Sadly I just can't enjoy it at all. I don't save and end up with a game crash. I do save and end up with the red signal bug. Sometimes I don't get...
To be fair, I was a) in a bit of a grump about the sim in general when I posted this, having got a crash one night followed by a red signal bug in...
Definitely.
To be honest, I would rewind and apply this comment to the inception of Train Sim World as a franchise: DTG release a game with long routes, with...
On that note, though, I know some people said they never had a problem with save, or rarely at all. Well, save never worked successfully for me...
I don't know if the OP is playing on PC, but if you are, download Universal Unreal Unlocker. You can then use the currently hidden save game: 1)...
It didn't work for me tonight... But I shut down my PC, rebooted, and it worked second time round. Probably the mod, like so many, is a bit...
I have an Intel Core i7, which isn't overclocked either.
Well, it's lucky then that we can use Universal Unreal Unlocker to save the game every few minutes, to save too much heartache in the event of a...
Oh joys, one of the most important aspects of a train simulator and the developer still can't get it right...
After my Unreal Engine crash the other day, I decided to use it for the first time today. So it's definitely working. I began the first journey...
Well, I like the idea of quick play. And I liked the idea that you always get a tutorial first if you haven't played a route/loco before. Except...
I never use mods in any game (developers should fix their own issues, and I don't particularly trust such things, for stability reasons, etc.). I...
Seriously, I had a bit of extra time tonight, I gave TSW3 one more chance. Had maybe a 50-minute scenario to do. Unreal Engine crashed at 40...
I'm getting Unreal crashes during gameplay. Never had a crash on any other UE game.
Journey mode may not include dynamic weather, i.e. clear skies to cloudy, etc. But it's possible that the new wind physics are separate from that...
It isn't just Xbox. They need to do a lot of optimisation work. I still wonder how much they are relying on blueprints in Unreal Engine, rather...
It just proves how necessary, and wanted, the save game is. To give them their due, I've never seen them so attentive to an issue as they are now...
It's time for them to look into that, me thinks, if it's a well-known problem with that route. To be fair, I'll give it a few days of doing...
I think, on reflection, the issue last night had nothing to do with continuing my journey from my TSW2 profile and it's just a random signalling...
But I wouldn't be able to cross the red signals anyway, because when the signals are on danger the switches don't automatically change for me to...
Also, I'm past the point of no return in hours spent playing for a Steam refund. So whether or not I have wasted money on both TSW2 and 3 and the...
I decided to continue my Minehead Shunter Part 2 journey in TSW3 tonight. It apparently carried over the red signal bug from my last save game,...
If it's the eye adaptation not working well, it seems to effectively remove tonal depth and contrast from textures too, hence they appear lower...
I might have to try that too. I concur with the OP: the first route I started was SEHS, and my first reaction was, Why do the graphics look worse...
Absolutely. Otherwise it's just the same as having a random UE crash, or a red light bug. I'd rather bugs get squashed first. Let what we have...
In a way, though, even though it definitely needs to be resolved as a bug (when you can catch it), it hints at the possibilities for random...
Agreed. I like to have a combination of both, personally. I'll watch videos and complement them with reading. Some days my mind absorbs one method...
We don't know if this instance of the red light bug on Cajon was caused by a core problem. Matt did say at least some, if not all, issues with...
I will when we have the working save feature.
Thanks for confirming. I will need to use this as well while we await the reimplantation of save in a fixed state (which is %100 going to happen)....
As this is technically an old route remastered, it concerns me that my legacy routes will suffer in the same ways, but it does sound like all they...
On the SEHS route, on the first scenario at least (I didn't get to look much further than this yet), it is the outside that's washed out – but as...
Exactly this! This is the kind of thing I expected (still expect, with updates) the training centre to teach. Not everyone reads these forums, or...
Not in my experience: I tried quick play and it gave me a Spirit of Steam scenario/service, which I haven't played yet, and it wasn't a tutorial...
It works many times, however, so even memory corruption could be a factor. It sounds like there are various issues, one apparently sorted in the...
I wonder if DTG can do that. They certainly need to look at it; it just doesn't seem quite well calibrated.
And this is why I felt confident enough to buy TSW3. Thanks for the updates, and the commitment.
Well, of course I foresaw your response to my comment. I'm not actually saying only my viewpoint counts, nor am I even implying that. I am simply...
I understand, but these comments about individuals not needing save add no value, because the discussions are solely relevant to those of us who...
I'd like to know this before I try it myself. I might have to use it. I've not actually done a complete scenario yet; already too long lol...
I think in a way it was the right decision to take it out for now, but I think based on past experience of "all talk, no walk" people have been...
To be honest, if legacy routes don't look as good as they do in TSW2, I will leave TSW2 installed for those routes, and use TSW3 for the 4 routes...
No, it's global. Sadly I don't think there's a way to change these per game... I'm not sure how much use it would be sharing the settings, as the...
As I said in another thread, I had to tweak gamma, contrast and brightness in my Nvidia control panel to improve the image... but of course...
One thing I did notice: there seems no luminance to the signals on SEHS, so I can't see them coming up without the HUD marker. On the new German...
I've returned to it this evening. This time, I reactivated HDR in Windows settings, then I fiddled with Nvidia control panel contrast, gamma and...
As per my issue report, I followed the tutorial exactly. But at the point of applying power to the train, if I use keyboard controls the HUD...
I bought several routes in TSW2, and a couple of locos, in a sale specifically because they compliment each other by adding layers/extra services...
I only briefly started my first run last night, on the SEHS route, first scenario, and encountered an issue: Following the tutorial to power up...
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