Rob39 None of these commands seem to do anything to the visuals. It seems the gameplay console is 'locked' by DTG so changing it doesn't do anything.
Hi, could you elaborate? Thanks.
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Hi, I changed it so it more typical to what you see on the classic section of the route. Unfortunately DTG only provided one ballast texture for...
Hi. This will be uploaded as one big mod. I haven’t released it yet but it should be out in a couple of days :)
Some more fixes to the concrete texture around Stratford International, blends in much better with the surrounding scenery compared to the...
Glad to see you haven’t changed with being ever satisfied with the mediocre DLC DTG churn out. Keep it up :)
As far as I’m aware the shadow distance is ‘locked in’ so no ini command can change it. Only DTG can change this although they seem extremely...
DTG were lazy with the ballast and only used one type across the whole route, so I used the ballast you’d see on the ‘classic’ section of the...
WIP. Concrete walls at Stratford International are now a lot lighter looking, brightening up the overall gloomy feel the station had by default....
I get what you’re saying with distortion that comes with zoom, however it is genuinely like that. It isn’t flat at all, as it is in SEHS. There’s...
As the title suggests, why are there no gradients into and out of Stratford International, as per real life? In SEHS, the approach and exit at...
Whatever it is, let’s hope they model it properly this time and don’t do it as a rush job *cough* SEHS *cough*
Some final finishing touches ready for the release. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Day lighting looks marginally better than it used to do, but night lighting is still horrendous as plagued with flaws.
Hi guys, just working on a few final touches. Should be able to release it sometime next week :)
Nothing concrete, just a word of mouth, although in rough words, DTG said loosely that “We don’t have lots of fancy cars in our car park” which I...
Nothing will change. We were all told as developers spend more time with the tools, they will get more experience. Though the staff come and go so...
Some further enhancements - headlight and marker light visual upgrades to the 395 as well as a well used and dirty looking Class 375 TMS screen....
Correct.
What they've done is made the background a texture, but the font/writing is auto-generated by the game. So there's no way of editing the font.
I think this is a known bug with the 395, allowing you to open the doors whilst in motion. Hopefully this will be fixed in the next update.
Hi, this is not changeable unfortunately. DTG uses the (awful looking) UE4 default font. They used a more realistic font in the Bakerloo Line DLC,...
Another upgrade - 375 headlight and marker light improvements. Headlight has a brand new texture and colour. It’s no longer a basic yellow circle...
Nope, I haven’t released anything yet, as I’m still adding small things nearly everyday.
Nope, I was on time on both occasions. The AI service which gets priority is always late into Rochester regardless of what I’m doing.
One thing I noticed with a lot of routes is that DTG like to overpopulate trees and place them really close to the track, obstructing signals and...
Unfortunately level crossings don't have their own asset. They just share the same road texture. Also, level crossings are placed really wonky,...
Hello all. I thought I'd make a thread so people can list their issues which may they have with the timetable. Be it arriving and/or departing...
From the results so far, it’s clear that the majority of people aren’t satisfied with the route scenery consistency. Now I don’t expect DTG to...
Some more enhancements... [ATTACH][ATTACH][ATTACH] [ATTACH]
Some signal material fixes - before and after. As you can see the default has an issue of seeing a metal like material inside the signal lens...
That doesn’t even run on this route..
I made this intentional to be clean looking as these fences have been repainted in real life quite recently if I remember correctly.
I would definitely pay a bit more if it meant a reliable, consistent quality DLC release. Not this unfinished mess we randomly seem to end up...
As the old saying goes; ‘it ain’t broken, why fix it’
Thanks for the reply DTG Natster. If you haven’t seen the route already, there’s a real feel of an ‘unfinished’ state. It’s not a case of one or...
It seems that’s the general attitude by DTG overall - “it’s not my problem/that isn’t important” as well as “it’s on the list”. They do have a...
From the images I’ve seen, they’ve stupidly carved the word ‘OFF’ into a metal material instead of a simple dot matrix display so I can’t do...
I’m quite enjoying this route and the 375 is a nice drive between Rochester and Faversham, despite its minimalistic changes from the ECW 377,...
I hope DTG listen to this constructive criticism and take action on it because there’s some really good feedback which has been said.
Steam achievements for this pack is out and unsurprisingly it looks very underwhelming. View here
It seems quite a few new features are very inconsistent in being utilised. Why is this? Are the developers not aware that such feature exist or do...
For now I’m doing it all as one mod, however I could make individual mods if they get requested to me.
The fence mod and this mod shouldn’t collide, and I think it changes the look of the wagons on both routes.
Hi, I've done a small Samaritans poster here and I'm going to update the bigger posters too, thanks. [ATTACH]
JayTG123 Hi, thanks for the suggestions. Assets can’t be added, removed or replaced, only its texturing can be replaced. I’ll try to do the best I...
Hello all, I thought I'd share some of the visual enhancements I've been making for SEHS. This is still work in progress and I will be adding...
With all due respect I think some of you guys need to do a bit of research on the line and its services. First of all, let me make this clear,...
Any idea of a timescale when a patch will come out for SEHS to fix the tunnel lighting issues, as well as various other bugs experienced...
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