Has an update gone out to editor cause on discord someone has said there's is working fine and has had an update to do.
So this happened before and it was because the files version mismatched and the editor didn't like this. They resolved it by updating editor....
DTG Matt anychance this could be looked at. Appears to be version mismatch again. It's now caused though issue where anyone with latest game...
So you never want to put one nav mesh covering the whole level, the performance impact would be high when as the whole areas is then queried by...
Again show some screenshot
You shouldn't need to. Most of the components will have the functions implemented on them already. The act of you making a child is so it allows...
Yeah it's something they need to fix with editor cause it's super confusing. Just remember to put the child BP somewhere in your plugin so if dtg...
So the AI Controller is already set for me correctly. I've looked on a child BP of a already made station and I can't see any function being used...
So I have managed to get passengers to spawn but they aren't moving to the waiting areas, spawn for about 20 seconds then despawn. I can't find...
You have to create a child version of the BP and then put the child version into your plugin and then add it into your BP. DTG Alex Anychance...
Should work with a normal service timetable as well. Shouldn't need scenario stuff to work.
So the waiting areas need to be set as no collision and tbf if the passengers are waiting within them they prob are fine. It might be the...
Also when it comes to AI controllers you don't place them in the world as they are spawned when the actor there being used on is active or spawned.
Thats a really good find actually, normally the BP version is what you use and the cpp is normally what the BP is derived from. I generally...
So one thing I noticed was the nav mesh you have to build paths else it won't generate it unless you've left it ticked to auto generate. No when...
Another update on progression, I have been working today making seats and getting them in.
So just thought here is an update for today so far on the changes from last update. The sounds I got help from others on to get going and what I...
Hi all, I would love to have this post reach out to DTG themselves to ask a massive favour. Is it possible that you could work on either of the...
Well at moment I can't get it working so wouldn't feel comfortable doing tutorial
I thought the station component is what controls the spawning of the passeneges ? At the moment I have a blueprint with 2 passenger spawn points...
Hi all, Is anyone able to help with how I get a station setup and working on my route. I've followed how others are setup etc but can't seem to...
So I've never gone over 1 normally do .5 for stopping services, 1 for express and 0 for freight and then unique ones put in right place between.
Just thought for last time tonight do a final update on the sound/audio situation. Still a lot of work to do but improved from earlier today. [MEDIA]
Here is another update on my project - Below is a video of me testing the RailCoach tram and getting sounds working right. Very WIP. [MEDIA]...
pretty sure base service priority is for like the priority at a base level that service has. Train A have 0 and train B has 1.0, when their is...
I would say Train Sim Community is a good place to do that.
Yeah I forgot there is a camera rig in UE haha.
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