Right, because i had information about it and i know how those systems work. In your video it is just not audible because of that bad mic on the...
You didn't understand what i said. The train is not heavily slipping. It just super-slips, so you get max-TE onto the tracks with a bit of slip...
Zusi can't simulate super-slip. TSW can do it. The oddity of it is that you have only one type of slip indicator in TSW yet (what is totally ok...
Plans will not change yet. Route first, then 420, then 232.
I just fixed that issue on my side. There was a functionality implemented to reduce the red lights intensity that is not working in TSW3 anymore....
That's working fine. Klick on "New Posts" then on the title and you will end up at the first new post for you (it's saved within your account what...
Definitely no 218. The loco is still on plan but only in an early 3d art stage yet. As someone got the correct idea the order is: Route, 420, 232,...
Bad joke anyways. I clearly know that i'm quite slow. But i do not have an army of people for production and i also do work for DTG quite often. I...
Basically, the lights are working, technically seen. They are on and at night (or when it gets darker) you will see them as usual. For some reason...
Funny, but no. You will be surprised in a not so far future.
MSTS was 10 times easier than TS1 (TSC/RailSimulator/Railworks .. whatever you want to call it) and TS1 is 20 times easier than TSW (IMO). So even...
No, that's not really THE Problem. It was the same with TS1 and even MSTS back the days and there the docs and tools were open. The amount of...
That's already done this way, always and since i am at making this stuff (nearly 12 years now). Developers know that. Decisionmakers know that....
... and the possibilities to get information, measurements / drawings, detailed imagery, audio and knowledge how it works to create these ... it's...
Another wish-list here :) You always forget that there is only a hand full of people who are able to create that stuff. So, this yet short list...
That's always the goal for audio developers in a train simulator. But the reality tells a different story unfortunately. If we would measure the...
Lol, that sign is just a developers easter egg. Lukas, who was involved in doing the route, just dropped an egg.
When i understand that correctly, you blame DTG because you are not having the will to buy a bigger disk? Sorry, that 's way way off. Disks are...
The transition is the hardest thing at all to make. It can only use samples in game that are looped and pitched. You will never get a result as in...
The stripped-down version was necessary because of the way lower price tag at Steam. If it would have been the same thing, the vR store version...
No sorry. There is quite some work going on with the 232 already for sure, but still 3d art only. The first built 3d model of it was not good, so...
Yes, i played these 3 ACs a lot and analysed them technically a lot more. And that shows how they can trick the player to believe being in the...
No, that is definitely the most wrong comparison you can do. Yes, i understand that people think of those two games were quite similar in what...
Nearly every game has such "issues". These are limitations from the actual used hardware. The trick is, to cover most of the visual artifacts with...
When you want to have an adjustable seat, and that is what we are talking about here basically, the seat needs to be movable, what it is not yet...
It's basically easy WHEN it was supposed to be in there. Afterwards it will not happen. The 3d model needs changes for that and it's too risky to...
But the "Meta-Reference" is not always the thing most players want. That's basically the reason why it is as it is. On the 101 i put the cam where...
On a German keyboard it is the # key. So no, it's not universal. But on the shown image that should be that key, yes.
No, unfortunately there is no switch in there (the back wall is not modelled). You can use the # key (or whatever key is bound to the handbrake .....
"Federspeicherbremse" is what she says. You forgot to release the parking brake then :)
When you intend to take over a train friom AI that you have driven before you give it to AI, you need to leave it with the correct procedure for...
That's correct.
What route? If the route is not equipped with LZB then you can only reach speeds above 160 when switching off PZB and LZB. Then you can drive as...
Then you are not under active LZB monitoring. Switching LZB on does not mean you are able to drive faster than 160kph. It's just on and suspended...
There is a further thing to know when you train is stuck with the brakes. When you set the reverser, for whatever reason, to 0 and did not pressed...
About 5 to 6 minutes to reach 280 on a flat surface. On a steep gradient they even lose speed.
Should be the view distance scale or some lod distance scale. No idea, i never fiddle with the ini settings here. I use it as it is. Could also be...
That is not directly shadow draw distance. On that spot, for clear performance reasons, the 3d track went into an imposter mesh that will not draw...
Then you leaved the train without the correct cab deactivation sequence to do. Press rear wall "Cab change" button, set reverser to 0 and remove...
My intention is to book a flight to Mars. All other intentions are speculative and might not worth to be considered at all.
You need to apply the SB or Emergency brakes and being on a full stop, then the test works.
That's not coming from the motion blur. That's from TAA. Lots of UE4 games, or lets say games that use TAA have that. Temporal Anti Aliasing does...
But they are there. Each wagon got about 30 light sources to lit them up. Already to much from a performance perspective. But as you see, too less...
Actually a rectangle light source used there :) I wouldn't use it for the displays at all. The problem here is the amount of overlapping light...
Actually these displays do emit light in TSW3. But it's not enough to lit up the environment. If we would crank that up to lit up the cab, you...
You don't need to switch on any passenger light. It is on by default as soon as the ZS (train line) is powered. The lights are always on. Fact is,...
Mg brakes are working for sure. But only in SB (emergency braking) and above 50kph.
The Ü indicator is a separate lamp placed left besides the MFD. B never changes to Ü in the MFD/MFA or wherever.
Btw. a good portion of the work and assets/trains of the two routes Moselstrecke and Basel-Freiburg were supplied by me :) Means track-work,...
Yes, it uses the same (not so magical) tech of IES light profiles (no, i don't have original IES files for train headlights, but i found something...
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