What is the Issue? Sounds normal and as intended (by me ^^).
Makes no sense for me to discuss this further. I'm the bad guy. And i knew that before starting the conversation :) That is the thing that will...
Definitely not the reason (believe me). If you would know me better (you probably could if you played TS1 the last 10 years), you would know that...
Yeah. Wait, i will stop the world rotating for you again, just be patient a bit.....
So, this is a PS Store fault, not a DTG fault. But even then, i know what i bought in the past, so i would know there is something wrong and would...
Just a hint: try the RRO MRCE 185.2. There is a real change in sound :) (tbh, i dont know if it got released with this update yet, so you may just...
Buying things twice is a pure customers fault, not a manufacturers fault. So, that is not a valid argument to me. I i bought something i should...
Those two things are not the most relevant argments for a 3rd-party to jump in tbh. I would not care much about reviews at all, but sure a bit how...
There are lots of messages. You just need to read them properly. They will not come to you home apologising personally to you. Come back to...
You may forget that those routes maybe are just "warmed up" for the new game from their actual simulation environment pool of routes. As i can...
Definitely on my (wish)-list :o But not that soon because, as said, that is a really complex beast. Needs lots of love to be good.
Not really if you follow the rules. To turn it on while already moving put the throttle lever to 0, put the AFB speed lever to max, switch on AFB,...
Ok, so the solution for you is to ripp off TSW from XBox at all. Better? Sometimes it is better to have any result than no result. Making/having a...
Have you playd all of the hundreds of games by yourself? I don't think so. As someone who makes audio for a game from time to time, i also try to...
Because a train sim needs to use a lot of short looped sound sources. Other games doe not need to use such loops mostly. This has nothing to do...
No, its not. What they mean is the update rate of their behind-the-scenes working own granular synthesis for the engine sounds. You can only...
This is not really magical. What is does is to set the could density. The real used and clamped value is 0-1. So with 100 you basically set the...
It is not that easy as you may think. This is a spatialization problem and has to do with the placement of sound. If we would set it so that it...
If you would ever have built a route for a TS, you would know, that this will not happen. Speeding up development of a route only ends in lower...
No, that would't work. The viewing angle would be wrong to get that effect. Signs need some sort of canalized emissive reaction but that also does...
Yeah, kinda. So nothing new here to look at :)
Simply different settings to the TOD system. But what you all expect is not achievable yet i would say. We have to wait for UE5 and Lumen to...
Not DTG nor Epic can change yet the fact that the lightning, for a real-time environment as TSW needs, is bad in UE4. You basically have no bounce...
I can't do anything for those other locos i'm afraid. Only if i get called to do so.
No, it is not working on moving/skeletal meshes.
DB628 please stop this. Your dream wishes all the time over the forums are just naive. Come back to mother earth and learn how the world really...
Possible, yes. But there is the problem that in TSW a palyer can possess any AI train at any given time (and there is no...
I tried that too and it works good if you find a usable IES profile and set up the lights correct. I got it lit up the tracks for about 1km in my...
Is this something you would expect (at least from a little german shunter loco with brights)? It uses a IES profile and lights up about 300m (with...
That Fernbus light is nothing else than a overdriven lightsource with the same range as the TSW ones basically have. The normal headlights...
Of yourse, i had a read over those pages alot but also years ago. Seems there are changes. Especially the flash light thing is new to me at least....
The engine itself does not have a feature to do so. Not that i know about (who i am.. i know nothing :D ). The way to do that is to get the idea...
No, this it not what it supposed to do. As the name says, 'distance", it acts in a distance from the player and further, not near by. For the near...
Yeah, those shots show definitely the activated RDFS AND RDFAO on the 4.26 version. That's good to see. Looks way better with just a tiny bit of...
You can't just switch on RDFS/RDFAO and all looks better with push of a button. There is a bit more work to do. The old routes seem not to got...
Correct, AFB is limited to 160 when not under LZB influence. That might be a bad thing, but we want it prototypical at least.
Yeah, that's how the world normally works and it works well so far. But not in a train sim environment (speaking of the people who are in it ^^)....
That's 1337-speak for "rofl" or "lol" :love: What i wanted to say is, it will not really help to create one of the worst case route in terms of...
H4rH4rH4r.... sorry, couldn't resist to do that :D
Only way IMO to speed it up is to hire more people to do it. So this would raise the costs too. There is no...
Most people here have basically no idea what it means to develop a train sim DLC at all and stay profitable while doing it (and as a company, no...
Definitely not. That's maybe a wish. DTG can do it in the same time as before because they use a larger team now than for TS1 routes. But lets say...
A PC works different. It basically has two memory areas. The RAM and the VRAM. The AMD based APU Consoles have only one fast memory where it...
That depends on the assets at least. And i don*t know yet if only RDFS is used or also the more visual effective RDFAO. Both together can deliver...
Yeah, you can pass the jungle with swinging the machete, but when you look back then, you have destroyed your beloved jungle. Not always a good...
No, it is not baked into textures at all. Read my post way above about it. If we keep the term "baked" then it is baked into the mesh itself. But...
No, there is a hard limit how far this works. And there is a tiny impact on performance as the stuff needs to get rendered. But you can't notice...
No, i have not found any yet. There might be a solution by maybe a idividual person or even studio, but these things often don't see the community...
In my tests it was about 1200m max distance to use it. And that is a good value i guess. Generally yes. Basically every static mesh can use a...
What do i love the car-comparisons.... and this time it is a complete different thing. Noting to compare at all. No one ordered anything from DTG...
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