ah ok what fright car like cyclical hopper or bathtub gondola cars etc... actually could you copy the Simu graph freight car aspects from fright...
ah ok i should of meant rolling stock or maybe north American rolling stock.
hey matt are you still putting that tutorial together?
ah ok i would think making railcar is easier for this game.
wow i finally found out how to add more then one tile to route after all this time. so much easier then placing tile by tile to make route. i have...
how do shadows work in this game. i'm at pomona station and looking at the lamp shadow you see the post shadow but when walking closer the lamp...
is making railcars easier then locomotives for this game?
i would love to see regenerate terrain reset in the pc editor. like the one in tsc editor. also for the formation designer loaded and unload cars...
hey dtg how long was the development time for train sim world? what i mean is from the first time using unreal engine to the releasing of tsw csx...
i wondering want big features will tsw6 have. one feature i love to see is ability to load and unload rail cars and change fuel setting on...
will tsw5 xbox achievements port over to tsw6?
I wonder if it the simu graph system and how it hard to make steam locomotive for this game. one of the downsides to unreal engine i guess
i donno if anyone herd but there new technology being made by amd to lower memory usage when it some to trees and stuff for gaming. there video of...
is the pc editor update is now plan for tsw6
i try on csx line with ac4400cw and sd40-2 and the sd40-2 didn't lungs at the ac4400cw when coupling. i guess that part of the updated Simu graph...
the route i try it on was sherman hill. using sd70ace and coupling up to sd40-2 [MEDIA]
on us trains when coupling if your a foot away the train jump couples together. i guess it core issue.
so there no us routes in the works for tsw... that understandable.
i think one of the big features that made dtg pick unreal engine was Simu graph and how making locomotive drive and feel realistic and stuff. i...
oh really that neat. so unity Language code base is somewhat the same as train simulator classic Language code base. sorry for your lost.
i'm wondering if someone is experimenting on making same train simulator classic style game on unity to see if it possible.
i know unreal 5 isn't going to happen any time soon maybe not at all but on may road map matt said nanites don't work on movable skeletal mesh and...
Microsoft is working on next gen xbox consoles (gen 10) now since tsw is heavily dependent on ram or memory i think the memory should be around 32...
was there any word on pc editor update
ya it a .ap file. oops.
i try that but the route file is .ab file. so i copy the .ab route file to another folder then changed the.ap to zip witch made it a zip file....
so i opened the jasper depot bin file and found out the pickable option has been set to efalse witch mean it can't be pick or moved.
dose that mean that since there no core updates public beta forum might be removed.
i was wondering when dtg got flight sim did they just get the game or did they get the source code as well.
not me, is it on all locomotives?
i wonder if there been offers from other game company to buy tsc off dtg?
here a video showing what i mean.[MEDIA]
on that route cn yellowhead line both jasper station and valemount station can't be moved once placed in the editor.
so is anyone interested in more loading and unloading option system for tsw game?
well i try the cn sd70m-2 and there awesome locomotives. very nice and detailed. i wondering if switch point simulation would be allowed to do...
ah no news on pc editor update.
i thought the suggestion forum was way to help dtg find out what people want for this game. but if survey is better then it is what it is.
on flight simulator website they have dev update page and on that page they have feedback snapshot of most of the bugs and improvements that are...
DTG i don't know if this is bug or not but in TSW PC editor route building mode when i import SRTM terrain using create Landscape tool and i made...
ok i downloaded unreal engine 4.26.2 and it look like route building mode is added to tsw pc editor that dtg made.
i have question? did DTG make that route building mode for editor or was that part of the editor all along but they change the named?
it hasn't pop up on my nvidia app library. flight simulator 2024 is on there.
yes
i wanted to make animated door for mount MacDonald portal i made and wanted to use a button to open and close the door.
there is this other video witch seem simpler way to link object but i think this is unreal 5 feature. maybe DTG could fine a way to incorporate it...
i wondering if they going to make cn sd70m-2 locomotvies
i will say it nice seeing sun setting during a long run with saves along the way.
finally...finally DTG has fix that time reset on save game missions. and i just try it out. i ran little run on custom scenario and save it at...
my view is try best you can for locomotives sounds. i'm fine if it 50% closes to the real thing.
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