See my post above, which I've quoted below for ease of access.
Check the Output Log. It will probably say you're missing files from plugins (DLC) that you don't have in the game. Just make those plugins and...
Nope. "Still a priority" is the last update from the Roadmap stream on Tuesday. In the meantime you can always try out trainsimcz's mod to cook...
If you haven't, open the readme.first file in notepad as this will give you details on installation. However, I'll try to summarise here: 1) Move...
No video has been made. Where are you getting stuck? If you can let us know, we'll be able to point you in the right direction.
When you use Create mod, just put in the plugin name, don't click one of the big button options. They don't seem to work and cause that error, but...
Updated 17/02/2024: I found how to get the timetable to stop checking for electrified track. Go to Timetable Defaults, click the Path Finder...
Interesting, thanks Matt. I'll check again but I don't recall seeing anything like that except for what I showed in the screenshot above.
Hi, maybe one for someone from DTG (DTG Matt) or a 3rd party dev? Is it possible to force an electric train to run on the fake OHLE that was put...
There is a noticeable absence of the Editor improvements on the roadmap now. What's going to be happening? Is this now on the back burner or can...
So to use the Editor, you must have the Steam or Epic Games version of TSW4, which was specified when the editor was launched. However, I don't...
Thanks greggryan2. I'll be honest I didn't understand about 78% of that lol. But I'll do some research on Splines and Actors in the context of...
Hi, I'm having a new issue where the editor will crash when in PIE, after completing the first objective in my blueprint. It started as a crash...
I'm having the same issue. I hope they fix this given it's the route I'm making a scenario pack for in the Public Editor.
Reviving a bit of an old thread. Did you get a solution to this greggryan2 as I have the same issue with my scenario when I don't have the tiles...
Legend!!!! That worked, thank you very much! My plugins were in the Mods folder that is created by the "Create Mod" button. trainsimcz it appears...
I tried regenerating my AssetRegistry.bin with all my mods removed and plugins but nope still same issue now. It's cooking but not actually...
Could you share the contents of one of the .uplugin files you created so I can compare? Thanks!
Not sure then unfortunately. Also to help avoid spamming the thread, I'd recommend editing your post to provide updates. Sorry I can't help more....
Thanks trainsimcz I'll keep working through them. My biggest challenge now is getting plugins creating that contain a - such as DSN_BR_Class37-5...
You should only need to extract part1. As long as part 1 and part 2 are in the same folder, it will automatically extract part2. Just extract the...
What zip program are you using? I think I used 7zip and just did part1 and it joined both together automatically. Either 7zip or WinRAR
Interesting as I don't have that DLC or the route. I've created the plugin and we seem to have a new error. I would assume making the plugin may...
That's what I've been doing and I get the results as seen in the attached logs so the cooking now begins but doesn't complete and I'm scratching...
UPDATE1: I seem to have gotten it to attempt to cook but nothing gets cooked. Attached my logs for the most recent attempt. UPDATE2: Tried a...
UPDATE: It appears the issue was assuming a path with spaces required double quotes around it. If you have spaces in the path name you don't need...
Portals spawn a train from a standing start, so it has to ramp up to speed unfortunately. I’m wondering now if it could be something achieved...
As per the title, in TSC you can set the player train in a scenario to be at a running start, already set up and going at the speed when you press...
I was going to ask the same. Was hoping to plug this into TSW4.
Did you right-click the Scenario definition and select "Set as Play In Editor Scenario"? If not, do this and then it will play at the start time...
However, you can only use the destinations defined in the route Station Directory. You can find this in the route content. If you're not sure...
dtg_jan Please could this be added to the master thread?
On the website yes, it is asking me to request access to the document [ATTACH]
How long did you let it run for? It will hang at that text for some time, potentially 5+ minutes depending on your computer specs.
The Route and Route Content is PboroDonny
dtg_jan would it be possible to get this pinned? Or maybe a sub-forum for Tutorials where threads like this get moved into? Dunno if it's possible...
As the editor is based on Unreal Engine 4.26, standard UE tutorials apply. Have a look at the ones here and find one that works well for you....
UPDATE: Worked it out by making a child of the Blueprint from a scenario DTG made. I needed to re-configure the success condition. So the tip is,...
Matt did mention in a post that he can see the need for the ability to define new destinations outside of the Station Directory. So, maybe that is...
This is great Rob, thanks for putting this together and sharing!
I agree with this. Video in the pre-recorded format was good, with the host in chat to answer things as the video went on. The abrupt ending was...
I got this to work by doing this. I'll be interested to see what happens in game once the editor can cook properly
I've created another tutorial video on how to add Walk To Markers to your scenario as well as how to set them up within your Objectives Blueprint....
Great to hear and glad it's helping. I have another quick tutorial recorded on how to do the Walk To Markers. I just need to edit out some waiting...
Strange, I'll have to check because I don't think they worked at the next station either. I'll check later and feedback here
I'm trying to find out this too. If anyone knows, please do tell!
Hi Everyone, I've done a little tutorial video after TrainSimTV_Tom and KTL_Rob Powell expressed interest in how I added a cinematic to the intro...
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