So on the last GoTo node you would add them as Virtual Destinations.
If I understood you correctly, the GoTo nodes will form part of the PIS stops and ultimate destination. You can if needed on the last GoTo node...
So check what you have set for the below. If you have set a start time so left Create after delay unticked the AI won't take over that service...
It will spawn a character in driver seat.
so that is a dependency which will prevent one service from continuing from a certain instructed until another linked instruction has been completed.
from left to right, I have my formation node, then my start service node, then my GoTo node for portal and then a normal GoTo node. And then at...
not sure then.
You would do this, You obvs would need to do a GoTo instruction after the portal one and then you would either end the AI service or have the box...
Can you show your load and unload instruction as it will better so see if something is missing please.
So when you set your instructions there is something which should mean they show. I may be wrong on that though. Reason for this is I don't know...
So you can't enter or leave them but for AI Service you do a GoTo instruction and pick location and click on the portal. It will show something...
So this is one of my load and unload instructions. [ATTACH] [ATTACH] If your doors aren't opening I would check if you can something not set...
So you don't specify where it is as you would be sat in the station when this instruction is called. To outline you would have your GoTo (This is...
Yeah, it can be done. the only but that at moment is buggy is creating the Scenary tiles, some routes its crashing on. Also, the Scenario Manager...
Not sure without seeing settings etc, prob be something simple that's not set which is causing it.
I don't know how I've sorted mine but my Timetable no longer vanishes when doing that trick. Try to only load the timetable when your full into a...
If their doing it on every reload I bet the editor is having issue correctly saving them like into the assets etc.
So what you can do is the following to fix temporarily for now - Create a matching asset type in the same location as the vanished one with the...
As far as I'm aware, you use it to create the needed tiles for the scenario you choose and them tiles will go into the location of the scenario...
Hi, so it's seems to be something at a c++ level as even the c++ version of scenario manager doesn't seem to see any of the objective actions...
So i have come across that the Scenario Manager BP that you have to make an instance of for scenarios has an issue. You are not able to add any...
I tried that and it still wouldn't allow me
[IMG][ATTACH] Images above show the issue with the timetable where it doesn't seem to think it's saved.
Another thing which I think is a major issue currently is whether I do small projects etc the Reloading bug is once it hits that's it. Editor is...
DTG Matt sorry to tag but this one seems to be one that will prevent a few things. :) So got an error which is that in the instance I make off...
Unreal engine have loads of resources on their website and videos. For TSW specific stuff, they've said above what there gonna do I think.
Separate names with a comma.