All completely speculation at this moment, but I hope that we won’t be on a ‘(insert year) era timetable’ bandwagon were we will get a stream of...
Perhaps you guys could provide us with something a little more rewarding? Such as a new livery, be it real or fictional, or perhaps a new...
Sorry guys, but this is just taking it to a new low. These labels aren’t even relevant to the train, and is something I’d expect to find inside...
It does seem like a really odd choice for DTG to do, if that’s what’s going to happen. I just hope they don’t prioritise this ‘era’ pack over...
I don’t think it’s really about visuals (although that’s important too) but it’s more about how much of a performance impact it would have.
Sorry, but I suggest you re-read what I said. At what point did I mention there were no improvements to new content? Clearly I was talking about...
No, it wasn’t. For steam, they said it requires ‘another update’ post 4.23.
If they don't modify the route appropriately, then its just gonna look so wrong running BR era stock on a modern route. Specifically with the...
If it is a steam train, that would require an update to the Unreal Engine, with in theory, would allow for graphical improvements such as better...
Both look ‘meh’ in terms of lighting because ECW shouldn’t even look like that, being a British route. It should look and feel like a typical...
Can we expect this ‘secret’ to be revealed before the end of the year?
It’s the lighting which is the main issue. Everything looks too dark, especially shadows. It almost feels ‘cold’. We need the lighting we had in...
We all know the differences between the dev version and public version is minuscule. Things like stuttering, over head line flickering, scenery...
Neither of these routes are realistic to run it on. Nor really a realistic or suitable option. GWE is set in 2015 and NTP is completely the wrong...
It’s really ironic, because if ECW had this routes’ lighting, it’d look and feel so much better. Likewise to this route having ECW’s lighting. -...
Ironically the overused bloom, such as in ECW or in Pen Corridor, would’ve made this route look a lot more true to life, as well as the feel of...
Unfortunately I am not as optimistic as this is ‘old tech’ which just hasn’t been used in a very long time. Also, seeing as it’s a scenario, it...
Hi, I’ve not made an LED mod for ECW, however it should look and work the same as it does on GWE.
I think the biggest and most vital thing he didn't mention is that these changes are only applicable for TSW 2 NEW ROUTES ONLY. For newer...
It makes no sense to release a new loco + carriages just so you can run it with the half functional scenario planner. Surely if we wanted to do...
He is indeed on holiday. For some reason DTG always seem to get themselves into an unorganised mess whenever he isn’t making sure things are going...
I've always found service mode to feel a bit 'repetitive' and 'bland', mainly due to the fact that each service is EXACTLY the same as the last...
I find it funny how blatantly obvious these performance issues are in the livestreams, yet they never seem to acknowledge it. Always brushing it...
Partially unrelated but I’ve heard DTG leave third parties on a ‘waiting list’ for months, even if their product is ready to be released. Even...
For some reason their HST timetable is vastly cut down compared to the real thing. If you look at the services for GWE, you’ll notice there are...
No. Seeing as the line only goes from London to Reading. Didcot is off the map, located further West.
DTG like to say multiple times that the core game improves each time a new DLC is released, but what does that actually mean? It’s all very well...
Well we definitely don’t want anything but a 24 hour clock, otherwise you’d break many timetables!
Like many things, it’s something DTG want to improve on, however, as always, they have no ETA or guarantee that this will happen. So basically,...
I hope autogen doesn’t mean a reduction in scenery density/quality for future routes. I actually thought autogen allowed for MORE detailed...
No, that's a lighting defect. Particularly common in places were baked lighting meets dynamic lighting.
Whilst watching a YouTube video about how to improve the look and feel of TSW graphics wise via ini commands, I noticed the user write down a list...
I can assure you there won’t be an extension to this route. At least not upon release date.
The stations and built up areas look really nice, however as I suspected, the outer, mountainous areas look pretty plain. Instead of it looking...
On a slightly unrelated note, the lack of any distant shadows makes the world look so flat and unrealistically plain. Specifically hilly and...
It's a blessing in disguise as most save game resumes break the game in one way or another. Mostly the signalling.
It seems the environment artists really struggle with placing sounds in the correct places. Almost as if they have a random sound placer...
Good find. Although when and where do dynamic skies take place in TSW 2?
Yes. I really don’t understand why they’ve not took advantage of the upgraded engine? This applies to both lighting, visuals and of course sounds.
I’m almost certain this being mentioned in the first TSW 2 Q&A livestream, as someone asked about dynamic weather, but it was said that it was...
Yes. When the Q&A first came out, one of TSW 2’s selling points was dynamic weather, however this was quickly corrected to better looking sky...
I voted sounds and (dynamic) weather. I think all of us can pretty much agree on that sounds could be improved. Particularly preserved content...
A rather sneaky move but I see DTG have removed any mention of improved skies in the TSW 2 Q&A. Initially upon the launch of TSW 2 it was said...
Marketing literally abuse the word ‘authentic’ at every given chance. Their marketing for JT’s MML add on says ‘authentic’ despite DTG using a FGW...
There’s also the issue with lighting dramatically changing brightness every couple of minutes. Particularly in partially cloudy weather. It’s...
In this day and age, and especially with UE4, I’m surprised volumetric lighting hasn’t been used. Everywhere looks the ‘same’ and so flat....
At this point, I'm prepared to see AI have their pantograph up in third rail areas and vice versa. I'm not hopeful the OLE and power systems...
Also, does this mean the switchover change will not be necessary if it's all 25KV? If not, then that's a pretty big immersion killer. Especially...
Correct. If you didn't have time to make a dedicated asset for it, why didn't you port in the TS1 model? It would've been more accurate compared...
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