Well we definitely don’t want anything but a 24 hour clock, otherwise you’d break many timetables!
Like many things, it’s something DTG want to improve on, however, as always, they have no ETA or guarantee that this will happen. So basically,...
I hope autogen doesn’t mean a reduction in scenery density/quality for future routes. I actually thought autogen allowed for MORE detailed...
No, that's a lighting defect. Particularly common in places were baked lighting meets dynamic lighting.
Whilst watching a YouTube video about how to improve the look and feel of TSW graphics wise via ini commands, I noticed the user write down a list...
I can assure you there won’t be an extension to this route. At least not upon release date.
The stations and built up areas look really nice, however as I suspected, the outer, mountainous areas look pretty plain. Instead of it looking...
On a slightly unrelated note, the lack of any distant shadows makes the world look so flat and unrealistically plain. Specifically hilly and...
It's a blessing in disguise as most save game resumes break the game in one way or another. Mostly the signalling.
It seems the environment artists really struggle with placing sounds in the correct places. Almost as if they have a random sound placer...
Good find. Although when and where do dynamic skies take place in TSW 2?
Yes. I really don’t understand why they’ve not took advantage of the upgraded engine? This applies to both lighting, visuals and of course sounds.
I’m almost certain this being mentioned in the first TSW 2 Q&A livestream, as someone asked about dynamic weather, but it was said that it was...
Yes. When the Q&A first came out, one of TSW 2’s selling points was dynamic weather, however this was quickly corrected to better looking sky...
I voted sounds and (dynamic) weather. I think all of us can pretty much agree on that sounds could be improved. Particularly preserved content...
A rather sneaky move but I see DTG have removed any mention of improved skies in the TSW 2 Q&A. Initially upon the launch of TSW 2 it was said...
Marketing literally abuse the word ‘authentic’ at every given chance. Their marketing for JT’s MML add on says ‘authentic’ despite DTG using a FGW...
There’s also the issue with lighting dramatically changing brightness every couple of minutes. Particularly in partially cloudy weather. It’s...
In this day and age, and especially with UE4, I’m surprised volumetric lighting hasn’t been used. Everywhere looks the ‘same’ and so flat....
At this point, I'm prepared to see AI have their pantograph up in third rail areas and vice versa. I'm not hopeful the OLE and power systems...
Also, does this mean the switchover change will not be necessary if it's all 25KV? If not, then that's a pretty big immersion killer. Especially...
Correct. If you didn't have time to make a dedicated asset for it, why didn't you port in the TS1 model? It would've been more accurate compared...
Rule one. Never believe what you see in promotional images :D
They still carry the same, awful clouds that they've had in TSW 1. TSW 2 hasn't changed anything in this regard. New clouds are for new TSW 2...
As the title suggests, is it time we’re due a new cloud system? On the newer TSW 2 routes, we have a lovely ‘wavy’ like cloud effect when...
Thanks, I appreciate this. I know lighting has improved on newer routes, although this is only applicable to day lighting. Night lighting still...
Nail on the head with this. The issue isn’t so much with how dark (or not) it is at night, it’s the fact that it fluctuates from dark bright dark...
I don’t think it’s a question of TSW’s night lighting being too light or too dark, it’s the fact that TSW’s night lighting is broken, full stop.
It’s much worse on some routes than others, but yes, it’s a blanket issue with the lighting. Fog also doesn’t seem to work anymore at night. I...
Whilst you’re correct with this, TSW doesn’t have varying levels of light depending on whether it is in a built up area or the countryside. So...
Forgot to mention the infamous issue of trains ‘glowing’ at night too.
Thanks to the Unreal Engine Unlocker, I am able to change dates and times on the go, however unsurprisingly, this quite easily shows the flaws...
Apologies, I may have got carried away there. It just seems DTG are incredibly slow at adding in features, some of which really should’ve been...
I remember that being said in the livestream and I was baffled as to what exactly is so complicated about changing a few values?! Also, it seems...
I think many of these features haven’t been added to the game because of underpowered consoles. DTG really need to get with the times and start...
This is what the default TSW lightning bolt looks like: [ATTACH] [ATTACH]
It’s called constructive criticism. If you’re happy with DTG using a default ‘all the same’ asset library, then fair enough. But some people are...
Talking of catenary, it seems DTG still don’t know how to terminate a section of wire properly. Seriously, how long will it take you to build a...
On the subject of lighting, clouds and weather, I believe DTG use this rather inferior looking weather pack compared to what else in on offer. The...
Correct. Although I don’t know how the user got the lightning to work without manually typing in the command each time. I am obtaining this...
I shall post a screenshot of what lightning looks like on here when I get the time to do so.
If something like dynamic weather can affect FPS so significantly, then DTG really have optimisation issues with their game. Although this isn’t...
As the title suggests, it would be great if we could have dynamic weather featured in TSW. This, in my opinion, would make a huge difference...
Looks like they have used the same (quite horrible and low res) looking ballast according to the latest screenshots. How hard can it be to...
The responses on here show that people are genuinely interested in things such as getting the pantograph and overhead line equipment accurate, as...
Disappointing to see DTG use a basic, generic looking and incorrect OLE models for the selected areas. Even TS1 did it better.. Also, anyone...
The issue the QA team face is that they’re probably well aware of all the issues raised, however the list is probably so overwhelming, that they...
I'll give a very rough guide as I'm only remembering it off the top of my head, so it may not be 100% accurate, however I will do my best....
Hello, I've not re-packed it yet. Just to confirm the people with issues, have you deleted any previous sound mods for BKL? If not, then it may be...
Separate names with a comma.