There's a scenario in the route which uses the through tracks as well so I presume this is an oversight on the scenario planner team's part
I believe what they're asking is whether DTG will follow AP and get into the minutiae of every variant of the engine etc or if they'll do their...
Quite often there are things in one cab and not in another, minor variations or start up sequences that can only be done from one end of the loco....
I don't expect people to do work they're not going to get paid for. If someone chooses to do things as their own interest, that's on them
Modders do what they want to for their own ends Employees may do additional hours, but in the end it is a job that they get paid for so the onus...
Annoying would have been a good word in the first place rather than describing a gradient as "iconic"
If you asked a hundred people who've never used the route what the most iconic part of it is, I don't doubt as many as 90 would say "who cares?"...
A major part of the suggestion is that the dispatcher may well need to be updated to handle "what's actually there" rather than doing all it's...
For me I don't see much benefit in every light being green or every speed limit being maxed. I find myself watching youtube or browsing the forum...
When I click any of the main buttons on the main menu TS pauses (or locks) and takes up to 30 secs to load the drive screen. Noticed this a lot...
They're all "scenarios" in a sense, but the scripted ones tend to have more calamities. Either way, ending a service early or breaking down before...
I think the point is that timetable mode becomes a bit redundant if there's 40 services a day, all the same pattern, all the same lights and all...
I was thinking more a case of "there is a points failure ahead, you've now got to return back up the line as a shuttle service", and then you have...
Nope, it would have to be queried at each moment to see if the threshold has been reached, I would imagine the new update to UE4.x will give a...
The workaround mentioned is "apply blurry picture to simulate motion blur" Your addition to that is "only apply to trains which can go really...
Or get on the WCML and decide whether to drive the fast or slow lines, or the wrong way up the DC lines from Wembley Central to WFJ dodging...
It simulates what a driver can do. If the points are manual (ie they have a ground lever) then that's simulated in game, if they're automatic or...
It absolutely CAN be a one size fits all if the people doing the bits that make a difference program the difficulty in I did some playtesting at...
Keeping within a percentage of the speed Stopping within given range at a station (less important for sidings) Acceleration and deceleration...
And I (like tallboy7648 it seems) disagree. I would love to have to some major interruptions or something that cancels a service etc, I get they...
Only because they're secondary stations. Brighton has a fair bit of difference, as do stations further up the line, Lewes is probably the most...
Thing is in real life ECW is boring and has little variety. The good thing about a fully routed mainline would be the variation in consists...
I believe that was before "automatic scenery generation" was a thing, so ECW was created by hand from start to finish whereas SEHS was likely...
If the management don't listen to the people paying their company money, why would they listen to people who the company pays to do work?
As important to some as whether the fence next to the line is 6 foot or 8 foot tall, or whether the ballast is grey/pink or brown...
You'll notice nobody is saying you're wrong, only maybe that it means more to you than it does them
I agree that random incidents should be an option, but there are also people who want to play a 20 minute scenario and not have it take 40 due to...
To my mind the main focus of scenery development should be within 100m of the track, the bits you can see from the ride along or ride aside camera...
The GRV-SOO section would have been I guess, but that would then drive people to say "Well when the 465 comes out we get 100 extra services",...
A win win for the customer... For me there's little incentive to buy it if its only a different train running the same lines/services/timetable,...
Maybe it's in the layer then (or station as someone further down said)
I would imagine the loading time is part of the core config for the route, and this means that if one train loads for 60 seconds they all do....
Personally I disagree with the addition of incorrect services to the route, given DTGs normal practice of being as appropriate as possible, then...
Please provide the following info so we can diagnose Which route Which station Which platform at that station What's the consist makeup
He means that Sam has said that the next development cycle (when they will say what the next bunch of intended routes and trains are) isn't in...
That's the important part. The 465 is on the current dev cycle so "with the 465" they won't be expanding or extending the route We don't know...
Matt and Sam have said several times they have no plans for route extensions on the current dev cycle
This is normally a hidden go via. The dispatcher glitches and doesn't show you the "true distance" to the next active point, but the distance from...
No, the licenses you bought were for PC so that's what you would get if you moved to TSW2 on PC, but not cross platform
That's what my last line referred to :) For me a Basingstoke to Reading focussed on freight would be a good line. Loads of SWML 455/450 action...
In the route section of the routemap it does state what locos etc are coming with the route, so this would only normalize that
Maybe that's something they can do in future rather than having people guess what their intentions are (and having their hopes dashed)
Northern does seem to be where trains go to die... Maybe Bristol to PNZ as well, but mainly Northern
Simple enough to check. Go into Build from the home screen, then into scenario tab at the top, then scroll down to the route and find the right...
I'm sure many people would like to see busy primary routes in game, but you have to remember that the game is currently limited in how much it can...
Just had a look at the remainder, only thing I can think of is that although you get dropped in the cab at 22:30 the start time for the dispatcher...
I was referring to the ETA in pic one. Didn't comment on the rest
The reason it wouldn't work as much on TSx is that there have been developers hounded by the community to the point that they no longer...
The ETA is an estimate based on your current distance to the END of the prescribed stopping place based on your current speed and accelleration So...
Depends on what you mean by useful info, sometimes these snippets are comment 5 on page 3 of a post rather than something obvious
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