Traction goes to hell in the snow in real life, so I'm not sure why you say "poorly"
Can also be fixed, more quickly, by switching between Dim and Bright settings
There is no "allowed" speed for entering or leaving a turntable: the speedo will turn red if you're doing 0.1 mph. Ignore it.
No dice. But at least we got Arosa, Clinchfield and Cane Creek.
I was thinking more of the 50s, which is when CRR's system was installed
Because developers are spending their time developing, not playing games? This constant low-level murmur along the lines of "DTG don't care" is...
Fair point.
The problem is traction in the snow- you simply cannot throttle up above notch 3 on the starting grade without the wheels breaking loose. All you...
A query: was Limited Speed a thing yet in the game route's timeframe?
Man, that is OUTSTANDING work!. Please, please, please file a ticket with tech support, including all of the above verbatim. The primary reason...
It isn't power- you've got plenty- it's traction. Out of your 9000 horsepower you can use maybe 3000 before the wheels break loose. What two...
Permissive Stops are signals with number plates. IRL and (one hopes) in game, can be passed at red with dispatcher permission. Depending on the...
Here's CSX signals for ex-SCL territory (includes CRR) and ex-C&O (includes SPG): https://signals.jovet.net/rules/CSX%20Signal%20Rules.pdf
Step out on the front porch and enjoy the view....
Yup. Depending on grade and train weight, you ain't gonna budge until the BP pressure at your end gets up to anywhere from 65-80 psi.
All right, I did it. Ya'll are right, that's the way it is. Plenty of power, but you can't use it because there's simply no way to throttle up on...
A thought on signals- in lieu of an actual CRR handbook, one might want to look in the first instance at Seaboard's, or CSX's for ex-Seaboard...
On which railroad? There is no "always" with US signals, since every railroad had (and has) its own system.
This issue has been covered so often, DTG have temporarily added a splash screen to the game: go to the cab of the rear loco and set the brake...
Query: when you do this, do any of the fault lights come on? According to the real-life manual, a "chime" is supposed to sound whenever one of...
I'm somewhat confused by the function of dwarf signals here, because, oddly, they often appear to contradict what the mast signal is saying. For...
Hill starts: throttle up first, then release brakes. About 200 amps should keep you from rolling back
Fascinating. Although I notice that CRR was not one if the signatory railroads
But unrealistic. Doesn't work in real life.
This is the Great Unsolved Mystery of CRR
Clinchfield's signals were very nonstandard.
Whoops, you're right. Momentary confusion with the F3/F7. But 1965 is still quite a long time ago.
No, not really. The point is, you could very well record a passing train from public property. But DTG don't know that you did. You have no...
[IMG]
Biggest problem in the pic is that in the '70s, Wise County back roads wouldn't have had center stripes. Many still don't.
Seriously? They did that in 1948? There would be some serious clockwork mechanicals inside the control stand, to make that work.
Something's wrong. 1.89:1? That consist should pose little problem; certainly at less than 2% you should be able to accelerate to line speed...
The F7's very primitiveness, relatively speaking, makes it a course in railroad physics. You're really driving it and operating all systems; it's...
Keep in mind that the grade half a mile behind you may well be steeper than what's under your seat.
How much tonnage, and what traction? There ought to be for a route like CRR a minimum of 1.5 hp per ton. Three SD40s should pull a 4500-ton train...
Manual points with which there is nothing discernably wrong when you pass them; the obstruction/collision is invisible, half a mile away around a...
What traction do you have, and what is the train weight? PS: from a full service train brake application, it can take 5 minutes or more for the...
It may be the case, as according to Matt was the case at the Trammel siding, that in some places the straight-ahead route was the "siding" and the...
Can you? Cool! However, the number boards are graphic fields, filled on spawn from a randomized list of numbers appropriate to that loco (so the...
Again, this was not shunting! This was a line move.
How are the locomotives positioned in the train? This may be one of those DP setups, which in CRR apparently means the "helpers" are dead weight,...
It would be very helpful if you specified which route and bug you're talking about in the thread title.
Interesting. Never had this problem, the AI loco did what it was supposed to do. Is it maybe like some shunting services in Sand Patch, where if...
Nope. They're like the trucks and fuel tanks and headlight lenses: paint proof.
Note that this isn't a shunting scenario. It's a Point A to Point B, with no stops at all.
You are saying that, based on an invisible obstruction (and no signal), the driver of an 8000-ton coal train is going to stop it on a 1.6%...
CSX was formed in 1986, and inherited several thousand locomotives. It takes a long time to get that many painted! I don't doubt that there were...
It's a bug; sometimes in an emergency stop, a trail locomotive's bell will start sounding.
A standard full coal train on the Clinchfield was 110 hoppers, if you're so inclined.
It is almost parodic.
Separate names with a comma.