I remember them saying this, as well as autogen helping them speed up the building process, however this just hasn’t materialised. In fact I’ve...
I've you've not tried already, play in misty/foggy weather during dusk. It looks and feels quite spooky but at the same time it looks great!...
You must be new here because that literally means nothing. NOTHING will change in terms of rolling stock. What you see is what you get.
I have no knowledge of German trains but the promo images show the 112 absolutely pristine! No weathering at all. Hopefully this is yet to be added.
Thanks for the kind feedback. Personally, I can’t stand how vivid and vibrant TSW looks by default. It just looks too cartoony and clean looking...
I hope it’s more than just increasing the amount of NPCs during rush hour, as that isn’t very interesting at all. In fact you can already do this...
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Another shot with the amended settings. I'm loving how the sky looks naturally balanced and not overly saturated as well as the cab remaining...
Hmm I’m not sure. Make sure the [SystemSettings] section is under everything else.
Kazick Make sure that the dictionary is active and there isn’t another file path that TSW is using. You can check this out by taking a 4K...
Don’t mean to state the obvious but make sure you don’t have the speech marks “ in there.
One thing that's always bugged me with TSW/UE4 games in general is how vivid and saturated the colours look. The colours 'pop out' far too much in...
I don’t mean to rain on your parade but the Bakerloo Line was far from a stellar performance. In fact it’s quite the opposite. Stations look,...
I assume the upcoming Glasgow Cathcart Circle line will be part of this 'rush hour' pack as well as some other newly announced routes.
TSW has always had this issue with its night lighting from day one. You'll notice it'll actually get brighter as the night progresses....
To me it now looks like a feature only for new routes. Perhaps some additional peak time trains instead of the current 24 hour copy and paste...
So it now looks like its nothing more than an advertisement for upcoming commuter routes, as opposed to updated existing routes/timetables. Could...
So just announced on the live stream on RailFan Fest for TSW 2 is a feature called 'rush hour'. Not much was revealed but the main features...
The main three areas of focus of trains in TSW for me are: - Accurate sounds - Accurate physics - High, detailed textures If it requires the...
There’s a clear difference between wonky/bendy roads and roads which physically don’t fit together... DTG could’ve easily avoided this by using...
DTG have quality assurance (QA) and quality control (QC). According to DTG, QA is NOT responsible for things like scenery errors. They only check...
Unreal Engine has A LOT of capabilities and can look and sound great if utilised correctly. Sadly DTG barely scratch the surface in regards to...
One of the reasons for the paid upgrade was partially DTG’s fault, as they were reluctant to update the version of UE4 TSW 1 used. They were...
A few more weathering details added to the EWS 66. EWS livery has been made less saturated looking (faded) as well as additional weathering on...
Yards in general in TSW seem to receive little care. It’s often a case a laying down well used looking tracks with little to no...
So the ECW updates which have been done for 3 MONTHS, we now how to wait until they release the Class 313, which could be MONTHS away. *sigh*
One thing I was pleasantly surprised in today's roadmap stream is finding out that Adam's team has given the port area in MSB some TLC, given that...
I think Matt said he didn’t want to use volumetric clouds because they’re too intensive on resources.
Absolutely nothing. As per usual, people are going wildly off topic and creating their own discussions within a dead thread. Just to clarify,...
After seeing the release of the Cross City Line for Train Simulator, I would love to see this line in Train Sim World! Proposed era: I'd like...
I seem to recall DTG stating there is an issue with the way the model has been set up for the Class 166, which is why they/the preservation crew...
Turn off texture streaming in your engine.ini settings. This seems to stop most, if not all stuttering for me. Texture streaming loads everything...
Enough of this console vs PC debate. It’s getting boring and very repetitive. The game needs BOTH platforms to survive. No platform is better than...
The way DTG has set it up means that the default grime textures will only show in extreme cases of brightness, so if you’re in a tunnel and shine...
Unfortunately I own no US DLC as I have a strong bias toward modern British DLC. Sorry about that.
If you mean the environmental fog, then there’s nothing I can do about that unfortunately.
Getting back on topic, Rivet need to realise that stretching a 240p texture over an object just isn’t acceptable. Also, with the scenery, they...
DominusEdwardius I fully understand what you’re saying, however the textures and/or resolution size Rivet have used is beyond a joke. It’s 2021...
Monder [ATTACH]
Ah, I think I know why. I stood up and moved the camera towards the glass. This isn’t the default driving seat view so you shouldn’t see it so...
The way UE4 works is that on the exterior, it’ll always look more excessive as the sun is shining on it. When you’re in the cab, it’s...
Hi, this was intentional. It creates the effect of a wiper smear. Bear in mind the area where the wiper reaches is more transparent, although I...
Hi, I edited these files externally. So yes, I did not use the livery designer. However it is not a 'hack' as you mentioned, its well known in the...
Here's a little project I've been working on - I've been weathering the windows of trains to try and make it feel a bit more authentic, as well as...
I would like to propose for the route from Gravesend to London Charing Cross to be built. To start off with, this route could be independent to...
I understand what you’re saying, however in this case, the dirt has clearly been modelled when they modelled the train, as seen in the above...
Does anyone know why dirt and strains do not show up on the windows in TSW, despite it being applied in the textures and materials? In TSW the...
A lot of these values don’t work or don’t change anything as a lot of commands have been disabled and/or hard coded in by DTG.
Yes. That’s correct.
Absolutely, although I think it should be a bit more pronounced, specifically over hills and mountains. I don't think Arosa takes advantage of...
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