AIUI, right from the release of GWE, First Group put the kibosh on the blue livery; I suppose they wanted to push the then-new green. It appears...
You can do all of the Turn services via Journey mode
It is a fairly recent rule change; it doesn't apply to older units. Really just a convenience for the driver anyway.
AIUI, safety systems are permanently on, and a driver can only disable one on explicit instructions from On High. So normally he would assume...
The trainside PIS needs another pass: [IMG] [IMG]
What the actual love??? [IMG] I get that it's pretending to be a Southwest 159, but, really, a 159 doesn't much look like its 158 parent, and...
No, this is nothing like rebuilding it in UE5. DirectX is just a set of APIs, and most PC players force DX12 anyway, if their hardware is up to it.
I cannot for the life of me understand why DTG doesn't just move TSW to DX 12. DX11 is antiquated by now, and even the XBox One X was DX12 native.
Mk 1s, and Mk 2s up to the C series, were fitted with axle dynamos for lighting, so it doesn't matter what pulls them as far as being able to read...
Matt might consider doing streams on a 2-machine setup: one running TSW, feeding the a/v output by fast ethernet to the second computer which...
All right, this machine has a failsafe to prevent runaways. Basically, the loco cannot be left standing with no brakes on. When you put the...
Yup. Jarring to hear, at Paignton, "This is a Great Western service to Paignton, calling at Paignton." Should be "This train terminates here."
PZB notifications don't appear. May be connected to the erroneous "Turn on PZB" reminder (Yes, it's on, and I have the ZB to prove it).
It's limited to 40 in Shunting mode. To go 80, you need to move the lever to Long Distance
Which is 100 hectares, 10 on a side. Your point is?
Very nice bonus touch: When you finish your first Journey mode service, at Paignton, if you look to your left you'll see clouds of steam coming...
Square area is multiplicative, i.e. a square 8 feet on a side is 64 square feet (think of a chess board). The square root of 75.84 is 8.7 km,...
Or you can just copy your TSW 5 Caltrain files into 6. Work flawlessly.
Fair enough, I just wish it were a settings option.
And the square root of 29.28 is 5.41
Huge? Not really. Game designers have a whole toolbox of tricks to make a pocket-sized world appear "huge", but it's an illusion. The entire...
When the new LIRR was launched with safety systems always on and non-isolatable, thanks to the licensor's insistence, you would not believe the...
Profile import is easy, assuming you are connected to Dovetail Live. The first time you open TSW 6, it will ask if you want to import a profile....
It doesn't work on the new TSW6 routes, just the legacy (5 and earlier) ones.
If this is a Steam installation, then you need to open C:\Program Files (x86)\Steam\steamapps\common\Train Sim World...
Not necessarily true, at least on PC. You can copy the TSW 5 versions of the Caltrain content into TSW 6 and they work fine.
You're just wasting storage space, unless you have some particular affection for an older version
Erm, Over Shap is probably the worst performing route I have. My old machine struggles with the Frankfurt routes, but WCMLOS is a slideshow.
I expect it will layer into most future UIK routes going forward, since they go just about everywhere.
If you get behind schedule, yes, you can lose your slot and another train might be routed ahead of you. The AI dispatcher is smarter than it used...
I have good news: the 5 > 6 changeover does not apparently affect mods at all. I batch-loaded ALL my mods into 6 and have experienced no problems.
Personally, I would like to have an auto-guard/conductor handle the doors on trains that operate that way IRL; as driver you would merely wait for...
It's working fine for me. Note that LZB doesn't engage at the first sign, but when the train passes the balise at the next signal.
Normal operation is to hold the release and add throttle; as soon as the controller is in a power setting the brakes stay off.
HOWEVER, you can copy your Caltrain files from TSW 5 and paste them into TSW 6, and they'll work fine (this is a way to keep the branded versions...
The 220 is short enough it's rarely going to overhang a platform.
Or you could tweak your engine.ini file. Or you could use the brilliant .ini setup by Jetwash. Pop-in is only a problem for those who let it be.
I copied all my existing mods over and have had no crashes or other weird behavior. I can't guarantee they all work, but it appears that 6 made no...
Can confirm. Just go to your TSW 5 DLC folder, copy Peninsula Corridor, Baby Bullet and MP15, and paste them into your TSW 6 DLC folder. Work in 6...
I'm on Steam; already have all my DLC. And moved all my many mods over as well. Apples to apples comparison.
When can we expect profiles for the new routes?
OK, I can confirm that there has been substantial optimization work. 6 takes half as long to load as 5 did, and it runs much more smoothly on my...
Still nothing on Steam (1936 BST). Yes, I refreshed the Steam client.
This can be fixed- you need to press the "Drivers Brake Cut-out" button in the trailing 146.
I would be surprised if it does, at least at launch. The Turbo is layered in from GWE (and that upgrade is not altering the rolling stock)- and I...
Compared to the roughly similar terrain on WCL, it's night and day. DTG went all out with foliage, almost to a TSG density.
SOLUTION! There are THREE related problems that cause non-functional brakes. TWO can be fixed. The first, well documented by now, is specific to...
I ran every version up through TSW 4 under DX12, and it is better: but with my little old GPU TSW 5 crashes instantly, OOVM error.
Yes, but that's an XBox emulator running as a "blue box;" within Windows; the Xbox structure and (inaccessible) file system remain.
I believe it's because in the PC universe they can't do what Microsoft and Sony can do in their closed console ecosystems, download locked game...
Separate names with a comma.