Make sure there aren’t two versions in your DLC folder. Foobian changes the file name each update (so it won’t override the old version) and I...
[MEDIA]
Thanks guys :)
Is that something that we can alter do you think? I’ve never looked in to it, but it’s definitely off. Had a go on SEHS last night and it was the...
Morning all. v4.1.4 now on TSC with updated pre-sets for Rosenheim - Salzburg. I hope this is now at a satisfactory point! solicitr Hope this...
The lighting at 18:00 in Spring looks fine to me. If you’re talking about the fact that it’s dark at 18:30 in April that’s nothing to do with this...
That’s odd, it should be the exact opposite. I made the changes because the previous version was too dark, and what is above is brighter than the...
It’s a great feature but just be mindful that those settings still dim the external PIS boards and headlights too (in the case of the headlights...
It’s there, just not visible with default settings. If you increase the grass cull distance (which is a perfectly normal thing to do, and which...
Hey all. I'm really not happy with my setup of this Salzburg route, it's proving to be a tricky nut to crack. I'm out of time for today but this...
What’s the darkness got to do with it? Doesn’t affect the tiles in the sky!
And floating tiles in the sky. What’s that about?! [ATTACH] [ATTACH] [ATTACH]
TL: DR but I assume I’m not the only one missing SiFA and PZB audio after resuming a save? I’m also seeing a lot of this annoying shadow...
I’m aware that, in the rush to get this out, the balancing act that needs performing is perhaps not 100% there. The very latest version (which is,...
Hi all, Please accept my apologies. I thought it was nailed but in certain lighting it was still far too bright. I have updated the Rosenheim...
v4.1.2 is now on TSC with text only pre-sets for Rosenheim to Salzburg. TSW 4 | Lighting & Graphic Enhancement v4.1.2 - Train Sim Community
Hey all, I’ve bought Salzburg so will have a preset for it today. The Voralberg one was alright but it needed a lot of changing.
Do you know of a nighttime cab-ride video that shows how it looks in real life? Thx
I have a 3090 and followed this video. The card is obviously different but the principle and methodology the same; [MEDIA] Absolutely worth it.
That’s very kind of you to offer but it’s fine, honestly. I do appreciate the gesture though, thankyou :)
It's also easy to forget what this mod does when you use it all the time. These pictures are taken in exactly the same place, the start of the...
GodMode has had roughly 32,500 separate downloads. The TSW4 version of this ‘mod’ (or whatever the heck we call it) is currently at 16,500...
Hi. Is the route worth buying? I don’t get anything at all from DTG so I have to buy all these DLC myself (and at full price to have them shortly...
The videos are all made with the same version of this mod, which will be 4.2. This has only really come about because of the recent conversation...
Thankyou. Hopefully I’ll get round to Bakerloo. It’s fairly linear so shouldn’t need to many variations in service pattern hopefully.
Not strictly connected to this, but I’ve uploaded the WIP Birmingham Cross City announcements to TSC;...
That’s the best it can be sadly. Absolutely nothing will change it, it needs to be done in the core game and given it’s been that way for 7 years...
As alluded to above here’s a look at the (as yet unreleased) version 4.2 of this Graphics and Lighting EP mod for TSW4. Four videos, recorded ‘as...
By the time DTG drop Gen8, Gen9 will be last gen.
It was a worthwhile discussion though as it may have opened up another avenue to save some performance overhead. It often happens that way :) I...
When it looks good though….wow [ATTACH] [ATTACH] [ATTACH]
The conversation last night got me thinking and I found some more documentation on shadows and how they work. As always with TSW it doesn’t seem...
The centre upright of the windscreen shows nicely the difference in the ambient occlusion. That’s a really good example of GTAO doing it’s thing.
Lovely shots!
Hi Nick, hope you’re well. That change was intentional as, if you look at the two images closely, things that are a little too dark in 3.9 are...
Which is a long winded way of saying the settings you were using were too much for your GPU ;) Whichever way you come at it, ultimately the...
That’s good to know, thanks. There’s definitely a resolution factor in the equation which that aptly demonstrates.
Absolutely. I don’t remember what I set that route to, but if you increase the view distance and foliageLOD even one more point from where it is...
I never had the route when that was an issue but it’s still pretty terrible if you turn things up even a little bit beyond default.
Sadly. Something is fundamentally wrong with either UE4, TSW but probably a combination of both. Ultra settings on a PC suffers the same pop-in,...
Again, I believe this is the route builders simply not setting things up properly over the tracks. The bridge in that picture is casting a shadow,...
Unfortunately they’re already set to the highest they can be and raising the numbers further isn’t going to change that sadly. Trust me, it does...
Thankfully there are people putting the time in to fix what DTG have long since stopped caring about. This transforms this route;...
…and a lot of it is nonsense I’m afraid, and what isn’t nonsense would also absolutely cripple pretty much every machine out there. It would make...
With respect that is completely irrelevant to this thread and this mod.
As does my 3090, and at 90% screen percentage on a native 4K screen it can struggle at times, normally at the time of day our old friend the...
That’s amazing!
Oh, I missed that. DX12, by design, puts load onto a GPU where it would otherwise have been on the CPU. I’m only guessing, but I would be...
Sorry I haven’t been able to reply for the last day or so, I’m away working. Can I ask what your system is?
I’m a bit stumped, because there’s nothing in the latest one that is anything other than changes to gamma settings and light levels. I have...
Separate names with a comma.