You can either make your own or, use the signal view blueprint from that DLC.
GPU isn't really used to much, CPU is mostly used for editor stuff.
thanks =)
[ATTACH] Made a new version of the stop board to be acurate with Doncasters West Yards. Spelling has been fixed.
This is what your navigation should look like on stations, if there is no black boarder on the boarding section of the platform then there's...
[ATTACH] Worked on Mexborough Station a bit more, ramp is modelled just not in editor yet, mostly blocking out and cleanup of platform geometry....
Another big update, custom stations are now spawning passengers =D
The station names will be the station identifier in the station directory. This fixed my issue and passengers now spawn on my custom stations....
Nice thanks.
Big Update: The route is now playable in the main game, still working on this process and not everything is working right yet. Fixed my...
Theres a switch behind the driver that needs to be switched on.
Works with everything else, so I assume it is related to that but I need to test more. So I think something is not working correctly in the editor...
So I've set this all up and for some reason it's ignoring that, I wonder if its a problem with the editor? Custom route btw.
Nope just says not in service if used on any route that is not birmingham cross city. Or maybe I'm missing something? So double checking the list...
Still annoying the destination PIS doesn't work on none birmingham cross city routes.
Big update on the Class 170: No longer using the FifeCircle 170 and swapping over to the recently released XC 170 will be working on livery at...
Working on the Doncaster to Sheffield route myself. =)
Yeah somethings wrong with cooking its missing files.
Same, official cooking works but not Muffs. I'll update say its not working properly official or muffs.
nice thanks
Update: Slow progress, working on signal pathing and junction setup, timetable on hold while these get worked on. Update 2: Working on track weld...
Licensing issues but if they could get all the licenses for these it'd be wonderful, and a proper 66 update as well to sim.
Good luck to you, [Removed - Swearing, Jamie]
You need to use a loft ofset to make the station platforms and export those to edit them later.
So on every official map there is a navmesh in the persitant world that is usually over the station in the sky and then the normal local navmesh...
[ATTACH] [ATTACH] Update blueprint to be complete with all information. Custom bridge identification signs for the route.
Oh nice freightliner =)
Very slow process though.
Also important details that you want to stand out and look good texture wise should have a larger uv than rest of the model, if this like a sign...
best is to keep simple make a high poly version of the models and bake them into a low poly that we it looks great without the performance hit....
Is there anything within that specific area? Does it crash if you open the route map? Cause if it does there is a possible broken signal that...
Only recently noticed the tracks missing from York Yards and it wasn't a major issue to remove them as they were not apart of the main signal...
[ATTACH] Updated York area with track removals old yard not present in 2024.
That's not an issue for most people, I'm not sure what's wrong on your end.
So recent update. Had a issue that took less than a week to fix, was trying to origanise a few things and broke some plugin names but everything...
Daaaamn, that's messy but also so organised.
You have to recreate it from scratch.
No idea, I just know that it requires custom blueprint and knowledge of the train your want the horn to sound on.
It can be done but it requires a custom blueprint that one links to the track and two knows which train to force the horn to sound.
[ATTACH] Image of Gasocigne Wood Yard and Milford Yards. Just finished up placing signals and routing some of them, Selby, Milford Yards and...
[ATTACH] Progress on the new tracks.
[ATTACH] So keep an eye on API Requests. If it is 0 the image is cached, if it starts displaying numbers its requesting the image from google. So...
[ATTACH] Big update: Decided to connect the church fenton branch of line to Gascoigne Yards. Which means the timetable needs fixing once I've set...
No idea.
Probably, its just a skeleton mesh, the blueprint would need to be childed to make it work.
That could work but it'd be tricky to get right, I think a custom plugin to operate the manual levers would be a better option.
that'd require a custom plugin of some kind that would allow that to work.
Just to let everyone know, I'm currently taking a small break from working on certain parts of the project. Will be looking at some modelling...
So I've double check and by default the DDC saves to C:\Username\My Documents\My Games\UnrealEngine\Common
Oh? I was unaware of this, is this in the editor settings? Found it in derived data, it wasn't setup.
Separate names with a comma.