I haven’t noticed any impact from that mismatch. The scenarios included use kuju stuff for ease i get. A BR101 would never run in italy. Wrong OH...
I hope so. Particularly RSSLO routes. Rail-sim.de
Steve, the bug was fixed in the latest update ;) I forbid you to touch that piece of code ever again, now that it’s working!!! :D
Well the developer team has fixed it now. Thanks for that. But since you replied, i will repeat this; If it’s a bug known to you, perhaps don’t...
Just register. I must have done that because i have the route. It is pretty good. Great considering it’s freeware and all assets are included.
What was the solution? Someone might encouter the same problem and search the forum.
Well i couldn’t be of much help. Except you now know this problem might only apply to you, and sometimes that helps un truobleshooting.
https://www.codadeltreno.com/en/sfm-torino-rel-1-0-released/
Just opened it here. With the AP sky and enhancement pack plus the clouds pack. All good here.
Are you a member of the Trainsim Italia facebook group? I think they could be a good resource. I’ve had good help there in the past.
Try reinstalling smf Torino. I’ll see if i can fire it up, haven’t had that one open since the last update
Do you have the european loco and asset pack?
YES :-) The bug has been fixed in the latest update. So nice creating without fearing the work could never be finished.
It could be an automatic thing. Away from the cab and the signal status shows. But to me the perfect solution would be that the train became...
I will have to say that if implemented, it should be optional. What fun is it sitting in the cab and knowing the signals in advance? On the vast...
I looked at screens from the TSW Lindau Bludenz route. Isn’t there something similar going on there?
Look at this video at the 14 minute mark. This is msfs. No idea how they do this but the realism on distant terrain is stunning. [MEDIA]
The possibility to copy and paste contents of consist spawnpoints, and page two of aI spawnpoints. The possibility to add stops in qd scenarios....
YES! Or even vertical monitor. Also costumise what elements being shown. Some may only know the distance to the next new speed restriction....
It was never officially possible to spawn trains in portals. So maybe now they are just going with that
I really like Zürich - Olten.
DTG Jamie Been enjoying getting back to working on advanced Quick Drives since the latest update. So THANKS to the team for fixing this bug....
I must say i call b..l on steam wiping a backup. Either he didn’t really have a backup, or he is not observing the basic rules of “how to backup”.
And why on earth didn’t he have a backup. If you have a big installation full of third party content, that’s quite an investment, and yet he...
And this is why you BACKUP your TSC installation. I do it once a month.
Greater drawing distance. Scalable by, say, 125% 150% 175% 200%.
I do and have no problems, maybe because of that.
Cautiously optimistic. Seems to be fixed in the latest update. I note that the update notes says a lot of things fixed in relations to things...
Münster Bremen vegetation is REALLY good.
One major annoyance for me is that the fly-outs of spawn points (both the player train and the AI traffic spawnpoint fly-outs) dissapear if you...
So here’s an annoying one. When the ai spawnpoint flyout is active and pinned, it dissapears when you have to set a missing destinationmarker on...
Agree.
Hi there. What you need to do is put the spawn point after the Main signal. (About 100m after). Then set in a scenario portal at the end of the...
If i understood your question correct then no, there is no other way in quick drives. It has always been possible to generate red (even randomize...
Might break quick drives where ai trains are used to generate reds in front of the player train.
Exactly.
This might be the cause of the “page two innaccesible” bug in QD AI spawnpoints as well. Before the core update that broke them almost completely,...
Even a “save and close” option would be an improvement.
Interesting detective work. Thumbs up.
I wonder what the debugquickdrive command does.
Good question. I cap my fps at 60 so i notice that in borderless it drops below more often than in fullscreen. But must admit that it is ofcourse...
I am having more fps in fullscreen than in borderless.
Quite amazing to think that in 4 years we will be playing a 20 years old game. Not many games that has had this longevity.
It’s not being difficult. He really is just saying the truth. Floating houses etc is shoddy route building, not a code issue.
Spikee1975 Thanks :D
I would like QD creation more powerful. It already can do stuff you can’t do in standard scenarios. You can have random red signals which can push...
[QUOTE= No such thing as default 3d weather. Or 2d for that matter. It is a user option that the game is not supposed to override. Dynamic clouds...
Was just about to say something like this. I’ve just backed up my entire railworks installation as i am thinking of joining the beta.
Said this before, but i’ll say it again. The openness from the dev team, and the effort that is now being put into tsc is much appreciated.
tnmgaming ALWAYS have scenery density on max. Otherwise you might miss signals or other important stuff.
Separate names with a comma.