Here it is: https://forums.dovetailgames.com/threads/todays-announcement.23096/#post-138701
I wonder how would mods with code libraries work on consoles, or any mods that need non-UE4 files to work. Would people have an option to release...
Wherever it's going to be, I think you will get notified on the forum as well. edit: Or by some nice person on this thread.
Makes me feel like it could be the editor.
I know it's been mentioned before but the shades of red and gray look like an OBB Railjet. Maybe the dark gray is a little brighter on the train....
No need to reply, you could just go to the top and click "watch thread".
Take a look here: https://steamcommunity.com/workshop/browse/?appid=24010&browsesort=toprated§ion=readytouseitems&requiredtags%5B%5D=route
I'll pick three things. First are the loading times. It takes quite a while to load a route and it's quite annoying if you want to depart on...
They were talking about user created content being usable on consoles, not the editor itself. Also I don't think that the editor will need that...
You mean "editors"? This one is a completely different beast compared to any of the in-game ones. This one is a full game engine that is supposed...
I get it but I still think that this is an actual release. I mean precise time for a teaser wouldn't make sense and it was always only on the last...
There are no depots with unreleased DLCs on SteamDB other than the Class 20 so I think that this announcement being a route or train is unlikely....
I would love blue for the Czech railways, yellow for Regio jet and black for Leo express. That would point at the DC part of the third corridor....
In that case the white would be dominant. Don't you think?
I think it's the editor. Multiplayer seems unlikely because of their "asset protection" scheme.
I believe that some locomotives on the WSR actually have their names displayed.
Access is restricted to those who have linked their Epic games account with their Github account....
Have you tried 64 bit mode? Some newer routes are too complex to run in 32 bit mode without turning down some graphics settings.
I would start with the Unreal engine 4 source code and the part where it converts data tables to the .uasset and .uexp file. Then try to write a...
How I understand it is that you have to hand-edit the .uasset file according to it's syntax. This of course unless he has some kind of a...
The USATC S160 is made by a thrid party as stated on the store page so I think you should report the bug to them instead.
Manuals are located in the game's directory in the "Manuals" folder so you can just navigate there and look at them. The folder should be...
Than you just have to do the basic things like making the third person camera actually track the character, making all the character animations,...
You can buy add-ons from the Dovetail store and apply them to the base game bought from Steam.
You honestly made me look but I coudn't find the video. The Ostrava - Frýdek-Místek - Frenštát pod Radhoštěm seems like the only possible route...
I think that the Train simulator was always a Steam game. Train simulator has an update of the core software every year which is free and...
You are in the wrong forum but I'll try to answer your question anyway. In the service mode, each train has a range of services that it can do....
There is an auto login option somewhere. In the Steam client, it should show under library tab with a green "play" button instead on a blue...
It's related to the camera field of view and clipping. Reducing the filed of view should get rid of it.
749006 is right about the white poles. These are sound volumes that define the ambient noise and you can toggle their visibility on and off.
I think that the game has some fake shadows in certain places to improve performance.
When you buy a hard copy, you will get a key to register the game to an account. I believe that the installer will just walk you through...
I assume that what you are questioning here is the Steam client (there are other clients out there but TSxx and TSW uses this one). Essentially...
I don't think this route would take considerable benefits from being recrated in TSW. It doesn't need a graphics overhaul and ability to walk out...
I'll just leave this here for reference....
My god. This thread is still going? This made me laugh. Certainly a great way to present an update note. Factor41 I think I owe you a little...
When you copy an object, you can then place it as many times as you want with a simple left click. I don't see any problem with that. Otherwise if...
The TGV duplex is part of the LGV: Marseille - Avignon Route. If you still want to play the scenario, you can press edit and then play to delete...
This is for TSxx. Not TSW.
Just a quick tip about Unreal engine. You can filter static meshes in the content browser. Then select all of them and right click > export > bulk...
Why not take something that is not built for TS. This month's Unreal free content comes to mind. It's not published by Epic you you can use it for...
Yeah. That's a great idea. Showing some of the Simugraph related stuff.
This forum is for the Train simulator, their older game. Train sim world forum is here.
Ok I'll try again. Do you mean this thing? [ATTACH]
There is only one gearbox. One lever is used to select the gear while the other lever is used to adjust the power of the engine. Automatic...
It must be the Class 101 from what I understand.
Thanks a lot. Certainly a lot more advanced than just an automated switch between brakes. I looked it up and found that while ČD 150 had a binary...
Thanks for the explanation. So it's basically an advanced automatic coupler with an added twist of having to make a software connection? It...
Oh yeah. The most basic thing. It seems to also apply to finding content based on user who posted it. In other words, you can't search for content...
Yeah that was quite stupid from me. I thought that this thread was preserved entirely for some reason. Him replying solves one mystery. Now the...
Separate names with a comma.