My German/Austrian/Swiss routes didn’t have a single asset updated, so as far as i can tell, no Kuju vegetation was replaced.
Can anyone spot what the ash trees in the first picture are being replaced with in the second?
Yup. Fun to drive with. But you also still have light signals, and the driver drives on a combination of SCMT and still watching the signals.
Thanks Wont forget.
I too love Sfm Torino. It hits the north italian vibe extremely well, i can say that with the experience as one who have traveled northern italy...
My Real Drives actually does not use any scripts. They use invisible trains to trigger random red signalling in the path of the player train.
Regarding the milk bottles. Good solution. I might enquire later as to exactly how it’s done, because they too are bugging me.
I’ve been missing those as well. Thanks for digging them up!!!
I haven’t noticed any impact from that mismatch. The scenarios included use kuju stuff for ease i get. A BR101 would never run in italy. Wrong OH...
I hope so. Particularly RSSLO routes. Rail-sim.de
Steve, the bug was fixed in the latest update ;) I forbid you to touch that piece of code ever again, now that it’s working!!! :D
Well the developer team has fixed it now. Thanks for that. But since you replied, i will repeat this; If it’s a bug known to you, perhaps don’t...
Just register. I must have done that because i have the route. It is pretty good. Great considering it’s freeware and all assets are included.
What was the solution? Someone might encouter the same problem and search the forum.
Well i couldn’t be of much help. Except you now know this problem might only apply to you, and sometimes that helps un truobleshooting.
https://www.codadeltreno.com/en/sfm-torino-rel-1-0-released/
Just opened it here. With the AP sky and enhancement pack plus the clouds pack. All good here.
Are you a member of the Trainsim Italia facebook group? I think they could be a good resource. I’ve had good help there in the past.
Try reinstalling smf Torino. I’ll see if i can fire it up, haven’t had that one open since the last update
Do you have the european loco and asset pack?
YES :-) The bug has been fixed in the latest update. So nice creating without fearing the work could never be finished.
It could be an automatic thing. Away from the cab and the signal status shows. But to me the perfect solution would be that the train became...
I will have to say that if implemented, it should be optional. What fun is it sitting in the cab and knowing the signals in advance? On the vast...
I looked at screens from the TSW Lindau Bludenz route. Isn’t there something similar going on there?
Look at this video at the 14 minute mark. This is msfs. No idea how they do this but the realism on distant terrain is stunning. [MEDIA]
The possibility to copy and paste contents of consist spawnpoints, and page two of aI spawnpoints. The possibility to add stops in qd scenarios....
YES! Or even vertical monitor. Also costumise what elements being shown. Some may only know the distance to the next new speed restriction....
It was never officially possible to spawn trains in portals. So maybe now they are just going with that
I really like Zürich - Olten.
DTG Jamie Been enjoying getting back to working on advanced Quick Drives since the latest update. So THANKS to the team for fixing this bug....
I must say i call b..l on steam wiping a backup. Either he didn’t really have a backup, or he is not observing the basic rules of “how to backup”.
And why on earth didn’t he have a backup. If you have a big installation full of third party content, that’s quite an investment, and yet he...
And this is why you BACKUP your TSC installation. I do it once a month.
Greater drawing distance. Scalable by, say, 125% 150% 175% 200%.
I do and have no problems, maybe because of that.
Cautiously optimistic. Seems to be fixed in the latest update. I note that the update notes says a lot of things fixed in relations to things...
Münster Bremen vegetation is REALLY good.
One major annoyance for me is that the fly-outs of spawn points (both the player train and the AI traffic spawnpoint fly-outs) dissapear if you...
So here’s an annoying one. When the ai spawnpoint flyout is active and pinned, it dissapears when you have to set a missing destinationmarker on...
Agree.
Hi there. What you need to do is put the spawn point after the Main signal. (About 100m after). Then set in a scenario portal at the end of the...
If i understood your question correct then no, there is no other way in quick drives. It has always been possible to generate red (even randomize...
Might break quick drives where ai trains are used to generate reds in front of the player train.
Exactly.
This might be the cause of the “page two innaccesible” bug in QD AI spawnpoints as well. Before the core update that broke them almost completely,...
Even a “save and close” option would be an improvement.
Interesting detective work. Thumbs up.
I wonder what the debugquickdrive command does.
Good question. I cap my fps at 60 so i notice that in borderless it drops below more often than in fullscreen. But must admit that it is ofcourse...
I am having more fps in fullscreen than in borderless.
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