DTG Matt I don't want to hijack a thread, but while you're here and just reminded me of something, I started Cajon Pass a few weeks ago. Did the...
Ah, yes. If you'd kept the POV at the player end (and if I weren't working at the same time on another laptop), I'd probably have realised haha
I don't have the route, but I'm literally just this moment catching up on the preview stream from the other day and maybe it's me going mad, but...
When I watched the preview stream, that was the main thing my eyes were glued to – for the wrong reason. To be honest, I switched off the preview...
On the forum generally, every time I go to edit a post because of a typo or quickly adding clarification, it accuses me of spamming and refuses to...
Yes, that one doesn't even look "textured".
Polyphony Digital have been criticised for years over their crash representations and vehicle damage (or lack of) in the Gran Turismo series. They...
And, yes, sometimes there is just bad development planning and laziness and/or lack of skill/less skill than other developers. Of course.
But... Don't we need to wait for the updated version to compare to other routes? Can we hold tight and see what the improved version is like...
It's already obvious that the initial lack of detail on this route was not to do with performance, but ostensibly because of the time constraints...
As you see, Jane confirmed my suspicion re performance balance. And while I can't answer for Jane re your questions– obviously – they sound like...
Don't forget they need to still maintain a performance balance, which might necessitate a reduction in foliage.
I think it depends on the platform. Steam don't charge, as far as I know; Sony don't charge any more, or that might be for indie developers...
100% I've said this myself elsewhere that this is how many developers (or, I should say, publishers) work. That is the ideal. But as this doesn't...
Given the massive list of fixes and improvements suggested in this thread, I'm not surprised.
Exactly. I wasn't sure why people are arguing over AI vs manual. All it proves is why games usually have gameplay options, to give players a...
It's all essentially floating point calculations, in the end, just different ones, in varying degrees of complexity
Exactly, so that's my point: the issue with the steam implementation in a nutshell is that they haven't figured it all out yet, rather than "with...
You've missed my point, because maybe I didn't convey it properly (although I didn't say anything about arcade versus simulation), which is that...
Well, unless I'm looking at something else, Simugraph is just what they've called a particular blueprint in their Unreal Engine 4 environment....
But it isn't even that. There would be no persuasion, because Skyhook didn't release the route at all – they developed it, that's all, and in the...
Oh yes. I'm pretty sure I had that...
Oh, it certainly isn't. I truly believe that. That's why every time somebody says it needs a new engine, I feel compelled to point out that it...
This is reassuring. I bought TSW3 partly for the save game fix, partly for SoS – but I've completely avoided playing SoS until fixes arrive....
I have to say, though, pinxtonpaws that sometimes publishers can sabotage projects. I know of a game port that was entirely scrapped because of...
I only meant advantageous in terms of making release schedule decisions, nothing more. I don't understand any doom and gloom either. I would...
I wouldn't let this release be the indicator of future developments, because FE have only just made the announcement. The takeover might not be...
But the reality of this industry is that most publishers would rather release a product to a predetermined schedule, because it can be patched...
Yes. There's an issue with their way of working, especially in the area of post-launch support where they just abandon issues, but it isn't the...
Exactly.
Unfortunately it happens that teams will be working on the code even on the day it's due to be submitted for the release window, and something...
Exactly. As per my own response to this above. I can tell you for sure that compartmentalised development is the way of the industry. It's...
It's great that you enjoy it, but the developer has already acknowledged it has a plethora of issues and that they already have fixes in the...
The FPS are consistent, but do you still have stuttering/juddering? This is what I've seen on YouTube streams: 60FPS on the frame counter, but...
I'm very clearly critical of DTG, myself. But the post you're replying to essentially lays out how every development studio works, with different...
I hope not. They really don't need a new product number on the end to fix its issues, and doing so, in my view, would be an insult to the users...
I guess I'll never understand that business model, when some games will have patches several times in one week, releasing individual or small...
See, for me this should have been patched a day or so after release. Mind boggling that a glaring absence like this (which I easily noticed during...
Have they patched in the missing section of river yet?
Many games have issues on release, but it seems that TSW has more than most. The difference with better development teams (and publishers) is that...
The only route I'm going to buy, so far, and even then in a sale, is Niddertalbahn. High quality is everything.
Except the price is set by the publisher, i.e. DTG, so it's unfair to dig into Jane from Skyhook on the price, and so this request is misdirected.
Well, they didn't make those games, they published them. But it shows an eye for quality, and/or ensuring the final product is of a high[er]...
I almost bought it at the last discounted price. I'm glad I held off, now.
But a licence isn't just issued without limitations. They might have held a time- and route-limited licence. I don't know if that's the case with...
Source: https://www.gamedeveloper.com/business/focus-entertainment-acquires-train-simulator-dev-dovetail-games "The management team are the...
With the lingering scepticism over this acquisition, I have to say again I think it's going to be a positive thing. Too early to say what will...
Cause of my endless frustrations. What do you mean colour clash is a bad thing?
Something in a trailer I saw gave me the impression that's exactly what I'd be getting with TSW... I can't remember where I saw that. But when I...
I'm getting all misty eyed, recollecting the Spectrum vs Commodore days in the school playground... EDIT: And I've just this second remembered...
Separate names with a comma.