When I do scenario objectives I just did add instruction and it seems to work fine.
I have added onto this message a file which is the logs from the stack overflow crash, you'll see that because we don't have the pbd of the editor...
Hi all, Can DTG please take this on board I raised an issue with editor that I am getting stack overflow error. I have checked through my...
DTG Matt DTG Alex Anychance this can be addressed as it's seen a lot and I get it saved time in house to not do this but it means perfectly usable...
so update on this issue, for some reason setting a different scenario as Play in editor and running it and then setting the trouble scenario back...
I have shared my scenario zipped on the Train Sim Discord and tagged Alex as it wouldn't let me put on here. I've also shared a link with them...
DTG Matt So it seems the stack overflow issue is still happening for me, I thought I solved it but appears not. I've triple checked as well none...
DTG Matt So sorry to ping you Matt but I'm just wondering if there's any update at all on the cooking issue with the editor on that being resolved...
The rails have to be correctly orientated in the uv for them to work
Well hopefully dtg sort out the mess that's happened and fix cooking as it was promised to us the community after all. And we've waited a year...
So the only reason that was to be done was because of how Muffs cooking mod worked. An asset reg needed generating for cooking to work and both...
So the issue isn't the setting up the stations its that with the TSW editor the Nav mesh isn't being cached after being created. This means when...
Amazing thank you Matt :), apprecaited
it doesn't mean anything. As I say in a normal UE project we wouldn't have the issue isn't however they deal with it and sort it as it's not...
Hi Matt, we;ve received that guide which is amazing however cooking still isn't working, it seems on our end it won't cook unless there is an...
Hi all, I hope this can reach internally at DTG I apologise for those I've tagged in to this as well. The TSW 5 editor seems to not have working...
Also you say one navmesh into persistent level, is this just in persistent regardless of size and position or size to fill your holeee world
Also, UE it self doesn't have this issue. It's due to dtg haven't fully tested editor so things aren't fully there. The option you speak of as...
So your nav mesh sits within each level, but your recast nav mesh sits within your persistent
So the fences should have collision, they'll be something your not setting. Unless the fence is your own model then you will need to add...
so the issue we have is not the station blueprint, you can literally slap it on an empty BP that has them components and just manually place them...
So in different parts of the world it's Don differently so that realistic for that part of the world and that type of stock.
to be fair to DTG as a first iteration of conductor mode it's fairly decent and on long playthroughs can be a bit repetitive but switching between...
So painting a terrain is a normal UE thing so you should be able to find lots of tutorials on how to do that within UE 4.26 on youtube. FYI 4.26...
it's shown by the ticket icon on the services selection screen, and when you select one of them it'll ask what you want to do driver or conductor
Something else I think would enhance Guard Mode on service is the following, this also includes my previous two suggestions - You could have...
Something that would be good to add is maybe things getting stuck in doors and you have to investigate what it is and resolve it. Also, aiding...
they've done a recent post for the PC editor for the TSW 5 editor of whats been looked at
Also I've found that some of the UI when playing windowed doesn't stretch to fit the window size and some of it ends up with gaps on sides cause...
[ATTACH] So I don't know if it's me but the writing on the panel look blury in some areas, I have a pretty decent PC so the game should be able to...
THe class 350 when AI drive it, it seems the saloon lights arn't on so it's pitch black when in tunnels
The ground being black is normal for ue, you have add the blend weights for the different materials for that to sort it self out. Landscape...
Do you have the dlc as if so then you should be able to look at the rvd, if you don't have the dlc then it won't work for you as you don't have...
It's fine, I found that running the code on the RVA seems to be the trick. Not sure what they do with Preston to blackpool though cause they don't...
DTG Matt you wouldn't be able to found out this information at all ? I essentially need something that'll run on the game thread.
So I am trying to do it where I have a announcement thing for my scenario. I'm trying to use play function on an audio component thats living...
Hmm, I am pretty sure I did that for them all. What I'm doing however is gradually adding to my new timetable so many at a time to see at what...
DTG Matt so it seemed to work initially but it seems after two PIE sessions the Stack overflow is coming back to haunt me. I've gone through...
I shall report back of it fixes it.
That is amazing matt I never knew substitution could cause this. When home ill comb through and all being well it solves the issue. Thank you for...
Hi all, Anychance I can get some help as I have created a timetable but it seems I'm randomly getting stack overflow error crash of the editor....
Literally not that different, one is free other requires payment to use.
So I don't know how it works to give you answer on how the tracks on outside of turntable are done
I would make a child BP of one that's in game and see how it's put together and replicate.
Hi all, I'm making a LU Battery Loco but I've come to an issue where I can't seem to get it working. Below is screenshot of the setup. [ATTACH]...
The diamond is what you can use to signal to another node to allow it to be completed, so train A can't finish x until train b has done y. The...
If its a BP normally dtg will have one somewhere in core that is used to derive from. Try have a look there it might help you.
You can create a flat landscape that's normally ue stuff.
Is this timetable your making if so then its down to you to find the problem. Have you left a train entry blank somewhere for instance, have you...
So your issue with adding track to a route is the dispatcher will only see the track that was in original and not what you've added due to it...
Separate names with a comma.