https://discord.gg/9YV2r7b
It's from Discord.
That is cool to see how this was made. The emoji teasers make sense now!
I guess Acela.
That's the HHP-8.
It is very ugly, and it's horn is awful.
It has to be the Acela, it really can't be anything else.
It's meant to be a restored locomotive.
Scenarios
I saw oscillation.
That was prototypical. Clinchfield doesn't do substitution. The F7 and SD40 have separate services.
There has been a patch since release.
Yes, this was posted by someone. [ATTACH]
You have to get out and fill them manually.
There are technically 2 Santa Fe F7s in operation in present day: [MEDIA]
That is this one. That wasn't made in livery designer.
An official DTG livery is much higher quality and more authentic than a livery designer made livery.
Yes
Were there locomotives at the rear?
I had to watch it later, but much enjoyed it. I like your enthusiasm about what you were learning.
The horn sequence does work.
The trains on Cajon are already set up for that. Just press banking comm before you do anything else.
Were you pulling the car transporters?
And the eye height is above where the wipers clear.
I love motion blur too.
Class 66 Southeastern Highspeed [ATTACH]
Bakerloo Line door enabler causes a crash.
Only non spline assets.
This needs to happen.
For Peninsula Corridor, it should be F40PH, not FP40.
https://www.trainsimcommunity.com/mods/c3-train-sim-world/c20-sounds/i2845-bnsf-es44c4-sound-patch
Check in the windows in the upstairs office.
Did you find Matt's headphones in there?
Distant Field Shadows
F7s!
Ctrl +/-
Best option would to release a set of long distance dlc then layer it onto any route that can have it. SPG and Cajon, and any future routes.
I noticed that while coupling on Cajon, it takes about 2 seconds for the coupling to actually happen from when the couplers touch.
Any speed.
I can't play without motion blur. It gives a true sensation of speed.
It won't snow if the temperature is above 0 C. That could change as you climb the mountain.
They do come with tutorials on the training center route.
Proper use of the crossovers?
Not all of them are.
That "flashbang" as you call it is NOT part of eye adaptation. It's caused by the transition from the world lighting to the baked lighting in the...
I think there is an in game tutorial about them.
It doesn't always change. You can also have no changes with dynamic weather selected.
That's caused by a baked lighting issue. It's not caused by the eye adaptation. DTG Alex Is the team aware of the baked lighting issue at the...
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