In TSC doing route extention was much easier cause of how it was built etc. In TSW there isn't a route dependency like x route is needed for y to...
Not really, there isn't a way for a route to be extended and the user to have the base route.
Hi all, I have got my brakes all setup in simugraph but I'm having issues where they release and apply quite slow on my wagon. Also, if I apply...
Also the brake systems rabbit hole was useful it was just I then had a further question on top of my initial one :).
So I was using the wrong thing, what you do from what I've been told is in simugraph the Brake Cylinder node have a Piston Pressure, you take this...
DTG Matt DTG Alex DTG JD hi all, I'm just wanting to ask how would I affect my brakes animation I've made with the brakes cylinder within my...
[ATTACH] [ATTACH] The images above show what my wagons brakes are doing with loco brake handle in the 44% applied position and the values being...
Hi all, Just wondering is someone can help. I've got my wagon working to where brakes will apply and release on it. The issue I'm noticing though...
Be careful stating on threads editor is broke again, might cause confusion. Always do your house keeping first to defo make sure it's not...
What if you made a test scenario on a route and see if in game does uncouple work fine when AI is splitting and then running two separate...
so your issue with editor for consoles is the editor for them would need to be built from ground up and would need a ton of work and that's even...
So you can use the dependency on the instructions to prevent AI or even player going past that instruction until this other linked instruction is...
fair enough, I can see why it wouldn't be caught that bug of array being empty prevents UI showing the scenario. Something else however I've just...
Thank you for the response as well Matt.
Arr, so the issue I was seeing was my scenario I made in public editor and cooked and packed with what muff made to allow us to cook and pack with...
DTG Matt DTG Alex Hi both, hope your both okay. I was wondering if there was a chance we the community could get a guide on what we need in...
Your issue will be nav mesh, there is issue with editor where as the files that's shouldn't be cooked are I believe the Nav mesh is not being...
It's on dtg route
Your prob better using unofficial editor tbf, reason is cause you want to unpack the plugin and put into files. Then copy the asset you want to...
Hi all, I am making my own version of the jeep however I'm not 100% how dtg are doing there version in terms of the stuff there doing on logic...
Anything that is part of a plugin made by dtg or a third party will be cooked and as such a lot of the not needed data etc is stripped. Some of...
So update on this it seems they may have been working after upping value to in UE units silly high number but makes sense when doing realistic...
[ATTACH] So this is in PIE and still doesn't seem to be having it. Below is the settings of one of the lights. [ATTACH] [ATTACH] [ATTACH]
I'll give that ago see what happens, thank you for the response I'll report on the outcome :).
Is anyone able to help as I seem to have an issue. [IMG] I have this light within my actor. as you can see it's working, however in the world it...
[ATTACH] Thats the issue I'm facing, any help would be amazing cause I cant think why they would be like that unless there was a depot building...
Well I would back up your theory if it was just my stuff doing it but it seems it's DTG stuff as well appearing like that so not sure if there's...
Hi, just wondering if the pc editor could be looked at as earlier today I ran a scenario I made in pc editor and noticed some of the class 170...
Hi all, Could DTG please look at the PC editor, due to how it's been done anything engine related as in stuff that comes with Unreal Engine by...
In the world settings you have to put what you offset is to GMT. Not doing this means you will get like darkness at like 9 in morning
Or another suggestion is remove the barriers all together and let the creator place more specific ones or even toggle various ones off and on etc.
[ATTACH] Here is a screenshot from within the game, well the editor but as you see there is a fine they've placed to block movement so why not...
[ATTACH] In the screenshot above I have taken from google earth of Eastcroft Depot. the faint white line is one place where they put a barrier...
I have a suggestion know we have the pc editor. Can it be so the barriers in the world are suggested boundarys rather then fully stopping player...
tbf you might need to triangulate your model before brining into editor, see if that helps. One thing I've noticed is all of DTG stuff is super...
Hi all, Just wondering if anyone can help with what settings I need my brake pads to be as currently if I have brake pads and a traction of some...
It's just your saying smoothing isn't there but the model isn't smooth looks very much flat shading which in blender you shade smooth. You don't...
Your mesh isn't smoothed, you need to smooth your mesh either in a model program or see if ue will allow you to smooth
In your simugraph when you have your axle and going In you have your brakes and what ever traction your doing. Do you get crash of editor or not...
Is anyone able to confirm if for them simugraph have brake pad and some sort of traction going into axle do you get a crash of the editor. How...
How do the brakes work? How would I connect up for my brakes to work right. If I put into axle both the motor thing and brake pad, editor...
You put the sockets Into the static mesh itself and then it reads where they are I belive to place the stuff in the actor.
You will prob have to drill down to get the track speed limit. Also the signs don't have one as they are set my what the track speed limit is....
You can create an Rail vehicle audio blue print and set it in the RVD
I'm the animation blueprint for the coupler you would setup a virtual vhid I believe where you set the animation to play for the interaction...
Yeah so the objective is just looking for coupling. And you being human can do it even if things are 100% correct. AI however will make sure...
So when coupling the location on the node is irrelevant. This is because it uses the coupler location bepending which sides your coupling together.
Normally if ai can't couple to the formation it's cause somewhere their doesn't match. Might be coupler or jumper cables. Might be the wagons...
Pointless as it's going into weekend doubt they'll look on forms at all.
So basically, it's a version mismatch so the editor is fine to update but if the game is updated to latest then it'll fail as the versions in...
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