Put the throttle lever to 0, wait for the tap changer being in tap 0 (HUD shows that where normally the throttle position gets shown). Switch on...
Not with this loco. It would not even work when you doing it as advised with moving the panto selection past "both down" where the air pressure in...
When you sit in cab 1: - be sure Throttle wheel is in 0 and tap changer is in 0 - switch off blowers - open doors if needed - Apply train brake to...
It also depends on which speed you are. The range where you can hear that at most is 25-45kph. Below it's not there at all and above it gets less...
There is a replacement-switch in the cab 1 for selecting the pantograph. And you need to do that manually when changing ends or to the cab car....
I know, but i heard/read from different "Wagenmeister" that, at least in German trains, the pressure difference along the train is marginal and...
There were changes within the simulation. And it seems the person who did that didn't considered to keep other areas (like audio) in mind when do...
The HL manometer is directly attached to the HL. So, it normally shows the exact pressure on that pipe over the whole train. There is nothing in...
It's not ZWS but KWS36. And yes, normally it does that. Unfortunately, it's not implemented yet. If i find time, i will add that. I already added...
Tbh, this particular problem has nothing to do with SimuGraph. I will not get into details here. But connections and logic for that is 'just'...
First, you can couple all things together that uses the same type of coupler. So you can couple any German wagon to any German loco if they use...
The reason is simply the same as in the real world. You can't couple them jumper-cable wise. It's made in TSW as in the real world. And that...
I think what you miss is not in this loco, unfortunately. It uses the W29t tap changer what is barely audible in the cab and even quiet outsides....
Ok, then it is this way. Thanks for the clarification.
I'm not an electronic engineer so, i can just tell what i read. Field weakening is mostly used to gain more torque out of ta slow running motor at...
There are two conditions where the MCB pops out. First, the transformer input sides current draw from the wire (Oberstrom). That cannot (should...
Mainly worked on the setup and simulation aspects for this train. Sound is just an aspect that needs to be done by someone :D
Simple, time. Making the loco use of Dosto doors was a 1-hour job. Making a 143 Kako compatible is basically a new loco build which can take weeks...
Technically even the 110 cannot do anything with the Dostos we have in the game. But for the better gameplay i added some logic in there that...
TSG is not making a BR111. It's not even planned at all. I don't like that loco. So why should i do it. The person who did this fake, just want to...
I can only work with information i have and sounds that are available. The result of that you can drive in TSW. If it's not good enough, sorry.
Right, because i had information about it and i know how those systems work. In your video it is just not audible because of that bad mic on the...
You didn't understand what i said. The train is not heavily slipping. It just super-slips, so you get max-TE onto the tracks with a bit of slip...
Zusi can't simulate super-slip. TSW can do it. The oddity of it is that you have only one type of slip indicator in TSW yet (what is totally ok...
Plans will not change yet. Route first, then 420, then 232.
I just fixed that issue on my side. There was a functionality implemented to reduce the red lights intensity that is not working in TSW3 anymore....
That's working fine. Klick on "New Posts" then on the title and you will end up at the first new post for you (it's saved within your account what...
Definitely no 218. The loco is still on plan but only in an early 3d art stage yet. As someone got the correct idea the order is: Route, 420, 232,...
Bad joke anyways. I clearly know that i'm quite slow. But i do not have an army of people for production and i also do work for DTG quite often. I...
Basically, the lights are working, technically seen. They are on and at night (or when it gets darker) you will see them as usual. For some reason...
Funny, but no. You will be surprised in a not so far future.
MSTS was 10 times easier than TS1 (TSC/RailSimulator/Railworks .. whatever you want to call it) and TS1 is 20 times easier than TSW (IMO). So even...
No, that's not really THE Problem. It was the same with TS1 and even MSTS back the days and there the docs and tools were open. The amount of...
That's already done this way, always and since i am at making this stuff (nearly 12 years now). Developers know that. Decisionmakers know that....
... and the possibilities to get information, measurements / drawings, detailed imagery, audio and knowledge how it works to create these ... it's...
Another wish-list here :) You always forget that there is only a hand full of people who are able to create that stuff. So, this yet short list...
That's always the goal for audio developers in a train simulator. But the reality tells a different story unfortunately. If we would measure the...
Lol, that sign is just a developers easter egg. Lukas, who was involved in doing the route, just dropped an egg.
When i understand that correctly, you blame DTG because you are not having the will to buy a bigger disk? Sorry, that 's way way off. Disks are...
The transition is the hardest thing at all to make. It can only use samples in game that are looped and pitched. You will never get a result as in...
The stripped-down version was necessary because of the way lower price tag at Steam. If it would have been the same thing, the vR store version...
No sorry. There is quite some work going on with the 232 already for sure, but still 3d art only. The first built 3d model of it was not good, so...
Yes, i played these 3 ACs a lot and analysed them technically a lot more. And that shows how they can trick the player to believe being in the...
No, that is definitely the most wrong comparison you can do. Yes, i understand that people think of those two games were quite similar in what...
Nearly every game has such "issues". These are limitations from the actual used hardware. The trick is, to cover most of the visual artifacts with...
When you want to have an adjustable seat, and that is what we are talking about here basically, the seat needs to be movable, what it is not yet...
It's basically easy WHEN it was supposed to be in there. Afterwards it will not happen. The 3d model needs changes for that and it's too risky to...
But the "Meta-Reference" is not always the thing most players want. That's basically the reason why it is as it is. On the 101 i put the cam where...
On a German keyboard it is the # key. So no, it's not universal. But on the shown image that should be that key, yes.
No, unfortunately there is no switch in there (the back wall is not modelled). You can use the # key (or whatever key is bound to the handbrake .....
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