I'm guessing something like that would only work on PC? I'm on PC, Steam version. I guess if something goes wrong, the worst I'll have to do is...
Re the cartoony, washed-out trees I was seeing on the first scenario of SEHS last night, making me think my graphics settings were low, I've just...
Yes, I downloaded it last night for TSW3... But decided against installing it, in case it buggers something else up. But Matt did say it will work...
Will they, though? As Matt said, they have all been "rebaked", and he's been using that term with regards to lighting.
It's the trees really. I can see shadowing and shading in the TSW3 screen captures above, but the bit I played last night, the trees looked like a...
To be honest, I'm toying with refunding already... I thought I might wait for release day, to see what legacy routes now look like compared to...
After Matt's reassurances about save reimplantation, I decided to buy it on Steam. And my first impression was, Why do the graphics not look as...
I had 2 UE crashes this past week in TSW2 but never had them before. Also Steam version.
Many thanks, Matt. This is the kind of update I was hoping for at this stage. Good to hear that one core fix is already in place!
This is the problem for people who purchase based on previous features (albeit broken to an extent), who may not actively follow forum updates and...
Well, it snowed heavily in May, here in the UK, many years ago...
All because of people mishearing the abbreviation "could've". Also a current switch to past simple tense such as "stood" where "standing" should...
I was close to buying it, and actually I had a short message exchange with Matt and in my last message I said, you know what, you've made a...
May I chip in on something? Writing as a linguist of sorts (I hold first-class honours in the subject, although sadly don't work in the field; I'm...
Right, so I've recently been playing up to 30 mins at a time, far too late at night, with the expectation of encountering the red signal issue...
Saving is currently bugged. That's it. You can save anything in any game, no matter how complex. Likewise, you can save the state of any Unreal...
I obviously blinked and missed something, but how did we get from Sam declaring that all the performance issues are totally the game – this is...
I'm not sure how long part 2 takes, but it looks like I'll have to try it in full. It probably tells you the length somewhere... I actually liked...
I logged a red signal issue on the spreadsheet just now with Minehead Shunting Part 2. Although admittedly I could be missing something. But I...
It isn't a limit of the engine... Yes, there are stuttering issues with UE4, but they can be overcome with optimization. And garbage collection...
Clearly save isn't fixed. I mean, I have reported a red signal instance on the spreadsheet. But the success rate seems significantly higher than...
And luckily Matt Peddlesden appreciates the difference between reality (paid train drivers with contracted hours; a career) and TSW (entertainment...
All I saw in the stream was a test track. That's all. You get in any train, fiddle around with the controls to work it out yourself, and see how...
Since Matt set up the spreadsheet – and I was very grateful to see more concrete signs of the issue being taken seriously – I have only logged one...
It's Codemasters' in-house engine. It isn't available for use by other developers. There is no reason Unreal Engine should be unsuitable for a...
Spot on, correct.
Unreal Engine does garbage collection on the main thread, I've learned in conversation today. Also that things like animations will default to the...
I hate to say this, but it's become apparent (already suspected) that the development team are the major sticking point in this franchise, which...
Exactly this. Let's just say that I run it at 4K, ultra settings, on my GTX 1070! Stuttering/hitching is the same no matter what resolution I play...
Last night the train derailed by falling over. It looked like a proper derailment, except for the fact I was driving at around 80km/h to Dresden...
There are Unreal Engine games that don't have apparent stuttering – but the stuttering issues with UE4 and 5 are a well-known, documented fact,...
Yes, Unreal Engine stuttering occurs on console versions. It seems there are at least two causes of stutters in TSW: one would be UE4, and...
Stutters are an inherent problem of Unreal Engine's shader compilations, and that includes UE5 -- currently. UE5.1 is going to "attempt to" (not...
It's obviously down to other variables with people's setups, too. I've seen shader cache touted as a "solution" (let's say plaster over Unreal...
Yes, stutters are a known problem with Unreal Engine. You should be able to alleviate it by increasing the shader cache size in Nvidia control...
I personally don't have any issues with EA games. Several of those you listed I enjoyed. I can't comment on FIFA, which some are referencing, as...
Well, there is some truth in this statement, but it isn't DTG's fault, as the foundation is Unreal Engine. It has problems with stuttering in its...
Do you guys know who Paul Jackson is? He's the guy who established the PEGI rating system. He also established and managed the British division of...
Thanks. I hadn't got much into learning the US or German railways yet. I'm hoping the new training centre will help me out in that regards.
Well, it was intended as a humorous comparison more than anything -- although I think you underestimate young children as end users, even if they...
That's true of almost any industry. I've been browsing the local toy shop for my 2-year-old and seen dolls that are supposedly human, but clearly...
I had 30 minutes (well, I put aside a bleary-eyed 30 minutes at Stupidly Late O'clock when I should have been sleeping) last night to carry on...
I could be wrong, as I have yet to properly learn the US railway and signalling systems, but I believe it's permissable for two trains to occupy...
Yep (slang variation of affirmative).
Sounds interesting. Have you got a link where I can check it out?
It's a late West Saxon transcription of Prodigal Son, yes, 11th century, so I'm guessing it was transcribed by Aelfric in the West-Saxon Gospels.
He cwaeot. sootlice sum man haefde twegen suna. pa cwaeot se gingra to hys faeder. faeder syle me mynne dael mynre aehte. pe me to gebyreot. pa...
Separate names with a comma.