Yeah, I know. That wasn't what I responded to. doublefine7 Mentioned a rule of thumb for PZB Zugart that depended on mass, not brake weight. I...
Oh, I see. Well yeah, DTG doesn't seem to have programmed realistic speeds for freight trains. I don't even know if commuter trains that are...
Do you have a source for this statement, because I have never heard such a thing (but maybe my knowledge here is simply lacking). From what I...
The BR185.2 is not a freight wagon ;) EDIT: What this means is that a BR185.2 will only travel at 140 km/h in light engine configuration or while...
Like FD1003 said, in TSW2 currently the only German freight wagons that can travel at 120 km/h in loaded configuration are the Sggmrss 6-axle...
I presume the x-axis is supposed to be time from initiating the braking (there was no axis legend so I have to ask)? If so the first plot is most...
Question: Is this a case of realism vs gameplay enjoyment? What I mean is: how dark would it be out the cab window in a UK train (trash lighting...
So the record was made in 1984 (37 years ago) and still hasn't been beaten xD. Reminds me of how we haven't gone back to the moon in 48 years...
Hmm, I'm confused. Do you mean that they go Mainz-Frankfurt-(?)-Koblenz? I was only aware of the Schnellfarhstrecke Köln-Frankfurt which...
I agree with you that the Mainz-Koblenz section is more interesting and scenic (especially the picturesque section Bingen-Koblenz as you said) but...
Well if this link is correct it is not just "almost true" ;)
Firstly, I think you are slightly exaggerating the density of the Rhein Valley vs LGV. A lot of LGV is country side yes, but there is also a large...
I don't think the route is necessarily too long. At 93 km it is the same length as LGV Marseille - Avignon and shorter than Clinchfield (103 km)....
I couldn't upload a plot of the relationship in my edit so here it is instead: [ATTACH] quite non-linear as you can see.
If the physics and systems are made (or already are) realistic, then players should in principle have no problem controlling the trains since real...
I think you are incorrect about the physics (i.e. the curves), but you might be correct about the lever-percentage (something's iffy there). I...
Yes, I think the bolded part is correct. You make the phase angle larger than 90 degrees which causes the power to have a negative value from the...
Unfortunately I don't. I have some documents of train handling techniques (BNSF air brake & train handling manual) and some stuff on how the...
There is a reason why tractive effort/dynamic brake effort are usually similar: if you have the magnetic flux/current capability etc to provide x...
1. Dynamic braking shouldn't be related to the engine that much, should it? On the contrary. Traction and dynamic braking are very much related...
I feel your pain. It's incredibly demoralizing to have all your work just disappear.
It's not dropping at 12 mph, it's dropping at around 17 mph, my graph was just imprecise because I couldn't write down each value in time (I...
M I don't own TSW2 on any console so I presume you are talking about the AC4400 dynamic brake performance on one of those (iirc it was the PS4)...
Actually, they should increase as the speed reduces. The AC4400 has AC traction motors. They don't decrease in strength with reducing speed except...
I don't care too much about certain visual details not being perfectly accurate since I'm mostly inside the cab. What I care most about is realism...
I thought I'd discuss my proposed changes to the tread brake friction curves. As mentioned in previous threads the curve I have is based on a...
I'm confused. My TSW2 does have an fps limiter (Settings - Advanced Settings - Max FPS). It works with Vsynch turned to off. Are you saying that...
I saw huge gains in FPS when enabling DX12 (70% increase) but I disabled it for two reasons: 1. Although the mean fps was increased the frequence...
Thanks :D
I don't understand. The guy paid "Bluesky interactive" to fix the sounds on the BR146? What "Where. I spent a lot of money for bluesky...
Copying it seems like a bad idea and I don't think Steam will simply accept a new folder as somehow the game being installed already. I'm also...
Update: I was a bit quick with uploading the plots before I had double checked everything. For the simulations above I used the Coefficient of...
Since DTG has already responded (on the forums) to my earlier feedback about the brake timing settings for German trains (and also fixed this for...
This is concerning. I know that the physics of rolling stock from different DLCs can be different (take the Dosto wagons in MSB etc vs HBL as an...
Has there been any update recently on if/when DTG will implement full controller support (i.e. joystick, throttle etc)? I can't be the only one...
The big difference is the weight of the SD40-2 vs the Class 59. Although the listed tractive effort are nearly the same (556 kN vs 540 kN) the 28t...
Under the assumption that a Class 66 has about 2250 kW (3000 HP) available for traction and that the power is relatively constant w.r.t speed, at...
That sound pretty cool. I'm imagining the monorail trains from Total Recall or "The Expanse". The only problem with this is that if you want to be...
I think it can be "basic" depending on how simplified you want the approximation of real world reflection to be. For example you could program...
Nice. So basically SP/D&RGW, ATSF, BN and (maybe) Western pacific on the west coast and Conrail, Chessie System/Chesapeake & Ohio in the east...
Would this imply that the LZB end-section is positioned so that it never ends between a "pre-signal" (Vr) and a Hp-signal (or equivalent) since...
My GPU is a RTX 2070S, maybe that gets extra benefit from DX12 vs DX11 (in combination with my CPU not being a bottleneck)?
I think ("think" being the key word) that as long as the next speed reduction starts at least 1000m after the LZB Vziel has reached it's final...
I see. So it cannot be below 10s (at LZB brake curve) but not above 10s + 1700m? Maybe I'm repeating what you wrote but this is my understanding:...
To traverse 1700m in less than 10 sec you would need to travel above 612 km/h :D Isn't it "At least 10s and at most 1700m"?
Whatever your disagreements are with synthetic.angel, your second sentence is really out of line.
It's also a good way to clean the tables in the bistro and get people out of their seats so that they can disembark quicker :D Jokes aside. If...
Like for like comparison (same scenario, time of day, view point etc) with FPS limiter and Vsync off: Average/steady state fps without "-DX12":...
Can someone confirm that the "-DX12" launch options command actually works in TSW2? The reason I ask is because I have not had it enabled before...
Exactly. The choice of passenger vs goods timings depend on both the train length and train mass. Why? Well the reason to use either setting is to...
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