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Will free roam be updated to include which DLC a particular consist is from like the main menu has?
You can install and launch the Editor on Linux. Whether or not you will have satisfactory performance on the Deck is another matter.
The key to spawn trains is TAB on PC.
Is there any sort of list of database or list out there for which countries have publicly available LIDAR data and where it can be downloaded?
And your evidence for that is?
Doing some experimentation I think you're right. Well, that's one mystery solved.
I don't see how the existence of slow speed collisions is relevant to my point.
I mean it could but it wouldn't add that much - just a single-digit amount of rush hour services.
These just feel completely wrong in SoS (I don't own Peak Forest but imagine they're the same), and have ever since TSW2. I don't have fine...
Not through all the condescension.
I was referring to the idea that TSW somehow has a highly specialised way of texturing terrain that diverges from standard Unreal practice.
I'm sorry, this is an absolutely absurd claim.
Do you have any better suggestions for tutorials then?
Install TSW3 (just the base game without DLC is fine) Launch TSW3 so it generates a save file In the old drive, go to Documents/My...
I tried this mod but it didn't click for me. Signal gantries just looked terrible at a distance.
I think you can only add assets if they're attached to a scenario/timetable, but I'm not sure about that.
You don't know that.
DTG shouldn't need to produce a tutorial on that except in how it specifically interacts with TSW, Actors are a standard Unreal Engine concept.
Can we get a pinned thread with links to these tutorials?
I'd just like to ask that creating non-route content, such as trains and scenarios, is not forgotten as a subject for tutorials. Not everyone has...
I'm surprised all the discussion is about building routes, the most difficult and time-consuming type of content to create. Has anyone tried...
I think some people feel they have to prove their "cred" by claiming development must be done without the aid of any sort of documentation.
Well, we don't have those guidelines. I presume there are plenty of places where TSW expects things to be done a certain way.
There's no indication of what DLC vehicles are from as there is when selecting vehicles in the main menu. We're back to the old problem of not...
Either way, there's a lot of official Unreal Engine documentation and even more from third parties.
Well, this is a modified version of the Unreal Engine, which of course has full documentation...
DTG did not delay releasing the editor until 2023 because of its difficulty and you know it.
HSTs have indeed been diverted through Clapham Junction into Waterloo at times. Just search "hst clapham junction" on Youtube for proof.
Some of your details here are inaccurate: Simis was purchased by Eidos in 1995 Simis was then purchased back from Eidos by its founders in 1998,...
Because they gave it out for free. SHG can extend MML - but it would either have to be a free update or a separate route.
That's not how "cooking" works. SHG will have all the raw files.
You missed my point. The timetable represents a day's services. Therefore it should have either the weekday services or the weekend services, but...
You can spawn any formation available in the scenario editor.
TSW2 and TSW3 can be safely uninstalled in their entirety. TSW4 has its own copies of all DLC.
I very much support this suggestion - now that Free Roam's out I want to download interesting liveries, but I don't want to do so if they'll show...
Here's the simple way to do it. Download Heroic Games Launcher Launch it and log in to your Epic account Download the TSW Editor Open the...
Separate names with a comma.