When you place the diesel cube on the track the green arrow might point away from the loco. If it is pointing away it won't be possible to connect...
Would be great to get some pointers on this in advance so that we at least download the correct data.
Some more examples here to look at https://sketchfab.com/miguelbandera/collections/trains-photogrammetry-scans-e7e54120aa8a4d9c82f27157aa4e71ab...
If you import the model to Blender you will see what I mean. It is just a big mess with vertices and triangles everywhere. Reducing it to...
You can't just import models like that to TSW or any other game engine since it most likely will have millions of tris. Looking at that mesh in...
I follow a simple rule for this. If it is metal, then metal = 1 (max) Either something is metal, or it is not metal. Quite simple. Use roughness...
Rolling stock are imported as skeleton mesh. X+ is front, compared to TSC where Y+ is front. (Blender) From what I have seen in TSW files locos...
We need a tutorial on how to prepare rolling stock in Blender/3ds max. I know it is a bit different from the way we have made models for TSC....
No problem using both electric and diesel mode. All you need to do is to add the diesel unit/cube in scenario editor. But if you want an AI to...
I recommend the Train Sim Modding server on Discord, I don't have the direct invite link for it but you should be able to find it on the community...
No scripting is required to make a train work in TSC with basic functions. Make a plan for what functions you want to have, then figure out what...
Most stuff can be added without scripting. You can link any exterior animation to any control value in a blueprint. Its when you need advanced...
It comes with the base version. Should be something about it in the manual. But you add it the same way as other engines in scenario editor. I...
Have you made custom consists or scenario with it? You need to add the diesel unit to make it work.
In my opinion this clearly shows that your textures are too dark. I guess you want a metallic look on the grey part. Then you need both specular...
Did you test on the same route with same weather condition? Place the trains in the editor side by side and do a test. The weather plays a huge...
If I understand this correctly you can pack the route without the assets, just like we do today in TSC. The end user will then be required to own...
You can use it, but can you publish it? Or will it be like today, that the routes you have taken assets from will be required to buy/download and...
I don't think cooked (packed) assets can be added to new routes you are making. One of the reasons for that is that DTG doesn't create all the...
You must use engine blueprint (bp) for both. The one with a simulation bp with traction (use a simulation bp without traction for the cab car)...
Is it just in quick drive it doesn't work? If it is a DTG product then lights should be operated just by pressing H. There might be a manual in...
I use RSBinTool with win 11.
[6] ConvertToTg.exe -i "G:\SteamLibrary\steamapps\common\RailWorks\Source\Developer\Addon\Particles\ExampleSmoke.ace" -o...
LOD - level of detail Identify the tree and open the geopcdx file. You can open it by adding .bin to the filename, then drag it into serz.exe to...
Just set the 2.8+ version to use 2.79 key and mouse settings :)
I do not recommend using TGATool2 to open TS ace files. You do know that Blender can import IGS and ACE files via the BRIAGE plugin? Just go to...
Convert bin files to xml with Serz.exe (drag and drop) then just edit whatever you want with a text editor such ast notepad++ etc. Drag the xml...
I use it with Blender 3.5 I have also tested it with Blender 4.0 alpha, and it works. So I guess you can also use it with the latest Blender 3.6...
Use the "Select" mode [ATTACH] Click on the rail and move in one of the directions - distance at the bottom. [ATTACH]
You cannot distribute content from Google, even for freeware stuff. Unless you pay them money and have an agreement. But for reference it is ok....
If you zoom in this will make it look much slower. Changing the engine/wagon blueprint. But this doesn't change the "sensed speed", but the...
What has not been mentioned here is FOV - Field of View. This may differ between addons. And FOV has an enormous effect on the sense of speed. Try...
I did test this yesterday and I lost about 30% framerate, compared to the default TSC 64 bit. I'll stick to DX9 64 bit.
Try to lock the FPS at 60 or so, see if that helps. Might only affect the GPU..
For me the frame rate have been doubled in most cases. But the increase in performance is very system depended, some people only report a 10%...
Same here, only 30-40% of the GPU is used.
Just gave it a quick test, and I notice a huge drop in framerate. From 80-100 down to 30-50 on the route I've tested today. Other than that no...
I didn't write anything :D It was Kim :)
Setup_Audio.bat
Same here.
For me the FPS have been doubled on most of routes that I've tested. Where I earlier had 100fps, I now have way above 200fps. And one of the worst...
Are you using MapyCZforTS2? Have you set the slider in TS editor accordingly to the instruction in the MapyCZforTS2 program? Instructions:...
Looks like you have to set the correct zoom level according to the map you want to use. [ATTACH] [ATTACH]
Translated: We don't have a quote for this map background available, try choosing a different zoom or a different map background. Is that with...
There is an instruction on that page, haven't tested it myself. This is the updated version.
Try this one: https://github.com/JachyHm/MapyCZforTS2
Nice to see the route on Steam workshop :) Too bad that DTG won't allow custom assets. That doesn't seem to be any problem for Transport Fever....
New features or improvements of existing ones in each update, I think we had 4 or 5 updates already in this short time. I'm sure this inactivity...
A new map is online where you can see players position and speed https://panel.simrail.eu/main/map.html
No wonder why there is a complete mess tonight :D Another update tonight btw, more AI dispatcher fixes and player list improvements.
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