Hi. I created a link here for you to download and view the variables. Note that not all of these work with TSW. Download here
I would like if they 'finished' building the area up as per real life as it look completely rushed and not finished. Google Maps shows the area...
For those who don't use the save/resume function, I recommend adding this line to your engine.ini file. I've experienced less stutters as a...
I guess DTG think this is acceptable - Yes, this is a drivable section of the route, not somewhere near a portal on the edge of the map. I'll...
Depends what needs doing really and I don’t quite get what you mean by “Insta-hate”?
I get stutters most commonly when the ‘objective complete’ message appears. For some reason the game struggles when loading in the next instruction.
Reported for spam.
I’ve noticed this too. There are sections of the line that have had far too many repeated trees planted too close to the line, obscuring signals...
Hello. I was just wondering if there has been any acknowledgement and any plans to fix the following bugs: - No shadow under the Class 395. If...
Sorry but that simply is not true. If you set the values real time with Unreal Engine Unlocker, you’ll see that there’s a clear difference in...
Unreal Engine certainly allows you to make lovely looking scenery and mountains, however in TSW’s case, this won’t be the case. In some...
Rudolf WaveyDavey Reverted the changes to the signal 'feathers' so its as it was by default. Any remaining issues it may have is something DTG...
I’ll have a look at the signal reflectiveness and see what I can do. Thanks.
I don’t think there is. That sound like a material and/or lighting problem which only DTG can fix.
*Due to weird lighting issues caused by some texture changes, I've had to remove some items, such as the ballast changes and the 377 cab...
Hello. It seems my texture changes caused the shading to go all weird, for whatever reason. To fix it, that unfortunately meant I had to remove...
Very nice mod :) Once again, we, as the community, are fixing and enhancing things which DTG really should've got right the first time round....
Now out! *Download changed. See latest post* To install, simply download from the link and place the .pak inside your DLC folder, located at:...
Some work on the Class 375 instrument lights... - Higher resolution text and numbers - Altered backlight colours appropriate for the 375 -...
I’d like a modernish Manchester Piccadilly to Liverpool Lime Street via Warrington Central route. Set in 2015ish allows for plenty of variety....
This reminds me of the fence ‘fix’. It almost seems like any constructive criticism pointed out by the community, the developers act as if it’s...
I haven’t noticed any improvements with the tunnel lighting. Issues: - Weird sudden blue lighting on the approach to tunnel entrances - Daylight...
DTG did an extremely sloppy job of this. It didn’t look good or more importantly, useful, at all. They simply slapped a wonky looking circle on...
Don’t mean to hack this thread but I’ve made some temporary fixes to the gauges, as well as make them visually look better. The needle is...
Hi. There’s no illuminate provided by default currently so I am unable to do anything until DTG add this to the pointers. If/when they do, I...
After DTG's failed attempt to add a decent looking light to the dials, I decided to fix it myself. A before vs after comparison showing the...
Thanks! Nope, I have no involvement with DTG nor do they have any involvement with me. Everything is unofficial and purely done for passion :)
Rob39 None of these commands seem to do anything to the visuals. It seems the gameplay console is 'locked' by DTG so changing it doesn't do anything.
Hi, could you elaborate? Thanks.
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Hi, I changed it so it more typical to what you see on the classic section of the route. Unfortunately DTG only provided one ballast texture for...
Hi. This will be uploaded as one big mod. I haven’t released it yet but it should be out in a couple of days :)
Some more fixes to the concrete texture around Stratford International, blends in much better with the surrounding scenery compared to the...
Glad to see you haven’t changed with being ever satisfied with the mediocre DLC DTG churn out. Keep it up :)
As far as I’m aware the shadow distance is ‘locked in’ so no ini command can change it. Only DTG can change this although they seem extremely...
DTG were lazy with the ballast and only used one type across the whole route, so I used the ballast you’d see on the ‘classic’ section of the...
WIP. Concrete walls at Stratford International are now a lot lighter looking, brightening up the overall gloomy feel the station had by default....
I get what you’re saying with distortion that comes with zoom, however it is genuinely like that. It isn’t flat at all, as it is in SEHS. There’s...
As the title suggests, why are there no gradients into and out of Stratford International, as per real life? In SEHS, the approach and exit at...
Whatever it is, let’s hope they model it properly this time and don’t do it as a rush job *cough* SEHS *cough*
Some final finishing touches ready for the release. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Day lighting looks marginally better than it used to do, but night lighting is still horrendous as plagued with flaws.
Hi guys, just working on a few final touches. Should be able to release it sometime next week :)
Nothing concrete, just a word of mouth, although in rough words, DTG said loosely that “We don’t have lots of fancy cars in our car park” which I...
Nothing will change. We were all told as developers spend more time with the tools, they will get more experience. Though the staff come and go so...
Some further enhancements - headlight and marker light visual upgrades to the 395 as well as a well used and dirty looking Class 375 TMS screen....
Correct.
What they've done is made the background a texture, but the font/writing is auto-generated by the game. So there's no way of editing the font.
I think this is a known bug with the 395, allowing you to open the doors whilst in motion. Hopefully this will be fixed in the next update.
Hi, this is not changeable unfortunately. DTG uses the (awful looking) UE4 default font. They used a more realistic font in the Bakerloo Line DLC,...
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