Or you can just copy your TSW 5 Caltrain files into 6. Work flawlessly.
Fair enough, I just wish it were a settings option.
And the square root of 29.28 is 5.41
Huge? Not really. Game designers have a whole toolbox of tricks to make a pocket-sized world appear "huge", but it's an illusion. The entire...
When the new LIRR was launched with safety systems always on and non-isolatable, thanks to the licensor's insistence, you would not believe the...
Profile import is easy, assuming you are connected to Dovetail Live. The first time you open TSW 6, it will ask if you want to import a profile....
It doesn't work on the new TSW6 routes, just the legacy (5 and earlier) ones.
If this is a Steam installation, then you need to open C:\Program Files (x86)\Steam\steamapps\common\Train Sim World...
Not necessarily true, at least on PC. You can copy the TSW 5 versions of the Caltrain content into TSW 6 and they work fine.
You're just wasting storage space, unless you have some particular affection for an older version
Erm, Over Shap is probably the worst performing route I have. My old machine struggles with the Frankfurt routes, but WCMLOS is a slideshow.
I expect it will layer into most future UIK routes going forward, since they go just about everywhere.
If you get behind schedule, yes, you can lose your slot and another train might be routed ahead of you. The AI dispatcher is smarter than it used...
I have good news: the 5 > 6 changeover does not apparently affect mods at all. I batch-loaded ALL my mods into 6 and have experienced no problems.
Personally, I would like to have an auto-guard/conductor handle the doors on trains that operate that way IRL; as driver you would merely wait for...
It's working fine for me. Note that LZB doesn't engage at the first sign, but when the train passes the balise at the next signal.
Normal operation is to hold the release and add throttle; as soon as the controller is in a power setting the brakes stay off.
HOWEVER, you can copy your Caltrain files from TSW 5 and paste them into TSW 6, and they'll work fine (this is a way to keep the branded versions...
The 220 is short enough it's rarely going to overhang a platform.
Or you could tweak your engine.ini file. Or you could use the brilliant .ini setup by Jetwash. Pop-in is only a problem for those who let it be.
I copied all my existing mods over and have had no crashes or other weird behavior. I can't guarantee they all work, but it appears that 6 made no...
Can confirm. Just go to your TSW 5 DLC folder, copy Peninsula Corridor, Baby Bullet and MP15, and paste them into your TSW 6 DLC folder. Work in 6...
I'm on Steam; already have all my DLC. And moved all my many mods over as well. Apples to apples comparison.
When can we expect profiles for the new routes?
OK, I can confirm that there has been substantial optimization work. 6 takes half as long to load as 5 did, and it runs much more smoothly on my...
Still nothing on Steam (1936 BST). Yes, I refreshed the Steam client.
This can be fixed- you need to press the "Drivers Brake Cut-out" button in the trailing 146.
I would be surprised if it does, at least at launch. The Turbo is layered in from GWE (and that upgrade is not altering the rolling stock)- and I...
Compared to the roughly similar terrain on WCL, it's night and day. DTG went all out with foliage, almost to a TSG density.
SOLUTION! There are THREE related problems that cause non-functional brakes. TWO can be fixed. The first, well documented by now, is specific to...
I ran every version up through TSW 4 under DX12, and it is better: but with my little old GPU TSW 5 crashes instantly, OOVM error.
Yes, but that's an XBox emulator running as a "blue box;" within Windows; the Xbox structure and (inaccessible) file system remain.
I believe it's because in the PC universe they can't do what Microsoft and Sony can do in their closed console ecosystems, download locked game...
Restarted, and after a modest wait the signal cleared, so it seems it was just a random glitch. ___________________ Yes, Dresden-Chemnitz totally...
I prefer to be addressed as "Your Imperial Majesty"
Well, according to one beta tester, optimization has improved; routes like Frankfurt run much better in 6 than in 5
Putting it here because there is no feedback thread for DCZ. Service 85302. Perma-red at start; dispatcher says "Train in section ahead" which is...
On CRR, I park the 3 camera inside the caboose focused on the brakeman's gauge (which is fully functional)
AIUI, random failures will only apply to new routes, not legacies
Meanwhile an oldie but goodie Tharandter Rampe BR 363, 95035 Westbound Industry Move Forget the listed 10 minutes! Simple, straightforward...
Blurry textures are a function of underpowered equipment. That is Unreal Engine's method of dealing with tapped-out VRAM. Yes, NYT's signals are...
Especially since Journey mode disables the workaround tools available in timetable, deleting trains and redrawing paths.
The problem there IIRC was that the MRCE 182 was conceived (by DTG) as a freight engine and they didn't bother with passenger functionality
I certainly have no issue with the 194 Linke Rheinstrecke timetable giving us Produktfarben in 1984! (Mentally I just pretend it's 1988)
Indirectly, in that DX11 (where TSW runs natively) puts a lot of graphics load on the CPU
The preview streams were definitely a dev build that was still using TSW5 thumbnails
TBH, notwithstanding the usual concern about bugs, and the Epic mess, TSW6 is the most exciting annual release since Rush Hour. That was an epic...
I would suggest you download, free on Steam, the greatest utility app ever invented for potato PCs: Lossless Scaling. My GPU is even weaker than...
That really is obscene. That's more than I paid for Munich to Vienna on Railjet business class.
Well, it doesn't affect me as a Steam user - we get it all at once - but I have to agree that "early access" may be the industry standard...
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