Having driven this route more I am beginning to believe that I have been mistaken, and DTG are cheating. Specifically, the distinction between...
You really believe that a train drives off the moment it's made up? Seriously? Railroads operate to a timetable- that means every train has to...
It's a nice idea, but I don't think I would be clicking between windows while I drive.
Sure, take your ball and go home - because you have no idea how real freight railroads operate.
That's why they make chocolate and vanilla. For myself, I like to drive a train, not stop a train every 2 miles so that stupid humans can get on it.
Nonsense. Consists are made up when the personnel and traction to make them up are available. In many cases the day shift will do the shunting...
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Built-in TSW problem; there is no "non-speeding" speed for TT entrances and exits. IRL, most TT are limited to 10 mph, if you want to use that as...
Way, way too picky, and not at all representative of real life. Can be done, but you have to brake down well in advance and approach the marker...
Well, IRL it's frowned upon to start, even downhill, with the engine at idle and no current to the motors: it's hard on the system mechanically.
Hmmm.
Fair point. I suppose that the only area where this really bugs me (and breaks immersion) is pulling a freight train up to a passenger platform;...
Yes. NB trains are routed to the eastern track and SB trains to the western- at least in game this seems always to be the case. It is possible...
There are different levels of ambient light at night, depending on the time and the season.
I'm not sure that this doesn't reflect RL operation- that on the CRR trains were simply routed to the right-hand track regardless of whether it...
That rope shouldn't even be there, since it actuates the "rear horn" that doesn't exist on this model of F7.
Well, not all that similar. The big difference is that the DLGW pack used locos and rolling stock that already existed in the game; DTG didn't...
Clinchfield is a HARD route. It's not one to start out on! Start out with something easier - GWE is really easy - or get used to US freight...
Of course, there is an issue with some existing routes being TSW2-native, and others being Preserved Collection. If a re-run is included in the...
In TSW routes, services end where the route ends, even if the real train keeps on going. Sometimes the RL train does indeed stop at the last...
It's difficult to deduce a 'pattern' for routes included with annual bundles in TSW, because there is limited data so far. But... TSW1 released in...
To avoid popping the PCS during setup (mostly, this isn't 100%): Set MU2A valve first, then (if on a grade) set Indy brake to Full to hold the...
Actually, now that I think about it, that would make MSB a better fit for the no-cab-car 101. In that case, all player IC trains would start in...
Fair enough.
Problem with that is that the switches are necessarily automatically controlled, not manual, because you keep venturing onto the main line and...
"Theme" doesn't imply "and nothing but" The routes for TSW2s first year include SKA, LGV, HMA and SEHS: four bullet trains where previously TSW...
The one which you use to set the transitions, on the opposite side of the stand from the throttle.
I don't quite understand. This bug doesn't let me get to the point where I uncouple the first 3 loaded cars: it gives me a permanent red on the...
It is a little known fact that EMD originally designed the SD40 to go down the tracks sideways. But railroads refused to operate it this way, so...
Same problem "Your train appears to be off path." Nonsense! I went exactly where I was told and stopped on the marker. Has anyone solved this issue?
Neither one. Those are both air-actuated friction brakes. The dynamic brake is electric. It makes use of reversing the polarity on the traction...
Union Pacific has lots of highball freight routes across the wide-open spaces, where once upon a time the big steam express freights ran over...
A little premature, since apparently only 17 people on earth actually own a PS5 yet, and getting one is harder than unlocking the Colonel's secret...
Done.
As for the coupling moves at Blue Diamond: they are very, very tricky. It's not an easy scenario!
It's not that DB suiddenly stop working below a certain speed, simply that they become less effective as the axles and thus the motor armatures...
https://docs.google.com/spreadsheets/d/1o7zeIn-Nshe7_bzqkd7hQg2QrV0G9xNvBevPoxTunA8/edit#gid=0
I'm only describing what I have observed, together with what is known of Seaboard and Seaboard-territory CSX. That, and the fact that it makes no...
Of course it is.
Updated.
All right, here's an example: [ATTACH] In this case, the dwarf clearly controls the right-hand track, the "main", while the mast controls the...
I'm not sure that it would add much in the way of gameplay, since all it could do would be to sub for the SD40 on mainline runs, or at most add a...
Nothing new about the 143
It appears that Restricting aspects are currently bugged. The game has Divine 15mph Limits dropped into the HUD from on high, but no speedboards...
I wouldn't hold my breath for DTG adding layers for new locos on older routes- they have never done it yet.
Call me old-fashioned, but to me that's an oxymoron.
England and Scotland ceased to be countries in 1708.
It was Bakerloo, mostly because they couldn't model all of Central London just in case you used a flying camera while driving under it! Still...
Actually it was (and presumably is) much much simpler than that: I've run it several times now paying careful attention- at passing loops CRR...
And that, boys and girls, is why railroads went to six axles on road engines.
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