Though even SEHS...
Its not that the sounds are bad, but it’s the fact that something has broke and the sounds aren’t activating properly. One thing is the the...
As the title says, I’ve had a really poor experience with the sounds of the 375 and 377. We all know that the sounds weren’t the best in the...
The fact that DTG are staying quiet about this shows that nothing will be done to resolve this issue. Not that it was going to be resolved in the...
I remember them saying this, as well as autogen helping them speed up the building process, however this just hasn’t materialised. In fact I’ve...
I've you've not tried already, play in misty/foggy weather during dusk. It looks and feels quite spooky but at the same time it looks great!...
You must be new here because that literally means nothing. NOTHING will change in terms of rolling stock. What you see is what you get.
I have no knowledge of German trains but the promo images show the 112 absolutely pristine! No weathering at all. Hopefully this is yet to be added.
Thanks for the kind feedback. Personally, I can’t stand how vivid and vibrant TSW looks by default. It just looks too cartoony and clean looking...
I hope it’s more than just increasing the amount of NPCs during rush hour, as that isn’t very interesting at all. In fact you can already do this...
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Another shot with the amended settings. I'm loving how the sky looks naturally balanced and not overly saturated as well as the cab remaining...
Hmm I’m not sure. Make sure the [SystemSettings] section is under everything else.
Kazick Make sure that the dictionary is active and there isn’t another file path that TSW is using. You can check this out by taking a 4K...
Don’t mean to state the obvious but make sure you don’t have the speech marks “ in there.
One thing that's always bugged me with TSW/UE4 games in general is how vivid and saturated the colours look. The colours 'pop out' far too much in...
I don’t mean to rain on your parade but the Bakerloo Line was far from a stellar performance. In fact it’s quite the opposite. Stations look,...
I assume the upcoming Glasgow Cathcart Circle line will be part of this 'rush hour' pack as well as some other newly announced routes.
TSW has always had this issue with its night lighting from day one. You'll notice it'll actually get brighter as the night progresses....
To me it now looks like a feature only for new routes. Perhaps some additional peak time trains instead of the current 24 hour copy and paste...
So it now looks like its nothing more than an advertisement for upcoming commuter routes, as opposed to updated existing routes/timetables. Could...
So just announced on the live stream on RailFan Fest for TSW 2 is a feature called 'rush hour'. Not much was revealed but the main features...
The main three areas of focus of trains in TSW for me are: - Accurate sounds - Accurate physics - High, detailed textures If it requires the...
There’s a clear difference between wonky/bendy roads and roads which physically don’t fit together... DTG could’ve easily avoided this by using...
DTG have quality assurance (QA) and quality control (QC). According to DTG, QA is NOT responsible for things like scenery errors. They only check...
Unreal Engine has A LOT of capabilities and can look and sound great if utilised correctly. Sadly DTG barely scratch the surface in regards to...
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